diff options
Diffstat (limited to 'NorthstarDLL/sourceconsole.cpp')
-rw-r--r-- | NorthstarDLL/sourceconsole.cpp | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/NorthstarDLL/sourceconsole.cpp b/NorthstarDLL/sourceconsole.cpp index 55e78ad3..1f6f8dd9 100644 --- a/NorthstarDLL/sourceconsole.cpp +++ b/NorthstarDLL/sourceconsole.cpp @@ -1,71 +1,71 @@ -#include "pch.h" -#include "convar.h" -#include "sourceconsole.h" -#include "sourceinterface.h" -#include "concommand.h" -#include "printcommand.h" - -SourceInterface<CGameConsole>* g_pSourceGameConsole; - -void ConCommand_toggleconsole(const CCommand& arg) -{ - if ((*g_pSourceGameConsole)->IsConsoleVisible()) - (*g_pSourceGameConsole)->Hide(); - else - (*g_pSourceGameConsole)->Activate(); -} - -void ConCommand_showconsole(const CCommand& arg) -{ - (*g_pSourceGameConsole)->Activate(); -} - -void ConCommand_hideconsole(const CCommand& arg) -{ - (*g_pSourceGameConsole)->Hide(); -} - -void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg) -{ - if (!(*g_pSourceGameConsole)->m_bInitialized) - return; - - spdlog::memory_buf_t formatted; - spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted); - (*g_pSourceGameConsole) - ->m_pConsole->m_pConsolePanel->ColorPrint(m_LogColours[msg.level], fmt::to_string(formatted).c_str()); -} - -void SourceConsoleSink::flush_() {} - -HOOK(OnCommandSubmittedHook, OnCommandSubmitted, -void,, (CConsoleDialog* consoleDialog, const char* pCommand), -{ - consoleDialog->m_pConsolePanel->Print("] "); - consoleDialog->m_pConsolePanel->Print(pCommand); - consoleDialog->m_pConsolePanel->Print("\n"); - - TryPrintCvarHelpForCommand(pCommand); - - OnCommandSubmitted(consoleDialog, pCommand); -}) - -// called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001 -void InitialiseConsoleOnInterfaceCreation() -{ - (*g_pSourceGameConsole)->Initialize(); - // hook OnCommandSubmitted so we print inputted commands - OnCommandSubmittedHook.Dispatch((*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted); - - auto consoleLogger = std::make_shared<SourceConsoleSink>(); - consoleLogger->set_pattern("[%l] %v"); - spdlog::default_logger()->sinks().push_back(consoleLogger); -} - -ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, [](HMODULE baseAddress) -{ - g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004"); - RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD); - RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD); - RegisterConCommand("hideconsole", ConCommand_hideconsole, "Hide the console.", FCVAR_DONTRECORD); +#include "pch.h"
+#include "convar.h"
+#include "sourceconsole.h"
+#include "sourceinterface.h"
+#include "concommand.h"
+#include "printcommand.h"
+
+SourceInterface<CGameConsole>* g_pSourceGameConsole;
+
+void ConCommand_toggleconsole(const CCommand& arg)
+{
+ if ((*g_pSourceGameConsole)->IsConsoleVisible())
+ (*g_pSourceGameConsole)->Hide();
+ else
+ (*g_pSourceGameConsole)->Activate();
+}
+
+void ConCommand_showconsole(const CCommand& arg)
+{
+ (*g_pSourceGameConsole)->Activate();
+}
+
+void ConCommand_hideconsole(const CCommand& arg)
+{
+ (*g_pSourceGameConsole)->Hide();
+}
+
+void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
+{
+ if (!(*g_pSourceGameConsole)->m_bInitialized)
+ return;
+
+ spdlog::memory_buf_t formatted;
+ spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
+ (*g_pSourceGameConsole)
+ ->m_pConsole->m_pConsolePanel->ColorPrint(m_LogColours[msg.level], fmt::to_string(formatted).c_str());
+}
+
+void SourceConsoleSink::flush_() {}
+
+HOOK(OnCommandSubmittedHook, OnCommandSubmitted,
+void,, (CConsoleDialog* consoleDialog, const char* pCommand))
+{
+ consoleDialog->m_pConsolePanel->Print("] ");
+ consoleDialog->m_pConsolePanel->Print(pCommand);
+ consoleDialog->m_pConsolePanel->Print("\n");
+
+ TryPrintCvarHelpForCommand(pCommand);
+
+ OnCommandSubmitted(consoleDialog, pCommand);
+}
+
+// called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001
+void InitialiseConsoleOnInterfaceCreation()
+{
+ (*g_pSourceGameConsole)->Initialize();
+ // hook OnCommandSubmitted so we print inputted commands
+ OnCommandSubmittedHook.Dispatch((*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted);
+
+ auto consoleLogger = std::make_shared<SourceConsoleSink>();
+ consoleLogger->set_pattern("[%l] %v");
+ spdlog::default_logger()->sinks().push_back(consoleLogger);
+}
+
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, [](HMODULE baseAddress)
+{
+ g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
+ RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD);
+ RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD);
+ RegisterConCommand("hideconsole", ConCommand_hideconsole, "Hide the console.", FCVAR_DONTRECORD);
})
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