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-rw-r--r--NorthstarDedicatedTest/chatcommand.cpp38
1 files changed, 0 insertions, 38 deletions
diff --git a/NorthstarDedicatedTest/chatcommand.cpp b/NorthstarDedicatedTest/chatcommand.cpp
deleted file mode 100644
index 2aa51737..00000000
--- a/NorthstarDedicatedTest/chatcommand.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-#include "pch.h"
-#include "convar.h"
-#include "concommand.h"
-#include "chatcommand.h"
-#include "localchatwriter.h"
-
-// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
-// if isIngameChat is false, we use network chat instead
-typedef void(__fastcall* ClientSayTextType)(void* a1, const char* message, __int64 isIngameChat, bool isTeamChat);
-ClientSayTextType ClientSayText;
-
-void ConCommand_say(const CCommand& args)
-{
- if (args.ArgC() >= 2)
- ClientSayText(nullptr, args.ArgS(), true, false);
-}
-
-void ConCommand_say_team(const CCommand& args)
-{
- if (args.ArgC() >= 2)
- ClientSayText(nullptr, args.ArgS(), true, true);
-}
-
-void ConCommand_log(const CCommand& args)
-{
- if (args.ArgC() >= 2)
- {
- LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS());
- }
-}
-
-void InitialiseChatCommands(HMODULE baseAddress)
-{
- ClientSayText = (ClientSayTextType)((char*)baseAddress + 0x54780);
- RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
- RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
- RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
-}