diff options
Diffstat (limited to 'NorthstarDedicatedTest/dedicated.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 215 |
1 files changed, 31 insertions, 184 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index 9372b7a5..e0206d1f 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -117,278 +117,125 @@ DWORD WINAPI ConsoleInputThread(PVOID pThreadParameter) return 0; } +#include "NSMem.h" void InitialiseDedicated(HMODULE engineAddress) { spdlog::info("InitialiseDedicated"); + uintptr_t ea = (uintptr_t)engineAddress; + { // Host_Init // prevent a particle init that relies on client dll - - char* ptr = (char*)engineAddress + 0x156799; - TempReadWrite rw(ptr); - - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; + NSMem::NOP(ea + 0x156799, 5); } { // CModAppSystemGroup::Create // force the engine into dedicated mode by changing the first comparison to IsServerOnly to an assignment - char* ptr = (char*)engineAddress + 0x1C4EBD; - TempReadWrite rw(ptr); + auto ptr = ea + 0x1C4EBD; // cmp => mov - *(ptr + 1) = (char)0xC6; - *(ptr + 2) = (char)0x87; + NSMem::BytePatch(ptr + 1, {0xC6, 0x87}); // 00 => 01 - *((char*)ptr + 7) = (char)0x01; + NSMem::BytePatch(ptr + 7, {0x01}); } { // Some init that i'm not sure of that crashes - char* ptr = (char*)engineAddress + 0x156A63; - TempReadWrite rw(ptr); - // nop the call to it - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; + NSMem::NOP(ea + 0x156A63, 5); } { // runframeserver - char* ptr = (char*)engineAddress + 0x159819; - TempReadWrite rw(ptr); - // nop some access violations - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; - *(ptr + 5) = (char)0x90; - *(ptr + 6) = (char)0x90; - *(ptr + 7) = (char)0x90; - *(ptr + 8) = (char)0x90; - *(ptr + 9) = (char)0x90; - *(ptr + 10) = (char)0x90; - *(ptr + 11) = (char)0x90; - *(ptr + 12) = (char)0x90; - *(ptr + 13) = (char)0x90; - *(ptr + 14) = (char)0x90; - *(ptr + 15) = (char)0x90; - *(ptr + 16) = (char)0x90; + NSMem::NOP(ea + 0x159819, 17); } { - // HostState_State_NewGame - char* ptr = (char*)engineAddress + 0x156B4C; - TempReadWrite rw(ptr); - - // nop some access violations - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; - *(ptr + 5) = (char)0x90; - *(ptr + 6) = (char)0x90; + NSMem::NOP(ea + 0x156B4C, 7); // previously patched these, took me a couple weeks to figure out they were the issue // removing these will mess up register state when this function is over, so we'll write HS_RUN to the wrong address // so uhh, don't do that - //*(ptr + 7) = (char)0x90; - //*(ptr + 8) = (char)0x90; - //*(ptr + 9) = (char)0x90; - //*(ptr + 10) = (char)0x90; - //*(ptr + 11) = (char)0x90; - //*(ptr + 12) = (char)0x90; - //*(ptr + 13) = (char)0x90; - //*(ptr + 14) = (char)0x90; - - *(ptr + 15) = (char)0x90; - *(ptr + 16) = (char)0x90; - *(ptr + 17) = (char)0x90; - *(ptr + 18) = (char)0x90; - *(ptr + 19) = (char)0x90; - *(ptr + 20) = (char)0x90; - *(ptr + 21) = (char)0x90; - *(ptr + 22) = (char)0x90; - *(ptr + 23) = (char)0x90; + //NSMem::NOP(ea + 0x156B4C + 7, 8); + + NSMem::NOP(ea + 0x156B4C + 15, 9); } { // HostState_State_NewGame - char* ptr = (char*)engineAddress + 0xB934C; - TempReadWrite rw(ptr); - // nop an access violation - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; - *(ptr + 5) = (char)0x90; - *(ptr + 6) = (char)0x90; - *(ptr + 7) = (char)0x90; - *(ptr + 8) = (char)0x90; + NSMem::NOP(ea + 0xB934C, 9); } { // CEngineAPI::Connect - char* ptr = (char*)engineAddress + 0x1C4D7D; - TempReadWrite rw(ptr); - // remove call to Shader_Connect - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; + NSMem::NOP(ea + 0x1C4D7D, 5); } // currently does not work, crashes stuff, likely gotta keep this here //{ // // CEngineAPI::Connect - // char* ptr = (char*)engineAddress + 0x1C4E07; - // TempReadWrite rw(ptr); - // - // // remove calls to register ui rpak asset types - // *ptr = 0x90; - // *(ptr + 1) = (char)0x90; - // *(ptr + 2) = (char)0x90; - // *(ptr + 3) = (char)0x90; - // *(ptr + 4) = (char)0x90; + // // remove calls to register ui rpak asset types + // NSMem::NOP(ea + 0x1C4E07, 5); //} // not sure if this should be done, not loading ui at least is good, but should everything be gone? { // Host_Init - char* ptr = (char*)engineAddress + 0x15653B; - TempReadWrite rw(ptr); - // change the number of rpaks to load from 6 to 1, so we only load common.rpak - *(ptr + 1) = (char)0x01; + NSMem::BytePatch(ea + 0x15653B + 1, {0x01}); } { // Host_Init - char* ptr = (char*)engineAddress + 0x156595; - TempReadWrite rw(ptr); - // remove call to ui loading stuff - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; + NSMem::NOP(ea + 0x156595, 5); } { // some function that gets called from RunFrameServer - char* ptr = (char*)engineAddress + 0x15A0BB; - TempReadWrite rw(ptr); - // nop a function that makes requests to stryder, this will eventually access violation if left alone and isn't necessary anyway - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; + NSMem::NOP(ea + 0x15A0BB, 5); } { // RunFrameServer - char* ptr = (char*)engineAddress + 0x159BF3; - TempReadWrite rw(ptr); - // nop a function that access violations - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; + NSMem::NOP(ea + 0x159BF3, 5); } { // func that checks if origin is inited - char* ptr = (char*)engineAddress + 0x183B70; - TempReadWrite rw(ptr); - // always return 1 - *ptr = (char)0xB0; // mov al,01 - *(ptr + 1) = (char)0x01; - *(ptr + 2) = (char)0xC3; // ret + NSMem::BytePatch(ea + 0x183B70, { + 0xB0, 0x01, // mov al,01 + 0xC3 // ret + }); } { // HostState_State_ChangeLevel - char* ptr = (char*)engineAddress + 0x1552ED; - TempReadWrite rw(ptr); - // nop clientinterface call - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; - *(ptr + 5) = (char)0x90; - *(ptr + 6) = (char)0x90; - *(ptr + 7) = (char)0x90; - *(ptr + 8) = (char)0x90; - *(ptr + 9) = (char)0x90; - *(ptr + 10) = (char)0x90; - *(ptr + 11) = (char)0x90; - *(ptr + 12) = (char)0x90; - *(ptr + 13) = (char)0x90; - *(ptr + 14) = (char)0x90; - *(ptr + 15) = (char)0x90; + NSMem::NOP(ea + 0x1552ED, 16); } { // HostState_State_ChangeLevel - char* ptr = (char*)engineAddress + 0x155363; - TempReadWrite rw(ptr); - // nop clientinterface call - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; - *(ptr + 5) = (char)0x90; - *(ptr + 6) = (char)0x90; - *(ptr + 7) = (char)0x90; - *(ptr + 8) = (char)0x90; - *(ptr + 9) = (char)0x90; - *(ptr + 10) = (char)0x90; - *(ptr + 11) = (char)0x90; - *(ptr + 12) = (char)0x90; - *(ptr + 13) = (char)0x90; - *(ptr + 14) = (char)0x90; - *(ptr + 15) = (char)0x90; + NSMem::NOP(ea + 0x155363, 16); } // note: previously had DisableDedicatedWindowCreation patches here, but removing those rn since they're all shit and unstable and bad // and such check commit history if any are needed for reimplementation { // IVideoMode::CreateGameWindow - char* ptr = (char*)engineAddress + 0x1CD146; - TempReadWrite rw(ptr); - // nop call to ShowWindow - *ptr = (char)0x90; - *(ptr + 1) = (char)0x90; - *(ptr + 2) = (char)0x90; - *(ptr + 3) = (char)0x90; - *(ptr + 4) = (char)0x90; + NSMem::NOP(ea + 0x1CD146, 5); } CDedicatedExports* dedicatedExports = new CDedicatedExports; @@ -454,9 +301,9 @@ void InitialiseDedicatedOrigin(HMODULE baseAddress) // for any big ea lawyers, this can't be used to play the game without origin, game will throw a fit if you try to do anything without // an origin id as a client for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server - char* ptr = (char*)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"); - TempReadWrite rw(ptr); - *ptr = (char)0xC3; // ret + NSMem::BytePatch((uintptr_t)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"), { + 0xC3 // ret + }); } typedef void (*PrintFatalSquirrelErrorType)(void* sqvm); |