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-rw-r--r--NorthstarDLL/sourceconsole.cpp144
1 files changed, 72 insertions, 72 deletions
diff --git a/NorthstarDLL/sourceconsole.cpp b/NorthstarDLL/sourceconsole.cpp
index 7d96770c..718b6c3c 100644
--- a/NorthstarDLL/sourceconsole.cpp
+++ b/NorthstarDLL/sourceconsole.cpp
@@ -1,72 +1,72 @@
-#include "pch.h"
-#include "convar.h"
-#include "sourceconsole.h"
-#include "sourceinterface.h"
-#include "concommand.h"
-#include "printcommand.h"
-
-SourceInterface<CGameConsole>* g_pSourceGameConsole;
-
-void ConCommand_toggleconsole(const CCommand& arg)
-{
- if ((*g_pSourceGameConsole)->IsConsoleVisible())
- (*g_pSourceGameConsole)->Hide();
- else
- (*g_pSourceGameConsole)->Activate();
-}
-
-void ConCommand_showconsole(const CCommand& arg)
-{
- (*g_pSourceGameConsole)->Activate();
-}
-
-void ConCommand_hideconsole(const CCommand& arg)
-{
- (*g_pSourceGameConsole)->Hide();
-}
-
-void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
-{
- if (!(*g_pSourceGameConsole)->m_bInitialized)
- return;
-
- spdlog::memory_buf_t formatted;
- spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
- (*g_pSourceGameConsole)
- ->m_pConsole->m_pConsolePanel->ColorPrint(m_LogColours[msg.level], fmt::to_string(formatted).c_str());
-}
-
-void SourceConsoleSink::flush_() {}
-
-HOOK(OnCommandSubmittedHook, OnCommandSubmitted,
-void,, (CConsoleDialog* consoleDialog, const char* pCommand))
-{
- consoleDialog->m_pConsolePanel->Print("] ");
- consoleDialog->m_pConsolePanel->Print(pCommand);
- consoleDialog->m_pConsolePanel->Print("\n");
-
- TryPrintCvarHelpForCommand(pCommand);
-
- OnCommandSubmitted(consoleDialog, pCommand);
-}
-
-// called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001
-void InitialiseConsoleOnInterfaceCreation()
-{
- (*g_pSourceGameConsole)->Initialize();
- // hook OnCommandSubmitted so we print inputted commands
- OnCommandSubmittedHook.Dispatch((*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted);
-
- auto consoleLogger = std::make_shared<SourceConsoleSink>();
- consoleLogger->set_pattern("[%l] %v");
- spdlog::default_logger()->sinks().push_back(consoleLogger);
-}
-
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (CModule module))
-{
- g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
-
- RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD);
- RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD);
- RegisterConCommand("hideconsole", ConCommand_hideconsole, "Hide the console.", FCVAR_DONTRECORD);
-} \ No newline at end of file
+#include "pch.h"
+#include "convar.h"
+#include "sourceconsole.h"
+#include "sourceinterface.h"
+#include "concommand.h"
+#include "printcommand.h"
+
+SourceInterface<CGameConsole>* g_pSourceGameConsole;
+
+void ConCommand_toggleconsole(const CCommand& arg)
+{
+ if ((*g_pSourceGameConsole)->IsConsoleVisible())
+ (*g_pSourceGameConsole)->Hide();
+ else
+ (*g_pSourceGameConsole)->Activate();
+}
+
+void ConCommand_showconsole(const CCommand& arg)
+{
+ (*g_pSourceGameConsole)->Activate();
+}
+
+void ConCommand_hideconsole(const CCommand& arg)
+{
+ (*g_pSourceGameConsole)->Hide();
+}
+
+void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
+{
+ if (!(*g_pSourceGameConsole)->m_bInitialized)
+ return;
+
+ spdlog::memory_buf_t formatted;
+ spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
+ (*g_pSourceGameConsole)
+ ->m_pConsole->m_pConsolePanel->ColorPrint(m_LogColours[msg.level], fmt::to_string(formatted).c_str());
+}
+
+void SourceConsoleSink::flush_() {}
+
+HOOK(OnCommandSubmittedHook, OnCommandSubmitted,
+void,, (CConsoleDialog* consoleDialog, const char* pCommand))
+{
+ consoleDialog->m_pConsolePanel->Print("] ");
+ consoleDialog->m_pConsolePanel->Print(pCommand);
+ consoleDialog->m_pConsolePanel->Print("\n");
+
+ TryPrintCvarHelpForCommand(pCommand);
+
+ OnCommandSubmitted(consoleDialog, pCommand);
+}
+
+// called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001
+void InitialiseConsoleOnInterfaceCreation()
+{
+ (*g_pSourceGameConsole)->Initialize();
+ // hook OnCommandSubmitted so we print inputted commands
+ OnCommandSubmittedHook.Dispatch((*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted);
+
+ auto consoleLogger = std::make_shared<SourceConsoleSink>();
+ consoleLogger->set_pattern("[%l] %v");
+ spdlog::default_logger()->sinks().push_back(consoleLogger);
+}
+
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (CModule module))
+{
+ g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
+
+ RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD);
+ RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD);
+ RegisterConCommand("hideconsole", ConCommand_hideconsole, "Hide the console.", FCVAR_DONTRECORD);
+}