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-rw-r--r--NorthstarDLL/server/r2server.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/NorthstarDLL/server/r2server.cpp b/NorthstarDLL/server/r2server.cpp
new file mode 100644
index 00000000..50cfa239
--- /dev/null
+++ b/NorthstarDLL/server/r2server.cpp
@@ -0,0 +1,17 @@
+#include "pch.h"
+#include "r2server.h"
+
+using namespace R2;
+
+// use the R2 namespace for game funcs
+namespace R2
+{
+ CBaseEntity* (*Server_GetEntityByIndex)(int index);
+ CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
+} // namespace R2
+
+ON_DLL_LOAD("server.dll", R2GameServer, (CModule module))
+{
+ Server_GetEntityByIndex = module.Offset(0xFB820).As<CBaseEntity* (*)(int)>();
+ UTIL_PlayerByIndex = module.Offset(0x26AA10).As<CBasePlayer*(__fastcall*)(int)>();
+}