diff options
Diffstat (limited to 'NorthstarDLL/shared/exploit_fixes')
-rw-r--r-- | NorthstarDLL/shared/exploit_fixes/ns_limits.cpp | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp b/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp index 49f80bab..135cfb83 100644 --- a/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp +++ b/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp @@ -4,7 +4,6 @@ #include "client/r2client.h" #include "engine/r2engine.h" #include "server/r2server.h" -#include "shared/maxplayers.h" #include "core/tier0.h" #include "core/math/vector.h" #include "server/auth/serverauthentication.h" @@ -13,22 +12,26 @@ AUTOHOOK_INIT() ServerLimitsManager* g_pServerLimits; +float (*CEngineServer__GetTimescale)(); + // todo: make this work on higher timescales, also possibly disable when sv_cheats is set void ServerLimitsManager::RunFrame(double flCurrentTime, float flFrameTime) { if (Cvar_sv_antispeedhack_enable->GetBool()) { // for each player, set their usercmd processing budget for the frame to the last frametime for the server - for (int i = 0; i < R2::GetMaxPlayers(); i++) + for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++) { R2::CBaseClient* player = &R2::g_pClientArray[i]; if (m_PlayerLimitData.find(player) != m_PlayerLimitData.end()) { PlayerLimitData* pLimitData = &g_pServerLimits->m_PlayerLimitData[player]; - if (pLimitData->flFrameUserCmdBudget < 0.016666667 * Cvar_sv_antispeedhack_maxtickbudget->GetFloat()) - pLimitData->flFrameUserCmdBudget += - fmax(flFrameTime, 0.016666667) * g_pServerLimits->Cvar_sv_antispeedhack_budgetincreasemultiplier->GetFloat(); + if (pLimitData->flFrameUserCmdBudget < R2::g_pGlobals->m_flTickInterval * Cvar_sv_antispeedhack_maxtickbudget->GetFloat()) + { + pLimitData->flFrameUserCmdBudget += g_pServerLimits->Cvar_sv_antispeedhack_budgetincreasemultiplier->GetFloat() * + fmax(flFrameTime, R2::g_pGlobals->m_flFrameTime * CEngineServer__GetTimescale()); + } } } } @@ -37,7 +40,8 @@ void ServerLimitsManager::RunFrame(double flCurrentTime, float flFrameTime) void ServerLimitsManager::AddPlayer(R2::CBaseClient* player) { PlayerLimitData limitData; - limitData.flFrameUserCmdBudget = 0.016666667 * Cvar_sv_antispeedhack_maxtickbudget->GetFloat(); + limitData.flFrameUserCmdBudget = + R2::g_pGlobals->m_flTickInterval * CEngineServer__GetTimescale() * Cvar_sv_antispeedhack_maxtickbudget->GetFloat(); m_PlayerLimitData.insert(std::make_pair(player, limitData)); } @@ -53,10 +57,10 @@ bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player) if (CVar_sv_quota_stringcmdspersecond->GetInt() != -1) { // note: this isn't super perfect, legit clients can trigger it in lobby if they try, mostly good enough tho imo - if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0) + if (R2::g_pGlobals->m_flCurTime - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0) { // reset quota - m_PlayerLimitData[player].lastClientCommandQuotaStart = Tier0::Plat_FloatTime(); + m_PlayerLimitData[player].lastClientCommandQuotaStart = R2::g_pGlobals->m_flCurTime; m_PlayerLimitData[player].numClientCommandsInQuota = 0; } @@ -73,9 +77,9 @@ bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player) bool ServerLimitsManager::CheckChatLimits(R2::CBaseClient* player) { - if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0) + if (R2::g_pGlobals->m_flCurTime - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0) { - m_PlayerLimitData[player].lastSayTextLimitStart = Tier0::Plat_FloatTime(); + m_PlayerLimitData[player].lastSayTextLimitStart = R2::g_pGlobals->m_flCurTime; m_PlayerLimitData[player].sayTextLimitCount = 0; } @@ -97,7 +101,7 @@ char, __fastcall, (void* self, void* buf)) NETCHANLIMIT_KICK }; - double startTime = Tier0::Plat_FloatTime(); + double startTime = R2::g_pGlobals->m_flCurTime; char ret = CNetChan__ProcessMessages(self, buf); // check processing limits, unless we're in a level transition @@ -118,7 +122,7 @@ char, __fastcall, (void* self, void* buf)) g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart = startTime; g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime = 0.0; } - g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += (Tier0::Plat_FloatTime() * 1000) - (startTime * 1000); + g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += (R2::g_pGlobals->m_flCurTime * 1000) - (startTime * 1000); if (g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime >= g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()) @@ -169,12 +173,12 @@ bool, , (void* a1, R2::netpacket_t* packet)) memcpy(sendData->ip, packet->adr.ip, 16); } - if (Tier0::Plat_FloatTime() < sendData->timeoutEnd) + if (R2::g_pGlobals->m_flCurTime < sendData->timeoutEnd) return false; - if (Tier0::Plat_FloatTime() - sendData->lastQuotaStart >= 1.0) + if (R2::g_pGlobals->m_flCurTime - sendData->lastQuotaStart >= 1.0) { - sendData->lastQuotaStart = Tier0::Plat_FloatTime(); + sendData->lastQuotaStart = R2::g_pGlobals->m_flCurTime; sendData->packetCount = 0; } @@ -188,7 +192,7 @@ bool, , (void* a1, R2::netpacket_t* packet)) packet->data[4]); // timeout for a minute - sendData->timeoutEnd = Tier0::Plat_FloatTime() + 60.0; + sendData->timeoutEnd = R2::g_pGlobals->m_flCurTime + 60.0; return false; } } @@ -250,8 +254,6 @@ void, __fastcall, (void* self, R2::CBasePlayer* player, SV_CUserCmd* pUserCmd, u spdlog::warn("player {} went over usercmd budget ({})", pClient->m_Name, pLimitData->flFrameUserCmdBudget); return; } - // else - // spdlog::info("{}: {}", pClient->m_Name, pLimitData->flFrameUserCmdBudget); } } @@ -284,12 +286,14 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerLimits, ConVar, (CModule module)) "sv_antispeedhack_maxtickbudget", "64", FCVAR_GAMEDLL, - "Maximum number of client-issued usercmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions"); + "Maximum number of client-issued usercmd ticks that can be replayed in packet loss conditions"); g_pServerLimits->Cvar_sv_antispeedhack_budgetincreasemultiplier = new ConVar( "sv_antispeedhack_budgetincreasemultiplier", - "1.2", + "1", FCVAR_GAMEDLL, "Increase usercmd processing budget by tickinterval * value per tick"); + + CEngineServer__GetTimescale = module.Offset(0x240840).As<float (*)()>(); } ON_DLL_LOAD("server.dll", ServerLimitsServer, (CModule module)) |