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-rw-r--r--NorthstarDLL/shared/gamepresence.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/NorthstarDLL/shared/gamepresence.h b/NorthstarDLL/shared/gamepresence.h
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+++ b/NorthstarDLL/shared/gamepresence.h
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+
+#pragma once
+#include "pch.h"
+#include "server/serverpresence.h"
+
+class GameStateServerPresenceReporter : public ServerPresenceReporter
+{
+ void RunFrame(double flCurrentTime, const ServerPresence* pServerPresence);
+};
+
+class GameStatePresence
+{
+ public:
+ std::string id;
+ std::string name;
+ std::string description;
+ std::string password; // NOTE: May be empty
+
+ bool isServer;
+ bool isLocal = false;
+ bool isLoading;
+ bool isLobby;
+ std::string loadingLevel;
+
+ std::string uiMap;
+
+ std::string map;
+ std::string mapDisplayname;
+ std::string playlist;
+ std::string playlistDisplayname;
+
+ int currentPlayers;
+ int maxPlayers;
+
+ int ownScore;
+ int otherHighestScore; // NOTE: The highest score OR the second highest score if we have the highest
+ int maxScore;
+
+ int timestampEnd;
+
+ GameStatePresence();
+ void RunFrame();
+
+ protected:
+ GameStateServerPresenceReporter m_GameStateServerPresenceReporter;
+};
+
+extern GameStatePresence* g_pGameStatePresence;