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-rw-r--r--NorthstarDLL/tier0.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/NorthstarDLL/tier0.cpp b/NorthstarDLL/tier0.cpp
new file mode 100644
index 00000000..61ad7783
--- /dev/null
+++ b/NorthstarDLL/tier0.cpp
@@ -0,0 +1,37 @@
+#include "pch.h"
+#include "tier0.h"
+
+// use the Tier0 namespace for tier0 funcs
+namespace Tier0
+{
+ IMemAlloc* g_pMemAllocSingleton;
+
+ ErrorType Error;
+ CommandLineType CommandLine;
+ Plat_FloatTimeType Plat_FloatTime;
+ ThreadInServerFrameThreadType ThreadInServerFrameThread;
+} // namespace Tier0
+
+typedef Tier0::IMemAlloc* (*CreateGlobalMemAllocType)();
+CreateGlobalMemAllocType CreateGlobalMemAlloc;
+
+// needs to be a seperate function, since memalloc.cpp calls it
+void TryCreateGlobalMemAlloc()
+{
+ // init memalloc stuff
+ CreateGlobalMemAlloc =
+ reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc"));
+ Tier0::g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance
+}
+
+ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module))
+{
+ // shouldn't be necessary, but do this just in case
+ TryCreateGlobalMemAlloc();
+
+ // setup tier0 funcs
+ Tier0::Error = module.GetExport("Error").As<Tier0::ErrorType>();
+ Tier0::CommandLine = module.GetExport("CommandLine").As<Tier0::CommandLineType>();
+ Tier0::Plat_FloatTime = module.GetExport("Plat_FloatTime").As<Tier0::Plat_FloatTimeType>();
+ Tier0::ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").As<Tier0::ThreadInServerFrameThreadType>();
+}