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Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r--NorthstarDLL/serverchathooks.cpp360
1 files changed, 180 insertions, 180 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp
index 6adb831b..b05f3dc3 100644
--- a/NorthstarDLL/serverchathooks.cpp
+++ b/NorthstarDLL/serverchathooks.cpp
@@ -1,180 +1,180 @@
-#include "pch.h"
-#include "serverchathooks.h"
-#include "limits.h"
-#include "squirrel.h"
-#include "r2server.h"
-
-#include <rapidjson/document.h>
-#include <rapidjson/stringbuffer.h>
-#include <rapidjson/writer.h>
-
-AUTOHOOK_INIT()
-
-class CServerGameDLL;
-
-class CRecipientFilter
-{
- char unknown[58];
-};
-
-CServerGameDLL* g_pServerGameDLL;
-
-void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
- CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
-
-void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player);
-void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
-
-void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
-void(__fastcall* MessageEnd)();
-void(__fastcall* MessageWriteByte)(int iValue);
-void(__fastcall* MessageWriteString)(const char* sz);
-void(__fastcall* MessageWriteBool)(bool bValue);
-
-bool bShouldCallSayTextHook = false;
-
-AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0,
-void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
-{
- // MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
- // To allow bypassing the hook, isSkippingHook can be set.
- if (bShouldCallSayTextHook)
- {
- bShouldCallSayTextHook = false;
- _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
- return;
- }
-
- // check chat ratelimits
- if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1]))
- return;
-
- if (g_pServerSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
- {
- g_pServerSquirrel->pushinteger(g_pServerSquirrel->sqvm2, (int)senderPlayerId - 1);
- g_pServerSquirrel->pushstring(g_pServerSquirrel->sqvm2, text);
- g_pServerSquirrel->pushbool(g_pServerSquirrel->sqvm2, isTeam);
- g_pServerSquirrel->call(g_pServerSquirrel->sqvm2, 3);
- }
- else
- _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
-}
-
-void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
-{
- bShouldCallSayTextHook = true;
- CServerGameDLL__OnReceivedSayTextMessage(
- g_pServerGameDLL,
- // Ensure the first bit isn't set, since this indicates a custom message
- (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
- text,
- isteam);
-}
-
-void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
-{
- R2::CBasePlayer* toPlayer = NULL;
- if (toPlayerIndex >= 0)
- {
- toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1);
- if (toPlayer == NULL)
- return;
- }
-
- // Build a new string where the first byte is the message type
- char sendText[256];
- sendText[0] = (char)messageType;
- strncpy_s(sendText + 1, 255, text, 254);
-
- // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
- unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
-
- CRecipientFilter filter;
- CRecipientFilter__Construct(&filter);
- if (toPlayer == NULL)
- {
- CRecipientFilter__AddAllPlayers(&filter);
- }
- else
- {
- CRecipientFilter__AddRecipient(&filter, toPlayer);
- }
- CRecipientFilter__MakeReliable(&filter);
-
- UserMessageBegin(&filter, "SayText");
- MessageWriteByte(fromPlayerId);
- MessageWriteString(sendText);
- MessageWriteBool(isTeam);
- MessageWriteBool(isDead);
- MessageEnd();
-
- CRecipientFilter__Destruct(&filter);
-}
-
-// void function NSSendMessage( int playerIndex, string text, bool isTeam )
-SQRESULT SQ_SendMessage(void* sqvm)
-{
- int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
- const char* text = g_pServerSquirrel->getstring(sqvm, 2);
- bool isTeam = g_pServerSquirrel->getbool(sqvm, 3);
-
- ChatSendMessage(playerIndex, text, isTeam);
-
- return SQRESULT_NULL;
-}
-
-// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
-SQRESULT SQ_BroadcastMessage(void* sqvm)
-{
- int fromPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
- int toPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 2);
- const char* text = g_pServerSquirrel->getstring(sqvm, 3);
- bool isTeam = g_pServerSquirrel->getbool(sqvm, 4);
- bool isDead = g_pServerSquirrel->getbool(sqvm, 5);
- int messageType = g_pServerSquirrel->getinteger(sqvm, 6);
-
- if (messageType < 1)
- {
- g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
- return SQRESULT_ERROR;
- }
-
- ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
-
- return SQRESULT_NULL;
-}
-
-ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module))
-{
- g_pServerGameDLL = module.Offset(0x13F0AA98).As<CServerGameDLL*>();
-}
-
-ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module))
-{
- AUTOHOOK_DISPATCH_MODULE(server.dll)
-
- CServerGameDLL__OnReceivedSayTextMessage = module.Offset(0x1595C0).As<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>();
- CRecipientFilter__Construct = module.Offset(0x1E9440).As<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__Destruct = module.Offset(0x1E9700).As<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>();
- CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As<void(__fastcall*)(CRecipientFilter*)>();
-
- UserMessageBegin = module.Offset(0x15C520).As<void(__fastcall*)(CRecipientFilter*, const char*)>();
- MessageEnd = module.Offset(0x158880).As<void(__fastcall*)()>();
- MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>();
- MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>();
- MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>();
-
- // Chat sending functions
- g_pServerSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
- g_pServerSquirrel->AddFuncRegistration(
- "void",
- "NSBroadcastMessage",
- "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
- "",
- SQ_BroadcastMessage);
-} \ No newline at end of file
+#include "pch.h"
+#include "serverchathooks.h"
+#include "limits.h"
+#include "squirrel.h"
+#include "r2server.h"
+
+#include <rapidjson/document.h>
+#include <rapidjson/stringbuffer.h>
+#include <rapidjson/writer.h>
+
+AUTOHOOK_INIT()
+
+class CServerGameDLL;
+
+class CRecipientFilter
+{
+ char unknown[58];
+};
+
+CServerGameDLL* g_pServerGameDLL;
+
+void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
+ CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
+
+void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player);
+void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
+
+void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
+void(__fastcall* MessageEnd)();
+void(__fastcall* MessageWriteByte)(int iValue);
+void(__fastcall* MessageWriteString)(const char* sz);
+void(__fastcall* MessageWriteBool)(bool bValue);
+
+bool bShouldCallSayTextHook = false;
+
+AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0,
+void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
+{
+ // MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
+ // To allow bypassing the hook, isSkippingHook can be set.
+ if (bShouldCallSayTextHook)
+ {
+ bShouldCallSayTextHook = false;
+ _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
+ return;
+ }
+
+ // check chat ratelimits
+ if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1]))
+ return;
+
+ if (g_pSquirrel<ScriptContext::SERVER>->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
+ {
+ g_pSquirrel<ScriptContext::SERVER>->pushinteger(g_pSquirrel<ScriptContext::SERVER>->sqvm2, (int)senderPlayerId - 1);
+ g_pSquirrel<ScriptContext::SERVER>->pushstring(g_pSquirrel<ScriptContext::SERVER>->sqvm2, text);
+ g_pSquirrel<ScriptContext::SERVER>->pushbool(g_pSquirrel<ScriptContext::SERVER>->sqvm2, isTeam);
+ g_pSquirrel<ScriptContext::SERVER>->call(g_pSquirrel<ScriptContext::SERVER>->sqvm2, 3);
+ }
+ else
+ _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
+}
+
+void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
+{
+ bShouldCallSayTextHook = true;
+ CServerGameDLL__OnReceivedSayTextMessage(
+ g_pServerGameDLL,
+ // Ensure the first bit isn't set, since this indicates a custom message
+ (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
+ text,
+ isteam);
+}
+
+void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
+{
+ R2::CBasePlayer* toPlayer = NULL;
+ if (toPlayerIndex >= 0)
+ {
+ toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1);
+ if (toPlayer == NULL)
+ return;
+ }
+
+ // Build a new string where the first byte is the message type
+ char sendText[256];
+ sendText[0] = (char)messageType;
+ strncpy_s(sendText + 1, 255, text, 254);
+
+ // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
+ unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
+
+ CRecipientFilter filter;
+ CRecipientFilter__Construct(&filter);
+ if (toPlayer == NULL)
+ {
+ CRecipientFilter__AddAllPlayers(&filter);
+ }
+ else
+ {
+ CRecipientFilter__AddRecipient(&filter, toPlayer);
+ }
+ CRecipientFilter__MakeReliable(&filter);
+
+ UserMessageBegin(&filter, "SayText");
+ MessageWriteByte(fromPlayerId);
+ MessageWriteString(sendText);
+ MessageWriteBool(isTeam);
+ MessageWriteBool(isDead);
+ MessageEnd();
+
+ CRecipientFilter__Destruct(&filter);
+}
+
+// void function NSSendMessage( int playerIndex, string text, bool isTeam )
+SQRESULT SQ_SendMessage(void* sqvm)
+{
+ int playerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
+ const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2);
+ bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 3);
+
+ ChatSendMessage(playerIndex, text, isTeam);
+
+ return SQRESULT_NULL;
+}
+
+// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
+SQRESULT SQ_BroadcastMessage(void* sqvm)
+{
+ int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
+ int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2);
+ const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 3);
+ bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 4);
+ bool isDead = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 5);
+ int messageType = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 6);
+
+ if (messageType < 1)
+ {
+ g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
+ return SQRESULT_ERROR;
+ }
+
+ ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
+
+ return SQRESULT_NULL;
+}
+
+ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module))
+{
+ g_pServerGameDLL = module.Offset(0x13F0AA98).As<CServerGameDLL*>();
+}
+
+ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module))
+{
+ AUTOHOOK_DISPATCH_MODULE(server.dll)
+
+ CServerGameDLL__OnReceivedSayTextMessage = module.Offset(0x1595C0).As<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>();
+ CRecipientFilter__Construct = module.Offset(0x1E9440).As<void(__fastcall*)(CRecipientFilter*)>();
+ CRecipientFilter__Destruct = module.Offset(0x1E9700).As<void(__fastcall*)(CRecipientFilter*)>();
+ CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As<void(__fastcall*)(CRecipientFilter*)>();
+ CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>();
+ CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As<void(__fastcall*)(CRecipientFilter*)>();
+
+ UserMessageBegin = module.Offset(0x15C520).As<void(__fastcall*)(CRecipientFilter*, const char*)>();
+ MessageEnd = module.Offset(0x158880).As<void(__fastcall*)()>();
+ MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>();
+ MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>();
+ MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>();
+
+ // Chat sending functions
+ g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
+ g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration(
+ "void",
+ "NSBroadcastMessage",
+ "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
+ "",
+ SQ_BroadcastMessage);
+}