diff options
Diffstat (limited to 'NorthstarDedicatedTest/clientauthhooks.cpp')
-rw-r--r-- | NorthstarDedicatedTest/clientauthhooks.cpp | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/NorthstarDedicatedTest/clientauthhooks.cpp b/NorthstarDedicatedTest/clientauthhooks.cpp deleted file mode 100644 index 7463028b..00000000 --- a/NorthstarDedicatedTest/clientauthhooks.cpp +++ /dev/null @@ -1,44 +0,0 @@ -#include "pch.h" -#include "masterserver.h" -#include "convar.h" -#include "r2client.h" - -AUTOHOOK_INIT() - -ConVar* Cvar_ns_has_agreed_to_send_token; - -// mirrored in script -const int NOT_DECIDED_TO_SEND_TOKEN = 0; -const int AGREED_TO_SEND_TOKEN = 1; -const int DISAGREED_TO_SEND_TOKEN = 2; - -AUTOHOOK(AuthWithStryder, engine.dll + 0x1843A0, -void,, (void* a1), -{ - // game will call this forever, until it gets a valid auth key - // so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder - if (!g_MasterServerManager->m_bOriginAuthWithMasterServerDone && Cvar_ns_has_agreed_to_send_token->GetInt() != DISAGREED_TO_SEND_TOKEN) - { - // if player has agreed to send token and we aren't already authing, try to auth - if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN && - !g_MasterServerManager->m_bOriginAuthWithMasterServerInProgress) - g_MasterServerManager->AuthenticateOriginWithMasterServer(R2::g_pLocalPlayerUserID, R2::g_pLocalPlayerOriginToken); - - // invalidate key so auth will fail - *R2::g_pLocalPlayerOriginToken = 0; - } - - AuthWithStryder(a1); -}) - -ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientAuthHooks, ConVar, [](HMODULE baseAddress) -{ - AUTOHOOK_DISPATCH() - - // this cvar will save to cfg once initially agreed with - Cvar_ns_has_agreed_to_send_token = new ConVar( - "ns_has_agreed_to_send_token", - "0", - FCVAR_ARCHIVE_PLAYERPROFILE, - "whether the user has agreed to send their origin token to the northstar masterserver"); -})
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