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-rw-r--r--NorthstarDedicatedTest/dedicated.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index d526fb1b..80ab4002 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -81,7 +81,7 @@ void InitialiseDedicated(HMODULE engineAddress)
*ptr = (intptr_t)doublePtr;
// extra potential patches:
- // nop engine.dll+1c67cd1 and +1c67d8 to skip videomode creategamewindow
+ // nop engine.dll+1c67d1 and +1c67d8 to skip videomode creategamewindow
// also look into launcher.dll+d381, seems to cause renderthread to get made
// this crashes HARD if no window which makes sense tbh
// also look into materialsystem + 5B344 since it seems to be the base of all the renderthread stuff
@@ -108,8 +108,8 @@ void RunServer(CDedicatedExports* dedicated)
Sys_Printf(dedicated, (char*)"CDedicatedServerAPI::RunServer(): map mp_lobby");
// allow us to hit CHostState::FrameUpdate
- *((int*)((char*)cEnginePtr + 12)) = 2;
- *((int*)((char*)cEnginePtr + 16)) = 2;
+ //*((int*)((char*)cEnginePtr + 12)) = 2;
+ //*((int*)((char*)cEnginePtr + 16)) = 2;
while (true)
{