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Diffstat (limited to 'NorthstarDedicatedTest/clientauthhooks.cpp')
-rw-r--r--NorthstarDedicatedTest/clientauthhooks.cpp47
1 files changed, 0 insertions, 47 deletions
diff --git a/NorthstarDedicatedTest/clientauthhooks.cpp b/NorthstarDedicatedTest/clientauthhooks.cpp
deleted file mode 100644
index 5c1c4510..00000000
--- a/NorthstarDedicatedTest/clientauthhooks.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-#include "pch.h"
-#include "clientauthhooks.h"
-#include "hookutils.h"
-#include "gameutils.h"
-#include "masterserver.h"
-#include "convar.h"
-
-typedef void (*AuthWithStryderType)(void* a1);
-AuthWithStryderType AuthWithStryder;
-
-ConVar* Cvar_ns_has_agreed_to_send_token;
-
-// mirrored in script
-const int NOT_DECIDED_TO_SEND_TOKEN = 0;
-const int AGREED_TO_SEND_TOKEN = 1;
-const int DISAGREED_TO_SEND_TOKEN = 2;
-
-void AuthWithStryderHook(void* a1)
-{
- // game will call this forever, until it gets a valid auth key
- // so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder
- if (!g_MasterServerManager->m_bOriginAuthWithMasterServerDone && Cvar_ns_has_agreed_to_send_token->GetInt() != DISAGREED_TO_SEND_TOKEN)
- {
- // if player has agreed to send token and we aren't already authing, try to auth
- if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN &&
- !g_MasterServerManager->m_bOriginAuthWithMasterServerInProgress)
- g_MasterServerManager->AuthenticateOriginWithMasterServer(g_LocalPlayerUserID, g_LocalPlayerOriginToken);
-
- // invalidate key so auth will fail
- *g_LocalPlayerOriginToken = 0;
- }
-
- AuthWithStryder(a1);
-}
-
-void InitialiseClientAuthHooks(HMODULE baseAddress)
-{
- // this cvar will save to cfg once initially agreed with
- Cvar_ns_has_agreed_to_send_token = new ConVar(
- "ns_has_agreed_to_send_token",
- "0",
- FCVAR_ARCHIVE_PLAYERPROFILE,
- "whether the user has agreed to send their origin token to the northstar masterserver");
-
- HookEnabler hook;
- ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1843A0, &AuthWithStryderHook, reinterpret_cast<LPVOID*>(&AuthWithStryder));
-} \ No newline at end of file