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-rw-r--r--NorthstarDedicatedTest/clientauthhooks.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/clientauthhooks.cpp b/NorthstarDedicatedTest/clientauthhooks.cpp
new file mode 100644
index 00000000..ff7e42f6
--- /dev/null
+++ b/NorthstarDedicatedTest/clientauthhooks.cpp
@@ -0,0 +1,42 @@
+#include "pch.h"
+#include "clientauthhooks.h"
+#include "hookutils.h"
+#include "dedicated.h"
+#include "gameutils.h"
+#include "masterserver.h"
+#include "convar.h"
+
+typedef void(*AuthWithStryderType)(void* a1);
+AuthWithStryderType AuthWithStryder;
+
+ConVar* Cvar_ns_has_agreed_to_send_token;
+
+void AuthWithStryderHook(void* a1)
+{
+ // game will call this forever, until it gets a valid auth key
+ // so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder
+
+ if (!g_MasterServerManager->m_bOriginAuthWithMasterServerDone)
+ {
+ // if player has agreed to send token and we aren't already authing, try to auth
+ if (Cvar_ns_has_agreed_to_send_token->m_nValue && !g_MasterServerManager->m_bOriginAuthWithMasterServerInProgress)
+ g_MasterServerManager->AuthenticateOriginWithMasterServer(g_LocalPlayerUserID, g_LocalPlayerOriginToken);
+
+ // invalidate key so auth will fail
+ *g_LocalPlayerOriginToken = 0;
+ }
+
+ AuthWithStryder(a1);
+}
+
+void InitialiseClientAuthHooks(HMODULE baseAddress)
+{
+ if (IsDedicated())
+ return;
+
+ // this cvar will save to cfg once initially agreed with
+ Cvar_ns_has_agreed_to_send_token = RegisterConVar("ns_has_agreed_to_send_token", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "whether the user has agreed to send their origin token to the northstar masterserver");
+
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1843A0, &AuthWithStryderHook, reinterpret_cast<LPVOID*>(&AuthWithStryder));
+} \ No newline at end of file