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Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r--NorthstarDLL/serverchathooks.cpp176
1 files changed, 75 insertions, 101 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp
index 2f5be5c1..1dd05830 100644
--- a/NorthstarDLL/serverchathooks.cpp
+++ b/NorthstarDLL/serverchathooks.cpp
@@ -1,14 +1,16 @@
#include "pch.h"
#include "serverchathooks.h"
+#include "limits.h"
+#include "squirrel.h"
+#include "r2server.h"
+
#include <rapidjson/document.h>
#include <rapidjson/stringbuffer.h>
#include <rapidjson/writer.h>
-#include "serverauthentication.h"
-#include "squirrel.h"
-#include "miscserverscript.h"
+
+AUTOHOOK_INIT()
class CServerGameDLL;
-class CBasePlayer;
class CRecipientFilter
{
@@ -17,93 +19,68 @@ class CRecipientFilter
CServerGameDLL* g_pServerGameDLL;
-typedef void(__fastcall* CServerGameDLL__OnReceivedSayTextMessageType)(
+void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
-CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessage;
-CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessageHookBase;
-
-typedef CBasePlayer*(__fastcall* UTIL_PlayerByIndexType)(int playerIndex);
-UTIL_PlayerByIndexType UTIL_PlayerByIndex;
-
-typedef void(__fastcall* CRecipientFilter__ConstructType)(CRecipientFilter* self);
-CRecipientFilter__ConstructType CRecipientFilter__Construct;
-
-typedef void(__fastcall* CRecipientFilter__DestructType)(CRecipientFilter* self);
-CRecipientFilter__DestructType CRecipientFilter__Destruct;
-
-typedef void(__fastcall* CRecipientFilter__AddAllPlayersType)(CRecipientFilter* self);
-CRecipientFilter__AddAllPlayersType CRecipientFilter__AddAllPlayers;
-
-typedef void(__fastcall* CRecipientFilter__AddRecipientType)(CRecipientFilter* self, const CBasePlayer* player);
-CRecipientFilter__AddRecipientType CRecipientFilter__AddRecipient;
-
-typedef void(__fastcall* CRecipientFilter__MakeReliableType)(CRecipientFilter* self);
-CRecipientFilter__MakeReliableType CRecipientFilter__MakeReliable;
-typedef void(__fastcall* UserMessageBeginType)(CRecipientFilter* filter, const char* messagename);
-UserMessageBeginType UserMessageBegin;
-
-typedef void(__fastcall* MessageEndType)();
-MessageEndType MessageEnd;
-
-typedef void(__fastcall* MessageWriteByteType)(int iValue);
-MessageWriteByteType MessageWriteByte;
-
-typedef void(__fastcall* MessageWriteStringType)(const char* sz);
-MessageWriteStringType MessageWriteString;
-
-typedef void(__fastcall* MessageWriteBoolType)(bool bValue);
-MessageWriteBoolType MessageWriteBool;
-
-bool isSkippingHook = false;
-
-static void CServerGameDLL__OnReceivedSayTextMessageHook(CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)
+void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player);
+void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
+
+void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
+void(__fastcall* MessageEnd)();
+void(__fastcall* MessageWriteByte)(int iValue);
+void(__fastcall* MessageWriteString)(const char* sz);
+void(__fastcall* MessageWriteBool)(bool bValue);
+
+bool bShouldCallSayTextHook = false;
+// clang-format off
+AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0,
+void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
+// clang-format on
{
// MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
// To allow bypassing the hook, isSkippingHook can be set.
- if (isSkippingHook)
+ if (bShouldCallSayTextHook)
{
- isSkippingHook = false;
- CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam);
+ bShouldCallSayTextHook = false;
+ _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
return;
}
- void* sender = GetPlayerByIndex(senderPlayerId - 1);
-
// check chat ratelimits
- if (!g_ServerAuthenticationManager->CheckPlayerChatRatelimit(sender))
- {
+ if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1]))
return;
- }
- if (g_ServerSquirrelManager->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
+ if (g_pSquirrel<ScriptContext::SERVER>->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
{
- g_ServerSquirrelManager->pusharg((int)senderPlayerId - 1);
- g_ServerSquirrelManager->pusharg(text);
- g_ServerSquirrelManager->pusharg(isTeam);
- g_ServerSquirrelManager->call(3);
+ g_pSquirrel<ScriptContext::SERVER>->pushinteger(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, (int)senderPlayerId - 1);
+ g_pSquirrel<ScriptContext::SERVER>->pushstring(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, text);
+ g_pSquirrel<ScriptContext::SERVER>->pushbool(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, isTeam);
+ g_pSquirrel<ScriptContext::SERVER>->call(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, 3);
}
else
- CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam);
+ _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
}
-void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
+void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam)
{
- isSkippingHook = true;
+ bShouldCallSayTextHook = true;
CServerGameDLL__OnReceivedSayTextMessage(
g_pServerGameDLL,
// Ensure the first bit isn't set, since this indicates a custom message
(playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
text,
- isteam);
+ isTeam);
}
void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
{
- CBasePlayer* toPlayer = NULL;
+ R2::CBasePlayer* toPlayer = NULL;
if (toPlayerIndex >= 0)
{
- toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
+ toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1);
if (toPlayer == NULL)
return;
}
@@ -111,8 +88,7 @@ void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* te
// Build a new string where the first byte is the message type
char sendText[256];
sendText[0] = (char)messageType;
- strncpy(sendText + 1, text, 255);
- sendText[255] = 0;
+ strncpy_s(sendText + 1, 255, text, 254);
// Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
@@ -139,29 +115,31 @@ void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* te
CRecipientFilter__Destruct(&filter);
}
-SQRESULT SQ_SendMessage(void* sqvm)
+// void function NSSendMessage( int playerIndex, string text, bool isTeam )
+SQRESULT SQ_SendMessage(HSquirrelVM* sqvm)
{
- int playerIndex = ServerSq_getinteger(sqvm, 1);
- const char* text = ServerSq_getstring(sqvm, 2);
- bool isTeam = ServerSq_getbool(sqvm, 3);
+ int playerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
+ const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2);
+ bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 3);
ChatSendMessage(playerIndex, text, isTeam);
return SQRESULT_NULL;
}
-SQRESULT SQ_BroadcastMessage(void* sqvm)
+// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
+SQRESULT SQ_BroadcastMessage(HSquirrelVM* sqvm)
{
- int fromPlayerIndex = ServerSq_getinteger(sqvm, 1);
- int toPlayerIndex = ServerSq_getinteger(sqvm, 2);
- const char* text = ServerSq_getstring(sqvm, 3);
- bool isTeam = ServerSq_getbool(sqvm, 4);
- bool isDead = ServerSq_getbool(sqvm, 5);
- int messageType = ServerSq_getinteger(sqvm, 6);
+ int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
+ int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2);
+ const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 3);
+ bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 4);
+ bool isDead = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 5);
+ int messageType = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 6);
if (messageType < 1)
{
- ServerSq_pusherror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
+ g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
return SQRESULT_ERROR;
}
@@ -170,37 +148,33 @@ SQRESULT SQ_BroadcastMessage(void* sqvm)
return SQRESULT_NULL;
}
-void InitialiseServerChatHooks_Engine(HMODULE baseAddress)
+ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module))
{
- g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98);
+ g_pServerGameDLL = module.Offset(0x13F0AA98).As<CServerGameDLL*>();
}
-void InitialiseServerChatHooks_Server(HMODULE baseAddress)
+ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module))
{
- CServerGameDLL__OnReceivedSayTextMessage = (CServerGameDLL__OnReceivedSayTextMessageType)((char*)baseAddress + 0x1595C0);
- UTIL_PlayerByIndex = (UTIL_PlayerByIndexType)((char*)baseAddress + 0x26AA10);
- CRecipientFilter__Construct = (CRecipientFilter__ConstructType)((char*)baseAddress + 0x1E9440);
- CRecipientFilter__Destruct = (CRecipientFilter__DestructType)((char*)baseAddress + 0x1E9700);
- CRecipientFilter__AddAllPlayers = (CRecipientFilter__AddAllPlayersType)((char*)baseAddress + 0x1E9940);
- CRecipientFilter__AddRecipient = (CRecipientFilter__AddRecipientType)((char*)baseAddress + 0x1E9b30);
- CRecipientFilter__MakeReliable = (CRecipientFilter__MakeReliableType)((char*)baseAddress + 0x1EA4E0);
-
- UserMessageBegin = (UserMessageBeginType)((char*)baseAddress + 0x15C520);
- MessageEnd = (MessageEndType)((char*)baseAddress + 0x158880);
- MessageWriteByte = (MessageWriteByteType)((char*)baseAddress + 0x158A90);
- MessageWriteString = (MessageWriteStringType)((char*)baseAddress + 0x158D00);
- MessageWriteBool = (MessageWriteBoolType)((char*)baseAddress + 0x158A00);
-
- HookEnabler hook;
- ENABLER_CREATEHOOK(
- hook,
- reinterpret_cast<void*>(CServerGameDLL__OnReceivedSayTextMessage),
- &CServerGameDLL__OnReceivedSayTextMessageHook,
- reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessageHookBase));
+ AUTOHOOK_DISPATCH_MODULE(server.dll)
+
+ CServerGameDLL__OnReceivedSayTextMessage =
+ module.Offset(0x1595C0).As<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>();
+ CRecipientFilter__Construct = module.Offset(0x1E9440).As<void(__fastcall*)(CRecipientFilter*)>();
+ CRecipientFilter__Destruct = module.Offset(0x1E9700).As<void(__fastcall*)(CRecipientFilter*)>();
+ CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As<void(__fastcall*)(CRecipientFilter*)>();
+ CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>();
+ CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As<void(__fastcall*)(CRecipientFilter*)>();
+
+ UserMessageBegin = module.Offset(0x15C520).As<void(__fastcall*)(CRecipientFilter*, const char*)>();
+ MessageEnd = module.Offset(0x158880).As<void(__fastcall*)()>();
+ MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>();
+ MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>();
+ MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>();
// Chat sending functions
- g_ServerSquirrelManager->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
- g_ServerSquirrelManager->AddFuncRegistration(
+ g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration(
+ "void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
+ g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration(
"void",
"NSBroadcastMessage",
"int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",