diff options
Diffstat (limited to 'NorthstarDLL/scriptserverbrowser.cpp')
-rw-r--r-- | NorthstarDLL/scriptserverbrowser.cpp | 443 |
1 files changed, 443 insertions, 0 deletions
diff --git a/NorthstarDLL/scriptserverbrowser.cpp b/NorthstarDLL/scriptserverbrowser.cpp new file mode 100644 index 00000000..e1139474 --- /dev/null +++ b/NorthstarDLL/scriptserverbrowser.cpp @@ -0,0 +1,443 @@ +#include "pch.h" +#include "squirrel.h" +#include "masterserver.h" +#include "serverauthentication.h" +#include "r2engine.h" +#include "r2client.h" + +// functions for viewing server browser + +// bool function NSIsMasterServerAuthenticated() +SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm) +{ + g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bOriginAuthWithMasterServerDone); + return SQRESULT_NOTNULL; +} + +// void function NSRequestServerList() +SQRESULT SQ_RequestServerList(void* sqvm) +{ + g_MasterServerManager->RequestServerList(); + return SQRESULT_NULL; +} + +// bool function NSIsRequestingServerList() +SQRESULT SQ_IsRequestingServerList(void* sqvm) +{ + g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bScriptRequestingServerList); + return SQRESULT_NOTNULL; +} + +// bool function NSMasterServerConnectionSuccessful() +SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm) +{ + g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyConnected); + return SQRESULT_NOTNULL; +} + +// int function NSGetServerCount() +SQRESULT SQ_GetServerCount(void* sqvm) +{ + g_pUISquirrel->pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers.size()); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerName( int serverIndex ) +SQRESULT SQ_GetServerName(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get name of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].name); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerDescription( int serverIndex ) +SQRESULT SQ_GetServerDescription(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get description of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].description.c_str()); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerMap( int serverIndex ) +SQRESULT SQ_GetServerMap(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get map of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].map); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerPlaylist( int serverIndex ) +SQRESULT SQ_GetServerPlaylist(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get playlist of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playlist); + return SQRESULT_NOTNULL; +} + +// int function NSGetServerPlayerCount( int serverIndex ) +SQRESULT SQ_GetServerPlayerCount(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get playercount of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playerCount); + return SQRESULT_NOTNULL; +} + +// int function NSGetServerMaxPlayerCount( int serverIndex ) +SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get max playercount of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].maxPlayers); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerID( int serverIndex ) +SQRESULT SQ_GetServerID(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get id of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].id); + return SQRESULT_NOTNULL; +} + +// bool function NSServerRequiresPassword( int serverIndex ) +SQRESULT SQ_ServerRequiresPassword(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get hasPassword of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiresPassword); + return SQRESULT_NOTNULL; +} + +// int function NSGetServerRequiredModsCount( int serverIndex ) +SQRESULT SQ_GetServerRequiredModsCount(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get required mods count of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerRequiredModName( int serverIndex, int modIndex ) +SQRESULT SQ_GetServerRequiredModName(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + SQInteger modIndex = g_pUISquirrel->getinteger(sqvm, 2); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get hasPassword of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get required mod name of mod index {} when only {} mod are available", + modIndex, + g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str()); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerRequiredModVersion( int serverIndex, int modIndex ) +SQRESULT SQ_GetServerRequiredModVersion(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + SQInteger modIndex = g_pUISquirrel->getinteger(sqvm, 2); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get required mod version of server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to get required mod version of mod index {} when only {} mod are available", + modIndex, + g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str()); + return SQRESULT_NOTNULL; +} + +// void function NSClearRecievedServerList() +SQRESULT SQ_ClearRecievedServerList(void* sqvm) +{ + g_MasterServerManager->ClearServerList(); + return SQRESULT_NULL; +} + +// functions for authenticating with servers + +// void function NSTryAuthWithServer( int serverIndex, string password = "" ) +SQRESULT SQ_TryAuthWithServer(void* sqvm) +{ + SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1); + const SQChar* password = g_pUISquirrel->getstring(sqvm, 2); + + if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + { + g_pUISquirrel->raiseerror( + sqvm, + fmt::format( + "Tried to auth with server index {} when only {} servers are available", + serverIndex, + g_MasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when + // we're a local server note: this seems like it could create a race condition, test later + for (auto& pair : g_ServerAuthenticationManager->m_additionalPlayerData) + g_ServerAuthenticationManager->WritePersistentData(pair.first); + + // do auth + g_MasterServerManager->AuthenticateWithServer( + R2::g_pLocalPlayerUserID, + g_MasterServerManager->m_sOwnClientAuthToken, + g_MasterServerManager->m_vRemoteServers[serverIndex].id, + (char*)password); + + return SQRESULT_NULL; +} + +// bool function NSIsAuthenticatingWithServer() +SQRESULT SQ_IsAuthComplete(void* sqvm) +{ + g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bScriptAuthenticatingWithGameServer); + return SQRESULT_NOTNULL; +} + +// bool function NSWasAuthSuccessful() +SQRESULT SQ_WasAuthSuccessful(void* sqvm) +{ + g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer); + return SQRESULT_NOTNULL; +} + +// void function NSConnectToAuthedServer() +SQRESULT SQ_ConnectToAuthedServer(void* sqvm) +{ + if (!g_MasterServerManager->m_bHasPendingConnectionInfo) + { + g_pUISquirrel->raiseerror( + sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str()); + return SQRESULT_ERROR; + } + + RemoteServerConnectionInfo info = g_MasterServerManager->m_pendingConnectionInfo; + + // set auth token, then try to connect + // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now + R2::Cbuf_AddText( + R2::Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), R2::cmd_source_t::kCommandSrcCode); + R2::Cbuf_AddText( + R2::Cbuf_GetCurrentPlayer(), + fmt::format( + "connect {}.{}.{}.{}:{}", + info.ip.S_un.S_un_b.s_b1, + info.ip.S_un.S_un_b.s_b2, + info.ip.S_un.S_un_b.s_b3, + info.ip.S_un.S_un_b.s_b4, + info.port) + .c_str(), + R2::cmd_source_t::kCommandSrcCode); + + g_MasterServerManager->m_bHasPendingConnectionInfo = false; + return SQRESULT_NULL; +} + +// void function NSTryAuthWithLocalServer() +SQRESULT SQ_TryAuthWithLocalServer(void* sqvm) +{ + // do auth request + g_MasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_MasterServerManager->m_sOwnClientAuthToken); + + return SQRESULT_NULL; +} + +// void function NSCompleteAuthWithLocalServer() +SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm) +{ + // literally just set serverfilter + // note: this assumes we have no authdata other than our own + R2::Cbuf_AddText( + R2::Cbuf_GetCurrentPlayer(), + fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(), + R2::cmd_source_t::kCommandSrcCode); + + return SQRESULT_NULL; +} + +ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, [](HMODULE baseAddress) +{ + g_pUISquirrel->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated); + g_pUISquirrel->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList); + g_pUISquirrel->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList); + g_pUISquirrel->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful); + g_pUISquirrel->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount); + g_pUISquirrel->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList); + + g_pUISquirrel->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName); + g_pUISquirrel->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription); + g_pUISquirrel->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap); + g_pUISquirrel->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist); + g_pUISquirrel->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount); + g_pUISquirrel->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount); + g_pUISquirrel->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID); + g_pUISquirrel->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword); + g_pUISquirrel->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount); + g_pUISquirrel->AddFuncRegistration( + "string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName); + g_pUISquirrel->AddFuncRegistration( + "string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion); + + g_pUISquirrel->AddFuncRegistration( + "void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer); + g_pUISquirrel->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete); + g_pUISquirrel->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful); + g_pUISquirrel->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer); + + g_pUISquirrel->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer); + g_pUISquirrel->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer); +})
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