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Diffstat (limited to 'NorthstarDedicatedTest/dedicatedmaterialsystem.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dedicatedmaterialsystem.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp index a05eb8de..7097e11a 100644 --- a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp +++ b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp @@ -13,6 +13,8 @@ HRESULT __stdcall D3D11CreateDeviceHook(void* pAdapter, int DriverType, HMODULE // note: this is super duper temp pretty much just messing around with it // does run surprisingly well on dedi for a software driver tho if you ignore the +1gb ram usage at times, seems like dedi doesn't really call gpu much even with renderthread still being a thing // will be using this hook for actual d3d stubbing and stuff later + + // atm, i think the play might be to run d3d in software, and then just stub out any calls that allocate memory/use alot of resources (e.g. createtexture and that sorta thing) if (CommandLine()->CheckParm("-softwared3d11")) DriverType = 5; // D3D_DRIVER_TYPE_WARP |