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Diffstat (limited to 'NorthstarDLL/shared/misccommands.cpp')
-rw-r--r--NorthstarDLL/shared/misccommands.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/NorthstarDLL/shared/misccommands.cpp b/NorthstarDLL/shared/misccommands.cpp
index 5d9ced99..15da6767 100644
--- a/NorthstarDLL/shared/misccommands.cpp
+++ b/NorthstarDLL/shared/misccommands.cpp
@@ -15,21 +15,21 @@ void ConCommand_force_newgame(const CCommand& arg)
if (arg.ArgC() < 2)
return;
- R2::g_pHostState->m_iNextState = R2::HostState_t::HS_NEW_GAME;
- strncpy(R2::g_pHostState->m_levelName, arg.Arg(1), sizeof(R2::g_pHostState->m_levelName));
+ g_pHostState->m_iNextState = HostState_t::HS_NEW_GAME;
+ strncpy(g_pHostState->m_levelName, arg.Arg(1), sizeof(g_pHostState->m_levelName));
}
void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg)
{
// hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect
g_pMasterServerManager->m_bNewgameAfterSelfAuth = true;
- g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
+ g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
}
void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg)
{
if (g_pServerAuthentication->m_RemoteAuthenticationData.size())
- R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
+ g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
// weird way of checking, but check if client script vm is initialised, mainly just to allow players to cancel this
if (g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM)
@@ -39,8 +39,8 @@ void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg)
// this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta
// fucks things should maybe set this in HostState_NewGame?
R2::SetCurrentPlaylist("tdm");
- strcpy(R2::g_pHostState->m_levelName, "mp_lobby");
- R2::g_pHostState->m_iNextState = R2::HostState_t::HS_NEW_GAME;
+ strcpy(g_pHostState->m_levelName, "mp_lobby");
+ g_pHostState->m_iNextState = HostState_t::HS_NEW_GAME;
}
}
@@ -52,7 +52,7 @@ void ConCommand_cvar_setdefaultvalue(const CCommand& arg)
return;
}
- ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1));
+ ConVar* pCvar = g_pCVar->FindVar(arg.Arg(1));
if (!pCvar)
{
spdlog::info("usage: cvar_setdefaultvalue mp_gamemode tdm");
@@ -75,7 +75,7 @@ void ConCommand_cvar_setvalueanddefaultvalue(const CCommand& arg)
return;
}
- ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1));
+ ConVar* pCvar = g_pCVar->FindVar(arg.Arg(1));
if (!pCvar)
{
spdlog::info("usage: cvar_setvalueanddefaultvalue mp_gamemode tdm");
@@ -99,7 +99,7 @@ void ConCommand_cvar_reset(const CCommand& arg)
return;
}
- ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1));
+ ConVar* pCvar = g_pCVar->FindVar(arg.Arg(1));
if (!pCvar)
{
spdlog::info("usage: cvar_reset mp_gamemode");
@@ -143,11 +143,11 @@ void AddMiscConCommands()
// fixes up various cvar flags to have more sane values
void FixupCvarFlags()
{
- if (Tier0::CommandLine()->CheckParm("-allowdevcvars"))
+ if (CommandLine()->CheckParm("-allowdevcvars"))
{
// strip hidden and devonly cvar flags
int iNumCvarsAltered = 0;
- for (auto& pair : R2::g_pCVar->DumpToMap())
+ for (auto& pair : g_pCVar->DumpToMap())
{
// strip flags
int flags = pair.second->GetFlags();
@@ -177,7 +177,7 @@ void FixupCvarFlags()
int i = 0;
do
{
- ConCommandBase* pCommand = R2::g_pCVar->FindCommandBase(ppEngineClientCommands[i]);
+ ConCommandBase* pCommand = g_pCVar->FindCommandBase(ppEngineClientCommands[i]);
if (pCommand) // not all the commands in this array actually exist in respawn source
pCommand->m_nFlags |= FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS;
} while (ppEngineClientCommands[++i]);
@@ -367,21 +367,21 @@ void FixupCvarFlags()
for (auto& fixup : CVAR_FIXUP_ADD_FLAGS)
{
- ConCommandBase* command = R2::g_pCVar->FindCommandBase(std::get<0>(fixup));
+ ConCommandBase* command = g_pCVar->FindCommandBase(std::get<0>(fixup));
if (command)
command->m_nFlags |= std::get<1>(fixup);
}
for (auto& fixup : CVAR_FIXUP_REMOVE_FLAGS)
{
- ConCommandBase* command = R2::g_pCVar->FindCommandBase(std::get<0>(fixup));
+ ConCommandBase* command = g_pCVar->FindCommandBase(std::get<0>(fixup));
if (command)
command->m_nFlags &= ~std::get<1>(fixup);
}
for (auto& fixup : CVAR_FIXUP_DEFAULT_VALUES)
{
- ConVar* cvar = R2::g_pCVar->FindVar(std::get<0>(fixup));
+ ConVar* cvar = g_pCVar->FindVar(std::get<0>(fixup));
if (cvar && !strcmp(cvar->GetString(), cvar->m_pszDefaultValue))
{
cvar->SetValue(std::get<1>(fixup));