diff options
Diffstat (limited to 'NorthstarDedicatedTest/dedicated.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index 52d3802d..9372b7a5 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -4,6 +4,7 @@ #include "gameutils.h" #include "serverauthentication.h" #include "masterserver.h" + bool IsDedicated() { // return CommandLine()->CheckParm("-dedicated"); @@ -118,9 +119,6 @@ DWORD WINAPI ConsoleInputThread(PVOID pThreadParameter) void InitialiseDedicated(HMODULE engineAddress) { - if (!IsDedicated()) - return; - spdlog::info("InitialiseDedicated"); { @@ -417,6 +415,7 @@ void InitialiseDedicated(HMODULE engineAddress) CommandLine()->AppendParm("-nomenuvid", 0); CommandLine()->AppendParm("-nosound", 0); CommandLine()->AppendParm("-windowed", 0); + CommandLine()->AppendParm("-nomessagebox", 0); CommandLine()->AppendParm("+host_preload_shaders", "0"); CommandLine()->AppendParm("+net_usesocketsforloopback", "1"); @@ -455,9 +454,6 @@ void InitialiseDedicatedOrigin(HMODULE baseAddress) // for any big ea lawyers, this can't be used to play the game without origin, game will throw a fit if you try to do anything without // an origin id as a client for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server - if (!IsDedicated()) - return; - char* ptr = (char*)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"); TempReadWrite rw(ptr); *ptr = (char)0xC3; // ret @@ -473,9 +469,6 @@ void PrintFatalSquirrelErrorHook(void* sqvm) void InitialiseDedicatedServerGameDLL(HMODULE baseAddress) { - if (!IsDedicated()) - return; - HookEnabler hook; ENABLER_CREATEHOOK(hook, baseAddress + 0x794D0, &PrintFatalSquirrelErrorHook, reinterpret_cast<LPVOID*>(&PrintFatalSquirrelError)); }
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