diff options
Diffstat (limited to 'NorthstarDLL/serverauthentication.h')
-rw-r--r-- | NorthstarDLL/serverauthentication.h | 102 |
1 files changed, 23 insertions, 79 deletions
diff --git a/NorthstarDLL/serverauthentication.h b/NorthstarDLL/serverauthentication.h index e79577e6..b010e6b1 100644 --- a/NorthstarDLL/serverauthentication.h +++ b/NorthstarDLL/serverauthentication.h @@ -1,10 +1,11 @@ #pragma once #include "convar.h" #include "httplib.h" +#include "r2engine.h" #include <unordered_map> #include <string> -struct AuthData +struct RemoteAuthData { char uid[33]; char username[64]; @@ -14,99 +15,42 @@ struct AuthData size_t pdataSize; }; -struct AdditionalPlayerData +struct PlayerAuthenticationData { bool usingLocalPdata; size_t pdataSize; bool needPersistenceWriteOnLeave = true; - - double lastClientCommandQuotaStart = -1.0; - int numClientCommandsInQuota = 0; - - double lastNetChanProcessingLimitStart = -1.0; - double netChanProcessingLimitTime = 0.0; - - double lastSayTextLimitStart = -1.0; - int sayTextLimitCount = 0; - - uint64_t uid; -}; - -#pragma once -typedef enum -{ - NA_NULL = 0, - NA_LOOPBACK, - NA_IP, -} netadrtype_t; - -#pragma pack(push, 1) -typedef struct netadr_s -{ - netadrtype_t type; - unsigned char ip[16]; // IPv6 - // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is: - // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01 - unsigned short port; -} netadr_t; -#pragma pack(pop) - -#pragma pack(push, 1) -typedef struct netpacket_s -{ - netadr_t adr; // sender address - // int source; // received source - char unk[10]; - double received_time; - unsigned char* data; // pointer to raw packet data - void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) - char unk2[16]; - int size; - - // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) - // int size; // size in bytes - // int wiresize; // size in bytes before decompression - // bool stream; // was send as stream - // struct netpacket_s* pNext; // for internal use, should be NULL in public -} netpacket_t; -#pragma pack(pop) - -struct UnconnectedPlayerSendData -{ - char ip[16]; - double lastQuotaStart = 0.0; - int packetCount = 0; - double timeoutEnd = -1.0; }; class ServerAuthenticationManager { private: - httplib::Server m_playerAuthServer; + httplib::Server m_PlayerAuthServer; public: - std::mutex m_authDataMutex; - std::unordered_map<std::string, AuthData> m_authData; - std::unordered_map<void*, AdditionalPlayerData> m_additionalPlayerData; - std::vector<UnconnectedPlayerSendData> m_unconnectedPlayerSendData; - bool m_runningPlayerAuthThread = false; + ConVar* Cvar_ns_player_auth_port; + ConVar* Cvar_ns_erase_auth_info; + ConVar* CVar_ns_auth_allow_insecure; + ConVar* CVar_ns_auth_allow_insecure_write; + + std::mutex m_AuthDataMutex; + std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData; + std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData; + bool m_bRequireClientAuth = true; + bool m_bAllowDuplicateAccounts = false; + bool m_bRunningPlayerAuthThread = false; bool m_bNeedLocalAuthForNewgame = false; - bool m_bForceReadLocalPlayerPersistenceFromDisk = false; + bool m_bForceResetLocalPlayerPersistence = false; public: void StartPlayerAuthServer(); void StopPlayerAuthServer(); - bool AuthenticatePlayer(void* player, int64_t uid, char* authToken); - char* VerifyPlayerName(void* player, char* authToken, char* name); - bool RemovePlayerAuthData(void* player); - void WritePersistentData(void* player); - bool CheckPlayerChatRatelimit(void* player); + void AddPlayerData(R2::CBaseClient* player, const char* pToken); + bool CheckDuplicateAccounts(R2::CBaseClient* player); + bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken); + void VerifyPlayerName(R2::CBaseClient* player, char* authToken, char* name); + bool RemovePlayerAuthData(R2::CBaseClient* player); + void WritePersistentData(R2::CBaseClient* player); }; -typedef void (*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...); -extern CBaseClient__DisconnectType CBaseClient__Disconnect; - -void InitialiseServerAuthentication(HMODULE baseAddress); - -extern ServerAuthenticationManager* g_ServerAuthenticationManager; -extern ConVar* Cvar_ns_player_auth_port; +extern ServerAuthenticationManager* g_pServerAuthentication; |