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-rw-r--r--NorthstarDLL/tier0.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/NorthstarDLL/tier0.cpp b/NorthstarDLL/tier0.cpp
index a34aaea5..00482c70 100644
--- a/NorthstarDLL/tier0.cpp
+++ b/NorthstarDLL/tier0.cpp
@@ -1,37 +1,37 @@
-#include "pch.h"
-#include "tier0.h"
-
-// use the Tier0 namespace for tier0 funcs
-namespace Tier0
-{
- IMemAlloc* g_pMemAllocSingleton;
-
- ErrorType Error;
- CommandLineType CommandLine;
- Plat_FloatTimeType Plat_FloatTime;
- ThreadInServerFrameThreadType ThreadInServerFrameThread;
-} // namespace Tier0
-
-typedef Tier0::IMemAlloc* (*CreateGlobalMemAllocType)();
-CreateGlobalMemAllocType CreateGlobalMemAlloc;
-
-// needs to be a seperate function, since memalloc.cpp calls it
-void TryCreateGlobalMemAlloc()
-{
- // init memalloc stuff
- CreateGlobalMemAlloc = reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc"));
- Tier0::g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance
-}
-
-ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, [](HMODULE baseAddress)
-{
- // shouldn't be necessary, but do this just in case
- TryCreateGlobalMemAlloc();
-
- // setup tier0 funcs
- Tier0::Error = reinterpret_cast<Tier0::ErrorType>(GetProcAddress(baseAddress, "Error"));
- Tier0::CommandLine = reinterpret_cast<Tier0::CommandLineType>(GetProcAddress(baseAddress, "CommandLine"));
- Tier0::Plat_FloatTime = reinterpret_cast<Tier0::Plat_FloatTimeType>(GetProcAddress(baseAddress, "Plat_FloatTime"));
- Tier0::ThreadInServerFrameThread =
- reinterpret_cast<Tier0::ThreadInServerFrameThreadType>(GetProcAddress(baseAddress, "ThreadInServerFrameThread"));
+#include "pch.h"
+#include "tier0.h"
+
+// use the Tier0 namespace for tier0 funcs
+namespace Tier0
+{
+ IMemAlloc* g_pMemAllocSingleton;
+
+ ErrorType Error;
+ CommandLineType CommandLine;
+ Plat_FloatTimeType Plat_FloatTime;
+ ThreadInServerFrameThreadType ThreadInServerFrameThread;
+} // namespace Tier0
+
+typedef Tier0::IMemAlloc* (*CreateGlobalMemAllocType)();
+CreateGlobalMemAllocType CreateGlobalMemAlloc;
+
+// needs to be a seperate function, since memalloc.cpp calls it
+void TryCreateGlobalMemAlloc()
+{
+ // init memalloc stuff
+ CreateGlobalMemAlloc = reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc"));
+ Tier0::g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance
+}
+
+ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, [](HMODULE baseAddress)
+{
+ // shouldn't be necessary, but do this just in case
+ TryCreateGlobalMemAlloc();
+
+ // setup tier0 funcs
+ Tier0::Error = reinterpret_cast<Tier0::ErrorType>(GetProcAddress(baseAddress, "Error"));
+ Tier0::CommandLine = reinterpret_cast<Tier0::CommandLineType>(GetProcAddress(baseAddress, "CommandLine"));
+ Tier0::Plat_FloatTime = reinterpret_cast<Tier0::Plat_FloatTimeType>(GetProcAddress(baseAddress, "Plat_FloatTime"));
+ Tier0::ThreadInServerFrameThread =
+ reinterpret_cast<Tier0::ThreadInServerFrameThreadType>(GetProcAddress(baseAddress, "ThreadInServerFrameThread"));
}) \ No newline at end of file