diff options
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r-- | NorthstarDLL/serverchathooks.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp index d97f1ebf..e4e67e05 100644 --- a/NorthstarDLL/serverchathooks.cpp +++ b/NorthstarDLL/serverchathooks.cpp @@ -37,7 +37,7 @@ void(__fastcall* MessageWriteBool)(bool bValue); bool bShouldCallSayTextHook = false; // clang-format off AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0, -void, __fastcall, (CServerGameDLL* self, unsigned int nSenderPlayerIndex, const char* text, bool isTeam)) +void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)) // clang-format on { // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. @@ -45,23 +45,19 @@ void, __fastcall, (CServerGameDLL* self, unsigned int nSenderPlayerIndex, const if (bShouldCallSayTextHook) { bShouldCallSayTextHook = false; - _CServerGameDLL__OnReceivedSayTextMessage(self, nSenderPlayerIndex, text, isTeam); + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); return; } // check chat ratelimits - if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[nSenderPlayerIndex - 1])) + if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1])) return; - if (g_pSquirrel<ScriptContext::SERVER>->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR) - { - g_pSquirrel<ScriptContext::SERVER>->pushinteger(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, (int)nSenderPlayerIndex - 1); - g_pSquirrel<ScriptContext::SERVER>->pushstring(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, text); - g_pSquirrel<ScriptContext::SERVER>->pushbool(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, isTeam); - g_pSquirrel<ScriptContext::SERVER>->call(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, 3); - } - else - _CServerGameDLL__OnReceivedSayTextMessage(self, nSenderPlayerIndex, text, isTeam); + SQRESULT result = g_pSquirrel<ScriptContext::SERVER>->Call( + "CServerGameDLL_ProcessMessageStartThread", static_cast<int>(senderPlayerId) - 1, text, isTeam); + + if (result == SQRESULT_ERROR) + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); } void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam) |