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-rw-r--r--NorthstarDedicatedTest/convar.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/convar.h b/NorthstarDedicatedTest/convar.h
index a9da3274..40b8a5d8 100644
--- a/NorthstarDedicatedTest/convar.h
+++ b/NorthstarDedicatedTest/convar.h
@@ -46,7 +46,7 @@
#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server
#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread
-#define FCVAR_ARCHIVE_GAMECONSOLE (1<<24) // cvar written to config.cfg on the Xbox
+#define FCVAR_ARCHIVE_PLAYERPROFILE (1<<24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg
#define FCVAR_SERVER_CAN_EXECUTE (1<<28)// the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
#define FCVAR_SERVER_CANNOT_QUERY (1<<29)// If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).