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Diffstat (limited to 'NorthstarDLL/server/auth/serverauthentication.cpp')
-rw-r--r--NorthstarDLL/server/auth/serverauthentication.cpp103
1 files changed, 14 insertions, 89 deletions
diff --git a/NorthstarDLL/server/auth/serverauthentication.cpp b/NorthstarDLL/server/auth/serverauthentication.cpp
index 4d9eb19f..8f62e1dd 100644
--- a/NorthstarDLL/server/auth/serverauthentication.cpp
+++ b/NorthstarDLL/server/auth/serverauthentication.cpp
@@ -14,104 +14,30 @@
#include "client/r2client.h"
#include "server/r2server.h"
-#include "httplib.h"
-
#include <fstream>
#include <filesystem>
+#include <string>
#include <thread>
AUTOHOOK_INIT()
-const char* AUTHSERVER_VERIFY_STRING = "I am a northstar server!";
-
// global vars
ServerAuthenticationManager* g_pServerAuthentication;
CBaseServer__RejectConnectionType CBaseServer__RejectConnection;
-void ServerAuthenticationManager::StartPlayerAuthServer()
+void ServerAuthenticationManager::AddRemotePlayer(std::string token, uint64_t uid, std::string username, std::string pdata)
{
- if (m_bRunningPlayerAuthThread)
- {
- spdlog::warn("ServerAuthenticationManager::StartPlayerAuthServer was called while m_bRunningPlayerAuthThread is true");
- return;
- }
-
- g_pServerPresence->SetAuthPort(Cvar_ns_player_auth_port->GetInt()); // set auth port for presence
- m_bRunningPlayerAuthThread = true;
-
- // listen is a blocking call so thread this
- std::thread serverThread(
- [this]
- {
- // this is just a super basic way to verify that servers have ports open, masterserver will try to read this before ensuring
- // server is legit
- m_PlayerAuthServer.Get(
- "/verify",
- [](const httplib::Request& request, httplib::Response& response)
- { response.set_content(AUTHSERVER_VERIFY_STRING, "text/plain"); });
-
- m_PlayerAuthServer.Post(
- "/authenticate_incoming_player",
- [this](const httplib::Request& request, httplib::Response& response)
- {
- if (!request.has_param("id") || !request.has_param("authToken") || request.body.size() >= R2::PERSISTENCE_MAX_SIZE ||
- !request.has_param("serverAuthToken") ||
- strcmp(g_pMasterServerManager->m_sOwnServerAuthToken, request.get_param_value("serverAuthToken").c_str()))
- {
- response.set_content("{\"success\":false}", "application/json");
- return;
- }
-
- uint64_t uid;
- try
- {
- uid = std::strtoull(request.get_param_value("id").c_str(), nullptr, 10);
- }
- catch (std::exception const& ex)
- {
- response.set_content("{\"success\":false}", "application/json");
- return;
- }
- if (!g_pBanSystem->IsUIDAllowed(uid))
- {
- response.set_content("{\"success\":false,\"reject\":\"Banned from this server.\"}", "application/json");
- return;
- }
-
- RemoteAuthData newAuthData {};
- strncpy_s(newAuthData.uid, sizeof(newAuthData.uid), request.get_param_value("id").c_str(), sizeof(newAuthData.uid) - 1);
- strncpy_s(
- newAuthData.username,
- sizeof(newAuthData.username),
- request.get_param_value("username").c_str(),
- sizeof(newAuthData.username) - 1);
-
- newAuthData.pdataSize = request.body.size();
- newAuthData.pdata = new char[newAuthData.pdataSize];
- memcpy(newAuthData.pdata, request.body.c_str(), newAuthData.pdataSize);
-
- std::lock_guard<std::mutex> guard(m_AuthDataMutex);
- m_RemoteAuthenticationData.insert(std::make_pair(request.get_param_value("authToken"), newAuthData));
-
- response.set_content("{\"success\":true}", "application/json");
- });
-
- m_PlayerAuthServer.listen("0.0.0.0", Cvar_ns_player_auth_port->GetInt());
- });
-
- serverThread.detach();
-}
+ std::string uidS = std::to_string(uid);
-void ServerAuthenticationManager::StopPlayerAuthServer()
-{
- if (!m_bRunningPlayerAuthThread)
- {
- spdlog::warn("ServerAuthenticationManager::StopPlayerAuthServer was called while m_bRunningPlayerAuthThread is false");
- return;
- }
+ RemoteAuthData newAuthData {};
+ strncpy_s(newAuthData.uid, sizeof(newAuthData.uid), uidS.c_str(), uidS.length());
+ strncpy_s(newAuthData.username, sizeof(newAuthData.username), username.c_str(), username.length());
+ newAuthData.pdata = new char[pdata.length()];
+ newAuthData.pdataSize = pdata.length();
+ memcpy(newAuthData.pdata, pdata.c_str(), newAuthData.pdataSize);
- m_bRunningPlayerAuthThread = false;
- m_PlayerAuthServer.stop();
+ std::lock_guard<std::mutex> guard(m_AuthDataMutex);
+ m_RemoteAuthenticationData[token] = newAuthData;
}
void ServerAuthenticationManager::AddPlayer(R2::CBaseClient* pPlayer, const char* pToken)
@@ -323,11 +249,11 @@ bool,, (R2::CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer,
if (!bFakePlayer)
{
if (!g_pServerAuthentication->VerifyPlayerName(pNextPlayerToken, pName, pVerifiedName))
- pAuthenticationFailure = "Invalid name.";
+ pAuthenticationFailure = "Invalid Name.";
else if (!g_pBanSystem->IsUIDAllowed(iNextPlayerUid))
- pAuthenticationFailure = "Banned from this server.";
+ pAuthenticationFailure = "Banned From server.";
else if (!g_pServerAuthentication->CheckAuthentication(self, iNextPlayerUid, pNextPlayerToken))
- pAuthenticationFailure = "Authentication failed.";
+ pAuthenticationFailure = "Authentication Failed.";
}
else // need to copy name for bots still
strncpy_s(pVerifiedName, pName, 63);
@@ -423,7 +349,6 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), (
g_pServerAuthentication = new ServerAuthenticationManager;
- g_pServerAuthentication->Cvar_ns_player_auth_port = new ConVar("ns_player_auth_port", "8081", FCVAR_GAMEDLL, "");
g_pServerAuthentication->Cvar_ns_erase_auth_info =
new ConVar("ns_erase_auth_info", "1", FCVAR_GAMEDLL, "Whether auth info should be erased from this server on disconnect or crash");
g_pServerAuthentication->Cvar_ns_auth_allow_insecure =