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-rw-r--r--NorthstarDLL/client/modlocalisation.cpp43
1 files changed, 32 insertions, 11 deletions
diff --git a/NorthstarDLL/client/modlocalisation.cpp b/NorthstarDLL/client/modlocalisation.cpp
index 430e3a5f..e5afc793 100644
--- a/NorthstarDLL/client/modlocalisation.cpp
+++ b/NorthstarDLL/client/modlocalisation.cpp
@@ -3,30 +3,51 @@
AUTOHOOK_INIT()
+void* g_pVguiLocalize;
+
// clang-format off
-AUTOHOOK(AddLocalisationFile, localize.dll + 0x6D80,
-bool, __fastcall, (void* pVguiLocalize, const char* path, const char* pathId, char unknown))
+AUTOHOOK(CLocalize__AddFile, localize.dll + 0x6D80,
+bool, __fastcall, (void* pVguiLocalize, const char* path, const char* pathId, bool bIncludeFallbackSearchPaths))
// clang-format on
{
- static bool bLoadModLocalisationFiles = true;
- bool ret = AddLocalisationFile(pVguiLocalize, path, pathId, unknown);
+ // save this for later
+ g_pVguiLocalize = pVguiLocalize;
+ bool ret = CLocalize__AddFile(pVguiLocalize, path, pathId, bIncludeFallbackSearchPaths);
if (ret)
spdlog::info("Loaded localisation file {} successfully", path);
- if (!bLoadModLocalisationFiles)
- return ret;
-
- bLoadModLocalisationFiles = false;
+ return true;
+}
+// clang-format off
+AUTOHOOK(CLocalize__ReloadLocalizationFiles, localize.dll + 0xB830,
+void, __fastcall, (void* pVguiLocalize))
+// clang-format on
+{
+ // load all mod localization manually, so we keep track of all files, not just previously loaded ones
for (Mod mod : g_pModManager->m_LoadedMods)
if (mod.m_bEnabled)
for (std::string& localisationFile : mod.LocalisationFiles)
- AddLocalisationFile(pVguiLocalize, localisationFile.c_str(), pathId, unknown);
+ CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
+
+ spdlog::info("reloading localization...");
+ CLocalize__ReloadLocalizationFiles(pVguiLocalize);
+}
- bLoadModLocalisationFiles = true;
+// clang-format off
+AUTOHOOK(CEngineVGui__Init, engine.dll + 0x247E10,
+void, __fastcall, (void* self))
+// clang-format on
+{
+ CEngineVGui__Init(self); // this loads r1_english, valve_english, dev_english
- return ret;
+ // previously we did this in CLocalize::AddFile, but for some reason it won't properly overwrite localization from
+ // files loaded previously if done there, very weird but this works so whatever
+ for (Mod mod : g_pModManager->m_LoadedMods)
+ if (mod.m_bEnabled)
+ for (std::string& localisationFile : mod.LocalisationFiles)
+ CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
}
ON_DLL_LOAD_CLIENT("localize.dll", Localize, (CModule module))