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-rw-r--r--NorthstarDLL/shared/playlist.cpp125
1 files changed, 0 insertions, 125 deletions
diff --git a/NorthstarDLL/shared/playlist.cpp b/NorthstarDLL/shared/playlist.cpp
deleted file mode 100644
index 2b9ad979..00000000
--- a/NorthstarDLL/shared/playlist.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-#include "playlist.h"
-#include "core/convar/concommand.h"
-#include "core/convar/convar.h"
-#include "squirrel/squirrel.h"
-#include "engine/hoststate.h"
-#include "engine/r2engine.h"
-#include "server/serverpresence.h"
-
-AUTOHOOK_INIT()
-
-// use the R2 namespace for game funcs
-namespace R2
-{
- DEFINED_VAR_AT(engine.dll + 0x18C640, GetCurrentPlaylistName);
- DEFINED_VAR_AT(engine.dll + 0x18EB20, SetCurrentPlaylist);
- DEFINED_VAR_AT(engine.dll + 0x18ED00, SetPlaylistVarOverride);
- DEFINED_VAR_AT(engine.dll + 0x18C680, GetCurrentPlaylistVar);
-} // namespace R2
-
-ConVar* Cvar_ns_use_clc_SetPlaylistVarOverride;
-
-// clang-format off
-AUTOHOOK(clc_SetPlaylistVarOverride__Process, engine.dll + 0x222180,
-char, __fastcall, (void* a1, void* a2))
-// clang-format on
-{
- // the private_match playlist on mp_lobby is the only situation where there should be any legitimate sending of this netmessage
- if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(R2::GetCurrentPlaylistName(), "private_match") ||
- strcmp(g_pGlobals->m_pMapName, "mp_lobby"))
- return 1;
-
- return clc_SetPlaylistVarOverride__Process(a1, a2);
-}
-
-// clang-format off
-AUTOHOOK(SetCurrentPlaylist, engine.dll + 0x18EB20,
-bool, __fastcall, (const char* pPlaylistName))
-// clang-format on
-{
- bool bSuccess = SetCurrentPlaylist(pPlaylistName);
-
- if (bSuccess)
- {
- spdlog::info("Set playlist to {}", R2::GetCurrentPlaylistName());
- g_pServerPresence->SetPlaylist(R2::GetCurrentPlaylistName());
- }
-
- return bSuccess;
-}
-
-// clang-format off
-AUTOHOOK(SetPlaylistVarOverride, engine.dll + 0x18ED00,
-void, __fastcall, (const char* pVarName, const char* pValue))
-// clang-format on
-{
- if (strlen(pValue) >= 64)
- return;
-
- SetPlaylistVarOverride(pVarName, pValue);
-}
-
-// clang-format off
-AUTOHOOK(GetCurrentPlaylistVar, engine.dll + 0x18C680,
-const char*, __fastcall, (const char* pVarName, bool bUseOverrides))
-// clang-format on
-{
- if (!bUseOverrides && !strcmp(pVarName, "max_players"))
- bUseOverrides = true;
-
- return GetCurrentPlaylistVar(pVarName, bUseOverrides);
-}
-
-// clang-format off
-AUTOHOOK(GetCurrentGamemodeMaxPlayers, engine.dll + 0x18C430,
-int, __fastcall, ())
-// clang-format on
-{
- const char* pMaxPlayers = R2::GetCurrentPlaylistVar("max_players", 0);
- if (!pMaxPlayers)
- return GetCurrentGamemodeMaxPlayers();
-
- int iMaxPlayers = atoi(pMaxPlayers);
- return iMaxPlayers;
-}
-
-void ConCommand_playlist(const CCommand& args)
-{
- if (args.ArgC() < 2)
- return;
-
- R2::SetCurrentPlaylist(args.Arg(1));
-}
-
-void ConCommand_setplaylistvaroverride(const CCommand& args)
-{
- if (args.ArgC() < 3)
- return;
-
- for (int i = 1; i < args.ArgC(); i += 2)
- R2::SetPlaylistVarOverride(args.Arg(i), args.Arg(i + 1));
-}
-
-ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (CModule module))
-{
- AUTOHOOK_DISPATCH()
-
- // playlist is the name of the command on respawn servers, but we already use setplaylist so can't get rid of it
- RegisterConCommand("playlist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE);
- RegisterConCommand("setplaylist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE);
- RegisterConCommand("setplaylistvaroverrides", ConCommand_setplaylistvaroverride, "sets a playlist var override", FCVAR_NONE);
-
- // note: clc_SetPlaylistVarOverride is pretty insecure, since it allows for entirely arbitrary playlist var overrides to be sent to the
- // server, this is somewhat restricted on custom servers to prevent it being done outside of private matches, but ideally it should be
- // disabled altogether, since the custom menus won't use it anyway this should only really be accepted if you want vanilla client
- // compatibility
- Cvar_ns_use_clc_SetPlaylistVarOverride = new ConVar(
- "ns_use_clc_SetPlaylistVarOverride", "0", FCVAR_GAMEDLL, "Whether the server should accept clc_SetPlaylistVarOverride messages");
-
- // patch to prevent clc_SetPlaylistVarOverride from being able to crash servers if we reach max overrides due to a call to Error (why is
- // this possible respawn, wtf) todo: add a warning for this
- module.Offset(0x18ED8D).Patch("C3");
-
- // patch to allow setplaylistvaroverride to be called before map init on dedicated and private match launched through the game
- module.Offset(0x18ED17).NOP(6);
-}