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Diffstat (limited to 'NorthstarDedicatedTest/clientauthhooks.cpp')
-rw-r--r--NorthstarDedicatedTest/clientauthhooks.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/NorthstarDedicatedTest/clientauthhooks.cpp b/NorthstarDedicatedTest/clientauthhooks.cpp
index 4784dada..b2dc8ce5 100644
--- a/NorthstarDedicatedTest/clientauthhooks.cpp
+++ b/NorthstarDedicatedTest/clientauthhooks.cpp
@@ -2,9 +2,9 @@
#include "hooks.h"
#include "clientauthhooks.h"
#include "hookutils.h"
-#include "gameutils.h"
#include "masterserver.h"
#include "convar.h"
+#include "r2client.h"
ConVar* Cvar_ns_has_agreed_to_send_token;
@@ -24,10 +24,10 @@ void AuthWithStryderHook(void* a1)
// if player has agreed to send token and we aren't already authing, try to auth
if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN &&
!g_MasterServerManager->m_bOriginAuthWithMasterServerInProgress)
- g_MasterServerManager->AuthenticateOriginWithMasterServer(g_LocalPlayerUserID, g_LocalPlayerOriginToken);
+ g_MasterServerManager->AuthenticateOriginWithMasterServer(R2::g_LocalPlayerUserID, R2::g_LocalPlayerOriginToken);
// invalidate key so auth will fail
- *g_LocalPlayerOriginToken = 0;
+ *R2::g_LocalPlayerOriginToken = 0;
}
AuthWithStryder(a1);