diff options
Diffstat (limited to 'NorthstarDLL/tier0.cpp')
-rw-r--r-- | NorthstarDLL/tier0.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/NorthstarDLL/tier0.cpp b/NorthstarDLL/tier0.cpp index b2461c7f..61ad7783 100644 --- a/NorthstarDLL/tier0.cpp +++ b/NorthstarDLL/tier0.cpp @@ -1,37 +1,37 @@ -#include "pch.h"
-#include "tier0.h"
-
-// use the Tier0 namespace for tier0 funcs
-namespace Tier0
-{
- IMemAlloc* g_pMemAllocSingleton;
-
- ErrorType Error;
- CommandLineType CommandLine;
- Plat_FloatTimeType Plat_FloatTime;
- ThreadInServerFrameThreadType ThreadInServerFrameThread;
-} // namespace Tier0
-
-typedef Tier0::IMemAlloc* (*CreateGlobalMemAllocType)();
-CreateGlobalMemAllocType CreateGlobalMemAlloc;
-
-// needs to be a seperate function, since memalloc.cpp calls it
-void TryCreateGlobalMemAlloc()
-{
- // init memalloc stuff
- CreateGlobalMemAlloc =
- reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc"));
- Tier0::g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance
-}
-
-ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module))
-{
- // shouldn't be necessary, but do this just in case
- TryCreateGlobalMemAlloc();
-
- // setup tier0 funcs
- Tier0::Error = module.GetExport("Error").As<Tier0::ErrorType>();
- Tier0::CommandLine = module.GetExport("CommandLine").As<Tier0::CommandLineType>();
- Tier0::Plat_FloatTime = module.GetExport("Plat_FloatTime").As<Tier0::Plat_FloatTimeType>();
- Tier0::ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").As<Tier0::ThreadInServerFrameThreadType>();
-}
\ No newline at end of file +#include "pch.h" +#include "tier0.h" + +// use the Tier0 namespace for tier0 funcs +namespace Tier0 +{ + IMemAlloc* g_pMemAllocSingleton; + + ErrorType Error; + CommandLineType CommandLine; + Plat_FloatTimeType Plat_FloatTime; + ThreadInServerFrameThreadType ThreadInServerFrameThread; +} // namespace Tier0 + +typedef Tier0::IMemAlloc* (*CreateGlobalMemAllocType)(); +CreateGlobalMemAllocType CreateGlobalMemAlloc; + +// needs to be a seperate function, since memalloc.cpp calls it +void TryCreateGlobalMemAlloc() +{ + // init memalloc stuff + CreateGlobalMemAlloc = + reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc")); + Tier0::g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance +} + +ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module)) +{ + // shouldn't be necessary, but do this just in case + TryCreateGlobalMemAlloc(); + + // setup tier0 funcs + Tier0::Error = module.GetExport("Error").As<Tier0::ErrorType>(); + Tier0::CommandLine = module.GetExport("CommandLine").As<Tier0::CommandLineType>(); + Tier0::Plat_FloatTime = module.GetExport("Plat_FloatTime").As<Tier0::Plat_FloatTimeType>(); + Tier0::ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").As<Tier0::ThreadInServerFrameThreadType>(); +} |