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-rw-r--r--NorthstarDLL/serverauthentication.h108
1 files changed, 55 insertions, 53 deletions
diff --git a/NorthstarDLL/serverauthentication.h b/NorthstarDLL/serverauthentication.h
index 31710ae1..a4c9c470 100644
--- a/NorthstarDLL/serverauthentication.h
+++ b/NorthstarDLL/serverauthentication.h
@@ -1,53 +1,55 @@
-#pragma once
-#include "convar.h"
-#include "httplib.h"
-#include "r2engine.h"
-#include <unordered_map>
-#include <string>
-
-struct RemoteAuthData
-{
- char uid[33];
- char username[64];
-
- // pdata
- char* pdata;
- size_t pdataSize;
-};
-
-struct PlayerAuthenticationData
-{
- bool usingLocalPdata;
- size_t pdataSize;
- bool needPersistenceWriteOnLeave = true;
-};
-
-class ServerAuthenticationManager
-{
- private:
- httplib::Server m_PlayerAuthServer;
-
- public:
- ConVar* Cvar_ns_player_auth_port;
- ConVar* Cvar_ns_erase_auth_info;
- ConVar* CVar_ns_auth_allow_insecure;
- ConVar* CVar_ns_auth_allow_insecure_write;
-
- std::mutex m_AuthDataMutex;
- std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData;
- std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
- bool m_bRunningPlayerAuthThread = false;
- bool m_bNeedLocalAuthForNewgame = false;
- bool m_bForceResetLocalPlayerPersistence = false;
-
- public:
- void StartPlayerAuthServer();
- void StopPlayerAuthServer();
- void AddPlayerData(R2::CBaseClient* player, const char* pToken);
- bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken);
- void VerifyPlayerName(R2::CBaseClient* player, char* authToken, char* name);
- bool RemovePlayerAuthData(R2::CBaseClient* player);
- void WritePersistentData(R2::CBaseClient* player);
-};
-
-extern ServerAuthenticationManager* g_pServerAuthentication;
+#pragma once
+#include "convar.h"
+#include "httplib.h"
+#include "r2engine.h"
+#include <unordered_map>
+#include <string>
+
+struct RemoteAuthData
+{
+ char uid[33];
+ char username[64];
+
+ // pdata
+ char* pdata;
+ size_t pdataSize;
+};
+
+struct PlayerAuthenticationData
+{
+ bool usingLocalPdata;
+ size_t pdataSize;
+ bool needPersistenceWriteOnLeave = true;
+};
+
+class ServerAuthenticationManager
+{
+ private:
+ httplib::Server m_PlayerAuthServer;
+
+ public:
+ ConVar* Cvar_ns_player_auth_port;
+ ConVar* Cvar_ns_erase_auth_info;
+ ConVar* CVar_ns_auth_allow_insecure;
+ ConVar* CVar_ns_auth_allow_insecure_write;
+
+ std::mutex m_AuthDataMutex;
+ std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData;
+ std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
+ bool m_bAllowDuplicateAccounts = false;
+ bool m_bRunningPlayerAuthThread = false;
+ bool m_bNeedLocalAuthForNewgame = false;
+ bool m_bForceResetLocalPlayerPersistence = false;
+
+ public:
+ void StartPlayerAuthServer();
+ void StopPlayerAuthServer();
+ void AddPlayerData(R2::CBaseClient* player, const char* pToken);
+ bool CheckDuplicateAccounts(R2::CBaseClient* player);
+ bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken);
+ void VerifyPlayerName(R2::CBaseClient* player, char* authToken, char* name);
+ bool RemovePlayerAuthData(R2::CBaseClient* player);
+ void WritePersistentData(R2::CBaseClient* player);
+};
+
+extern ServerAuthenticationManager* g_pServerAuthentication;