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Diffstat (limited to 'NorthstarDLL/shared/gamepresence.cpp')
-rw-r--r--NorthstarDLL/shared/gamepresence.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/NorthstarDLL/shared/gamepresence.cpp b/NorthstarDLL/shared/gamepresence.cpp
new file mode 100644
index 00000000..86a87526
--- /dev/null
+++ b/NorthstarDLL/shared/gamepresence.cpp
@@ -0,0 +1,81 @@
+#include "pch.h"
+
+#include "gamepresence.h"
+#include "plugins/pluginbackend.h"
+#include "plugins/plugins.h"
+#include "dedicated/dedicated.h"
+#include "server/serverpresence.h"
+#include "masterserver/masterserver.h"
+#include "squirrel/squirrel.h"
+
+GameStatePresence* g_pGameStatePresence;
+
+GameStatePresence::GameStatePresence()
+{
+ g_pServerPresence->AddPresenceReporter(&m_GameStateServerPresenceReporter);
+}
+
+void GameStateServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPresence* pServerPresence)
+{
+ g_pGameStatePresence->id = pServerPresence->m_sServerId;
+ g_pGameStatePresence->name = pServerPresence->m_sServerName;
+ g_pGameStatePresence->description = pServerPresence->m_sServerDesc;
+ g_pGameStatePresence->password = pServerPresence->m_Password;
+
+ g_pGameStatePresence->map = pServerPresence->m_MapName;
+ g_pGameStatePresence->playlist = pServerPresence->m_PlaylistName;
+ g_pGameStatePresence->currentPlayers = pServerPresence->m_iPlayerCount;
+ g_pGameStatePresence->maxPlayers = pServerPresence->m_iMaxPlayers;
+
+ g_pGameStatePresence->isLocal = !IsDedicatedServer();
+}
+
+void GameStatePresence::RunFrame()
+{
+ if (g_pSquirrel<ScriptContext::UI>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::UI>->m_pSQVM->sqvm != nullptr)
+ g_pSquirrel<ScriptContext::UI>->Call("NorthstarCodeCallback_GenerateUIPresence");
+
+ if (g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm != nullptr)
+ {
+ auto test = g_pSquirrel<ScriptContext::CLIENT>->Call("NorthstarCodeCallback_GenerateGameState");
+ }
+ g_pPluginCommunicationhandler->GeneratePresenceObjects();
+}
+
+ADD_SQFUNC("void", NSPushGameStateData, "GameStateStruct gamestate", "", ScriptContext::CLIENT)
+{
+ SQStructInstance* structInst = g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm->_stackOfCurrentFunction[1]._VAL.asStructInstance;
+ g_pGameStatePresence->map = structInst->data[0]._VAL.asString->_val;
+ g_pGameStatePresence->mapDisplayname = structInst->data[1]._VAL.asString->_val;
+ g_pGameStatePresence->playlist = structInst->data[2]._VAL.asString->_val;
+ g_pGameStatePresence->playlistDisplayname = structInst->data[3]._VAL.asString->_val;
+
+ g_pGameStatePresence->currentPlayers = structInst->data[4]._VAL.asInteger;
+ g_pGameStatePresence->maxPlayers = structInst->data[5]._VAL.asInteger;
+ g_pGameStatePresence->ownScore = structInst->data[6]._VAL.asInteger;
+ g_pGameStatePresence->otherHighestScore = structInst->data[7]._VAL.asInteger;
+ g_pGameStatePresence->maxScore = structInst->data[8]._VAL.asInteger;
+ g_pGameStatePresence->timestampEnd = ceil(structInst->data[9]._VAL.asFloat);
+
+ if (g_pMasterServerManager->m_currentServer)
+ {
+ g_pGameStatePresence->id = g_pMasterServerManager->m_currentServer->id;
+ g_pGameStatePresence->name = g_pMasterServerManager->m_currentServer->name;
+ g_pGameStatePresence->description = g_pMasterServerManager->m_currentServer->description;
+ g_pGameStatePresence->password = g_pMasterServerManager->m_sCurrentServerPassword;
+ }
+
+ return SQRESULT_NOTNULL;
+}
+
+ADD_SQFUNC("void", NSPushUIPresence, "UIPresenceStruct presence", "", ScriptContext::UI)
+{
+ SQStructInstance* structInst = g_pSquirrel<ScriptContext::UI>->m_pSQVM->sqvm->_stackOfCurrentFunction[1]._VAL.asStructInstance;
+
+ g_pGameStatePresence->isLoading = structInst->data[0]._VAL.asInteger;
+ g_pGameStatePresence->isLobby = structInst->data[1]._VAL.asInteger;
+ g_pGameStatePresence->loadingLevel = structInst->data[2]._VAL.asString->_val;
+ g_pGameStatePresence->uiMap = structInst->data[3]._VAL.asString->_val;
+
+ return SQRESULT_NOTNULL;
+}