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path: root/NorthstarDLL/server/auth/serverauthentication.h
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Diffstat (limited to 'NorthstarDLL/server/auth/serverauthentication.h')
-rw-r--r--NorthstarDLL/server/auth/serverauthentication.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/NorthstarDLL/server/auth/serverauthentication.h b/NorthstarDLL/server/auth/serverauthentication.h
index 2ca07a8a..dd0e13af 100644
--- a/NorthstarDLL/server/auth/serverauthentication.h
+++ b/NorthstarDLL/server/auth/serverauthentication.h
@@ -1,6 +1,5 @@
#pragma once
#include "core/convar/convar.h"
-#include "httplib.h"
#include "engine/r2engine.h"
#include <unordered_map>
#include <string>
@@ -27,11 +26,7 @@ extern CBaseServer__RejectConnectionType CBaseServer__RejectConnection;
class ServerAuthenticationManager
{
- private:
- httplib::Server m_PlayerAuthServer;
-
public:
- ConVar* Cvar_ns_player_auth_port;
ConVar* Cvar_ns_erase_auth_info;
ConVar* Cvar_ns_auth_allow_insecure;
ConVar* Cvar_ns_auth_allow_insecure_write;
@@ -41,14 +36,12 @@ class ServerAuthenticationManager
std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
bool m_bAllowDuplicateAccounts = false;
- bool m_bRunningPlayerAuthThread = false;
bool m_bNeedLocalAuthForNewgame = false;
bool m_bForceResetLocalPlayerPersistence = false;
bool m_bStartingLocalSPGame = false;
public:
- void StartPlayerAuthServer();
- void StopPlayerAuthServer();
+ void AddRemotePlayer(std::string token, uint64_t uid, std::string username, std::string pdata);
void AddPlayer(R2::CBaseClient* pPlayer, const char* pAuthToken);
void RemovePlayer(R2::CBaseClient* pPlayer);