diff options
Diffstat (limited to 'NorthstarDedicatedTest/dedicated.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index 25e6d24b..4aa1b072 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -8,6 +8,8 @@ #include "masterserver.h" #include "printcommand.h" +AUTOHOOK_INIT() + using namespace R2; bool IsDedicatedServer() @@ -92,12 +94,11 @@ void RunServer(CDedicatedExports* dedicated) } } -typedef bool (*IsGameActiveWindowType)(); -IsGameActiveWindowType IsGameActiveWindow; -bool IsGameActiveWindowHook() +AUTOHOOK(IsGameActiveWindow, engine.dll + 0x1CDC80, +bool,, (), { - return true; -} + return true; +}) HANDLE consoleInputThreadHandle = NULL; @@ -131,6 +132,8 @@ ON_DLL_LOAD_DEDI("engine.dll", DedicatedServer, [](HMODULE engineAddress) { spdlog::info("InitialiseDedicated"); + AUTOHOOK_DISPATCH_MODULE("engine.dll") + uintptr_t ea = (uintptr_t)engineAddress; // Host_Init @@ -222,9 +225,6 @@ ON_DLL_LOAD_DEDI("engine.dll", DedicatedServer, [](HMODULE engineAddress) CDedicatedExports** exports = (CDedicatedExports**)((char*)engineAddress + 0x13F0B668); *exports = dedicatedExports; - HookEnabler hook; - ENABLER_CREATEHOOK(hook, (char*)engineAddress + 0x1CDC80, &IsGameActiveWindowHook, reinterpret_cast<LPVOID*>(&IsGameActiveWindow)); - // extra potential patches: // nop engine.dll+1c67d1 and +1c67d8 to skip videomode creategamewindow // also look into launcher.dll+d381, seems to cause renderthread to get made @@ -283,16 +283,14 @@ ON_DLL_LOAD_DEDI("tier0.dll", DedicatedServerOrigin, [](HMODULE baseAddress) }); }) -typedef void (*PrintFatalSquirrelErrorType)(void* sqvm); -PrintFatalSquirrelErrorType PrintFatalSquirrelError; -void PrintFatalSquirrelErrorHook(void* sqvm) +AUTOHOOK(PrintFatalSquirrelError, server.dll + 0x794D0, +void, , (void* sqvm), { PrintFatalSquirrelError(sqvm); g_pEngine->m_nQuitting = EngineQuitState::QUIT_TODESKTOP; -} +}) ON_DLL_LOAD_DEDI("server.dll", DedicatedServerGameDLL, [](HMODULE baseAddress) { - HookEnabler hook; - ENABLER_CREATEHOOK(hook, baseAddress + 0x794D0, &PrintFatalSquirrelErrorHook, reinterpret_cast<LPVOID*>(&PrintFatalSquirrelError)); + AUTOHOOK_DISPATCH_MODULE("server.dll") })
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