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-rw-r--r--NorthstarDLL/sourceinterface.cpp49
1 files changed, 0 insertions, 49 deletions
diff --git a/NorthstarDLL/sourceinterface.cpp b/NorthstarDLL/sourceinterface.cpp
deleted file mode 100644
index d5f7b7cd..00000000
--- a/NorthstarDLL/sourceinterface.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-#include "pch.h"
-#include "sourceinterface.h"
-#include "sourceconsole.h"
-
-AUTOHOOK_INIT()
-
-// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
-
-// clang-format off
-AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface,
-void*, __fastcall, (const char* pName, const int* pReturnCode))
-// clang-format on
-{
- void* ret = ClientCreateInterface(pName, pReturnCode);
- spdlog::info("CreateInterface CLIENT {}", pName);
-
- if (!strcmp(pName, "GameClientExports001"))
- InitialiseConsoleOnInterfaceCreation();
-
- return ret;
-}
-
-// clang-format off
-AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface,
-void*, __fastcall, (const char* pName, const int* pReturnCode))
-// clang-format on
-{
- void* ret = ServerCreateInterface(pName, pReturnCode);
- spdlog::info("CreateInterface SERVER {}", pName);
-
- return ret;
-}
-
-// clang-format off
-AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface,
-void*, __fastcall, (const char* pName, const int* pReturnCode))
-// clang-format on
-{
- void* ret = EngineCreateInterface(pName, pReturnCode);
- spdlog::info("CreateInterface ENGINE {}", pName);
-
- return ret;
-}
-
-// clang-format off
-ON_DLL_LOAD("client.dll", ClientInterface, (CModule module)) {AUTOHOOK_DISPATCH_MODULE(client.dll)}
-ON_DLL_LOAD("server.dll", ServerInterface, (CModule module)) {AUTOHOOK_DISPATCH_MODULE(server.dll)}
-ON_DLL_LOAD("engine.dll", EngineInterface, (CModule module)) {AUTOHOOK_DISPATCH_MODULE(engine.dll)}
-// clang-format on