diff options
Diffstat (limited to 'NorthstarDLL/shared')
-rw-r--r-- | NorthstarDLL/shared/gamepresence.cpp | 81 | ||||
-rw-r--r-- | NorthstarDLL/shared/gamepresence.h | 48 |
2 files changed, 129 insertions, 0 deletions
diff --git a/NorthstarDLL/shared/gamepresence.cpp b/NorthstarDLL/shared/gamepresence.cpp new file mode 100644 index 00000000..86a87526 --- /dev/null +++ b/NorthstarDLL/shared/gamepresence.cpp @@ -0,0 +1,81 @@ +#include "pch.h" + +#include "gamepresence.h" +#include "plugins/pluginbackend.h" +#include "plugins/plugins.h" +#include "dedicated/dedicated.h" +#include "server/serverpresence.h" +#include "masterserver/masterserver.h" +#include "squirrel/squirrel.h" + +GameStatePresence* g_pGameStatePresence; + +GameStatePresence::GameStatePresence() +{ + g_pServerPresence->AddPresenceReporter(&m_GameStateServerPresenceReporter); +} + +void GameStateServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPresence* pServerPresence) +{ + g_pGameStatePresence->id = pServerPresence->m_sServerId; + g_pGameStatePresence->name = pServerPresence->m_sServerName; + g_pGameStatePresence->description = pServerPresence->m_sServerDesc; + g_pGameStatePresence->password = pServerPresence->m_Password; + + g_pGameStatePresence->map = pServerPresence->m_MapName; + g_pGameStatePresence->playlist = pServerPresence->m_PlaylistName; + g_pGameStatePresence->currentPlayers = pServerPresence->m_iPlayerCount; + g_pGameStatePresence->maxPlayers = pServerPresence->m_iMaxPlayers; + + g_pGameStatePresence->isLocal = !IsDedicatedServer(); +} + +void GameStatePresence::RunFrame() +{ + if (g_pSquirrel<ScriptContext::UI>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::UI>->m_pSQVM->sqvm != nullptr) + g_pSquirrel<ScriptContext::UI>->Call("NorthstarCodeCallback_GenerateUIPresence"); + + if (g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm != nullptr) + { + auto test = g_pSquirrel<ScriptContext::CLIENT>->Call("NorthstarCodeCallback_GenerateGameState"); + } + g_pPluginCommunicationhandler->GeneratePresenceObjects(); +} + +ADD_SQFUNC("void", NSPushGameStateData, "GameStateStruct gamestate", "", ScriptContext::CLIENT) +{ + SQStructInstance* structInst = g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm->_stackOfCurrentFunction[1]._VAL.asStructInstance; + g_pGameStatePresence->map = structInst->data[0]._VAL.asString->_val; + g_pGameStatePresence->mapDisplayname = structInst->data[1]._VAL.asString->_val; + g_pGameStatePresence->playlist = structInst->data[2]._VAL.asString->_val; + g_pGameStatePresence->playlistDisplayname = structInst->data[3]._VAL.asString->_val; + + g_pGameStatePresence->currentPlayers = structInst->data[4]._VAL.asInteger; + g_pGameStatePresence->maxPlayers = structInst->data[5]._VAL.asInteger; + g_pGameStatePresence->ownScore = structInst->data[6]._VAL.asInteger; + g_pGameStatePresence->otherHighestScore = structInst->data[7]._VAL.asInteger; + g_pGameStatePresence->maxScore = structInst->data[8]._VAL.asInteger; + g_pGameStatePresence->timestampEnd = ceil(structInst->data[9]._VAL.asFloat); + + if (g_pMasterServerManager->m_currentServer) + { + g_pGameStatePresence->id = g_pMasterServerManager->m_currentServer->id; + g_pGameStatePresence->name = g_pMasterServerManager->m_currentServer->name; + g_pGameStatePresence->description = g_pMasterServerManager->m_currentServer->description; + g_pGameStatePresence->password = g_pMasterServerManager->m_sCurrentServerPassword; + } + + return SQRESULT_NOTNULL; +} + +ADD_SQFUNC("void", NSPushUIPresence, "UIPresenceStruct presence", "", ScriptContext::UI) +{ + SQStructInstance* structInst = g_pSquirrel<ScriptContext::UI>->m_pSQVM->sqvm->_stackOfCurrentFunction[1]._VAL.asStructInstance; + + g_pGameStatePresence->isLoading = structInst->data[0]._VAL.asInteger; + g_pGameStatePresence->isLobby = structInst->data[1]._VAL.asInteger; + g_pGameStatePresence->loadingLevel = structInst->data[2]._VAL.asString->_val; + g_pGameStatePresence->uiMap = structInst->data[3]._VAL.asString->_val; + + return SQRESULT_NOTNULL; +} diff --git a/NorthstarDLL/shared/gamepresence.h b/NorthstarDLL/shared/gamepresence.h new file mode 100644 index 00000000..167f83ab --- /dev/null +++ b/NorthstarDLL/shared/gamepresence.h @@ -0,0 +1,48 @@ + +#pragma once +#include "pch.h" +#include "server/serverpresence.h" + +class GameStateServerPresenceReporter : public ServerPresenceReporter +{ + void RunFrame(double flCurrentTime, const ServerPresence* pServerPresence); +}; + +class GameStatePresence +{ + public: + std::string id; + std::string name; + std::string description; + std::string password; // NOTE: May be empty + + bool isServer; + bool isLocal = false; + bool isLoading; + bool isLobby; + std::string loadingLevel; + + std::string uiMap; + + std::string map; + std::string mapDisplayname; + std::string playlist; + std::string playlistDisplayname; + + int currentPlayers; + int maxPlayers; + + int ownScore; + int otherHighestScore; // NOTE: The highest score OR the second highest score if we have the highest + int maxScore; + + int timestampEnd; + + GameStatePresence(); + void RunFrame(); + + protected: + GameStateServerPresenceReporter m_GameStateServerPresenceReporter; +}; + +extern GameStatePresence* g_pGameStatePresence; |