diff options
Diffstat (limited to 'NorthstarDLL/serverchathooks.h')
-rw-r--r-- | NorthstarDLL/serverchathooks.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/NorthstarDLL/serverchathooks.h b/NorthstarDLL/serverchathooks.h index 88246f91..1d8a806a 100644 --- a/NorthstarDLL/serverchathooks.h +++ b/NorthstarDLL/serverchathooks.h @@ -1,25 +1,25 @@ -#pragma once
-#include "pch.h"
-#include <rapidjson/document.h>
-#include <rapidjson/stringbuffer.h>
-
-enum class CustomMessageType : char
-{
- Chat = 1,
- Whisper = 2
-};
-
-constexpr unsigned char CUSTOM_MESSAGE_INDEX_BIT = 0b10000000;
-constexpr unsigned char CUSTOM_MESSAGE_INDEX_MASK = ~CUSTOM_MESSAGE_INDEX_BIT;
-
-// Send a vanilla chat message as if it was from the player.
-void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam);
-
-// Send a custom message.
-// fromPlayerIndex: set to -1 for a [SERVER] message, or another value to send from a specific player
-// toPlayerIndex: set to -1 to send to all players, or another value to send to a single player
-// isTeam: display a [TEAM] badge
-// isDead: display a [DEAD] badge
-// messageType: send a specific message type
-void ChatBroadcastMessage(
- int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType);
+#pragma once +#include "pch.h" +#include <rapidjson/document.h> +#include <rapidjson/stringbuffer.h> + +enum class CustomMessageType : char +{ + Chat = 1, + Whisper = 2 +}; + +constexpr unsigned char CUSTOM_MESSAGE_INDEX_BIT = 0b10000000; +constexpr unsigned char CUSTOM_MESSAGE_INDEX_MASK = ~CUSTOM_MESSAGE_INDEX_BIT; + +// Send a vanilla chat message as if it was from the player. +void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam); + +// Send a custom message. +// fromPlayerIndex: set to -1 for a [SERVER] message, or another value to send from a specific player +// toPlayerIndex: set to -1 to send to all players, or another value to send to a single player +// isTeam: display a [TEAM] badge +// isDead: display a [DEAD] badge +// messageType: send a specific message type +void ChatBroadcastMessage( + int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType); |