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-rw-r--r--NorthstarDLL/sourceinterface.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/NorthstarDLL/sourceinterface.cpp b/NorthstarDLL/sourceinterface.cpp
new file mode 100644
index 00000000..2ffa31b5
--- /dev/null
+++ b/NorthstarDLL/sourceinterface.cpp
@@ -0,0 +1,52 @@
+#include "pch.h"
+#include "sourceinterface.h"
+#include "sourceconsole.h"
+
+AUTOHOOK_INIT()
+
+// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
+
+AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface,
+void*,, (const char* pName, const int* pReturnCode),
+{
+ void* ret = ClientCreateInterface(pName, pReturnCode);
+ spdlog::info("CreateInterface CLIENT {}", pName);
+
+ if (!strcmp(pName, "GameClientExports001"))
+ InitialiseConsoleOnInterfaceCreation();
+
+ return ret;
+})
+
+AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface,
+void*,, (const char* pName, const int* pReturnCode),
+{
+ void* ret = ServerCreateInterface(pName, pReturnCode);
+ spdlog::info("CreateInterface SERVER {}", pName);
+
+ return ret;
+})
+
+AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface,
+void*,, (const char* pName, const int* pReturnCode),
+{
+ void* ret = EngineCreateInterface(pName, pReturnCode);
+ spdlog::info("CreateInterface ENGINE {}", pName);
+
+ return ret;
+})
+
+ON_DLL_LOAD("client.dll", ClientInterface, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(client.dll)
+})
+
+ON_DLL_LOAD("server.dll", ServerInterface, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(server.dll)
+})
+
+ON_DLL_LOAD("engine.dll", EngineInterface, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(engine.dll)
+}) \ No newline at end of file