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-rw-r--r--NorthstarDLL/serverauthentication.h102
1 files changed, 23 insertions, 79 deletions
diff --git a/NorthstarDLL/serverauthentication.h b/NorthstarDLL/serverauthentication.h
index e79577e6..b010e6b1 100644
--- a/NorthstarDLL/serverauthentication.h
+++ b/NorthstarDLL/serverauthentication.h
@@ -1,10 +1,11 @@
#pragma once
#include "convar.h"
#include "httplib.h"
+#include "r2engine.h"
#include <unordered_map>
#include <string>
-struct AuthData
+struct RemoteAuthData
{
char uid[33];
char username[64];
@@ -14,99 +15,42 @@ struct AuthData
size_t pdataSize;
};
-struct AdditionalPlayerData
+struct PlayerAuthenticationData
{
bool usingLocalPdata;
size_t pdataSize;
bool needPersistenceWriteOnLeave = true;
-
- double lastClientCommandQuotaStart = -1.0;
- int numClientCommandsInQuota = 0;
-
- double lastNetChanProcessingLimitStart = -1.0;
- double netChanProcessingLimitTime = 0.0;
-
- double lastSayTextLimitStart = -1.0;
- int sayTextLimitCount = 0;
-
- uint64_t uid;
-};
-
-#pragma once
-typedef enum
-{
- NA_NULL = 0,
- NA_LOOPBACK,
- NA_IP,
-} netadrtype_t;
-
-#pragma pack(push, 1)
-typedef struct netadr_s
-{
- netadrtype_t type;
- unsigned char ip[16]; // IPv6
- // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is:
- // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01
- unsigned short port;
-} netadr_t;
-#pragma pack(pop)
-
-#pragma pack(push, 1)
-typedef struct netpacket_s
-{
- netadr_t adr; // sender address
- // int source; // received source
- char unk[10];
- double received_time;
- unsigned char* data; // pointer to raw packet data
- void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
- char unk2[16];
- int size;
-
- // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
- // int size; // size in bytes
- // int wiresize; // size in bytes before decompression
- // bool stream; // was send as stream
- // struct netpacket_s* pNext; // for internal use, should be NULL in public
-} netpacket_t;
-#pragma pack(pop)
-
-struct UnconnectedPlayerSendData
-{
- char ip[16];
- double lastQuotaStart = 0.0;
- int packetCount = 0;
- double timeoutEnd = -1.0;
};
class ServerAuthenticationManager
{
private:
- httplib::Server m_playerAuthServer;
+ httplib::Server m_PlayerAuthServer;
public:
- std::mutex m_authDataMutex;
- std::unordered_map<std::string, AuthData> m_authData;
- std::unordered_map<void*, AdditionalPlayerData> m_additionalPlayerData;
- std::vector<UnconnectedPlayerSendData> m_unconnectedPlayerSendData;
- bool m_runningPlayerAuthThread = false;
+ ConVar* Cvar_ns_player_auth_port;
+ ConVar* Cvar_ns_erase_auth_info;
+ ConVar* CVar_ns_auth_allow_insecure;
+ ConVar* CVar_ns_auth_allow_insecure_write;
+
+ std::mutex m_AuthDataMutex;
+ std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData;
+ std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
+ bool m_bRequireClientAuth = true;
+ bool m_bAllowDuplicateAccounts = false;
+ bool m_bRunningPlayerAuthThread = false;
bool m_bNeedLocalAuthForNewgame = false;
- bool m_bForceReadLocalPlayerPersistenceFromDisk = false;
+ bool m_bForceResetLocalPlayerPersistence = false;
public:
void StartPlayerAuthServer();
void StopPlayerAuthServer();
- bool AuthenticatePlayer(void* player, int64_t uid, char* authToken);
- char* VerifyPlayerName(void* player, char* authToken, char* name);
- bool RemovePlayerAuthData(void* player);
- void WritePersistentData(void* player);
- bool CheckPlayerChatRatelimit(void* player);
+ void AddPlayerData(R2::CBaseClient* player, const char* pToken);
+ bool CheckDuplicateAccounts(R2::CBaseClient* player);
+ bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken);
+ void VerifyPlayerName(R2::CBaseClient* player, char* authToken, char* name);
+ bool RemovePlayerAuthData(R2::CBaseClient* player);
+ void WritePersistentData(R2::CBaseClient* player);
};
-typedef void (*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
-extern CBaseClient__DisconnectType CBaseClient__Disconnect;
-
-void InitialiseServerAuthentication(HMODULE baseAddress);
-
-extern ServerAuthenticationManager* g_ServerAuthenticationManager;
-extern ConVar* Cvar_ns_player_auth_port;
+extern ServerAuthenticationManager* g_pServerAuthentication;