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-rw-r--r--NorthstarDedicatedTest/dedicatedmaterialsystem.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
index 5db3d629..0689bc74 100644
--- a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
+++ b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp
@@ -20,6 +20,7 @@ HRESULT __stdcall D3D11CreateDeviceHook(
// atm, i think the play might be to run d3d in software, and then just stub out any calls that allocate memory/use alot of resources
// (e.g. createtexture and that sorta thing)
+ // note: this has been succeeded by the d3d11 and gfsdk stubs, and is only being kept around for posterity and as a fallback option
if (CommandLine()->CheckParm("-softwared3d11"))
DriverType = 5; // D3D_DRIVER_TYPE_WARP