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-rw-r--r--NorthstarDLL/serverpresence.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/NorthstarDLL/serverpresence.h b/NorthstarDLL/serverpresence.h
new file mode 100644
index 00000000..f27c9393
--- /dev/null
+++ b/NorthstarDLL/serverpresence.h
@@ -0,0 +1,91 @@
+#pragma once
+#include "convar.h"
+
+struct ServerPresence
+{
+ int m_iPort;
+ int m_iAuthPort;
+
+ std::string m_sServerName;
+ std::string m_sServerDesc;
+ char m_Password[256]; // probably bigger than will ever be used in practice, lol
+
+ char m_MapName[32];
+ char m_PlaylistName[64];
+ bool m_bIsSingleplayerServer; // whether the server started in sp
+
+ int m_iPlayerCount;
+ int m_iMaxPlayers;
+
+ ServerPresence()
+ {
+ memset(this, 0, sizeof(this));
+ }
+
+ ServerPresence(const ServerPresence* obj)
+ {
+ m_iPort = obj->m_iPort;
+ m_iAuthPort = obj->m_iAuthPort;
+
+ m_sServerName = obj->m_sServerName;
+ m_sServerDesc = obj->m_sServerDesc;
+ memcpy(m_Password, obj->m_Password, sizeof(m_Password));
+
+ memcpy(m_MapName, obj->m_MapName, sizeof(m_MapName));
+ memcpy(m_PlaylistName, obj->m_PlaylistName, sizeof(m_PlaylistName));
+
+ m_iPlayerCount = obj->m_iPlayerCount;
+ m_iMaxPlayers = obj->m_iMaxPlayers;
+ }
+};
+
+class ServerPresenceReporter
+{
+ public:
+ virtual void CreatePresence(const ServerPresence* pServerPresence) {}
+ virtual void ReportPresence(const ServerPresence* pServerPresence) {}
+ virtual void DestroyPresence(const ServerPresence* pServerPresence) {}
+};
+
+class ServerPresenceManager
+{
+ private:
+ ServerPresence m_ServerPresence;
+
+ bool m_bHasPresence = false;
+ bool m_bFirstPresenceUpdate = false;
+
+ std::vector<ServerPresenceReporter*> m_vPresenceReporters;
+
+ double m_flLastPresenceUpdate = 0;
+ ConVar* Cvar_ns_server_presence_update_rate;
+
+ ConVar* Cvar_ns_server_name;
+ ConVar* Cvar_ns_server_desc;
+ ConVar* Cvar_ns_server_password;
+
+ ConVar* Cvar_ns_report_server_to_masterserver;
+ ConVar* Cvar_ns_report_sp_server_to_masterserver;
+
+ public:
+ ServerPresenceManager();
+
+ void AddPresenceReporter(ServerPresenceReporter* reporter);
+
+ void CreatePresence();
+ void DestroyPresence();
+ void RunFrame(double flCurrentTime);
+
+ void SetPort(const int iPort);
+ void SetAuthPort(const int iPort);
+
+ void SetName(const std::string sServerNameUnicode);
+ void SetDescription(const std::string sServerDescUnicode);
+ void SetPassword(const char* pPassword);
+
+ void SetMap(const char* pMapName, bool isInitialising = false);
+ void SetPlaylist(const char* pPlaylistName);
+ void SetPlayerCount(const int iPlayerCount);
+};
+
+extern ServerPresenceManager* g_pServerPresence;