diff options
Diffstat (limited to 'NorthstarDLL/scriptserverbrowser.cpp')
-rw-r--r-- | NorthstarDLL/scriptserverbrowser.cpp | 886 |
1 files changed, 443 insertions, 443 deletions
diff --git a/NorthstarDLL/scriptserverbrowser.cpp b/NorthstarDLL/scriptserverbrowser.cpp index 059eb3e0..bdc49303 100644 --- a/NorthstarDLL/scriptserverbrowser.cpp +++ b/NorthstarDLL/scriptserverbrowser.cpp @@ -1,443 +1,443 @@ -#include "pch.h"
-#include "squirrel.h"
-#include "masterserver.h"
-#include "serverauthentication.h"
-#include "r2engine.h"
-#include "r2client.h"
-
-// functions for viewing server browser
-
-// bool function NSIsMasterServerAuthenticated()
-SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bOriginAuthWithMasterServerDone);
- return SQRESULT_NOTNULL;
-}
-
-// void function NSRequestServerList()
-SQRESULT SQ_RequestServerList(void* sqvm)
-{
- g_pMasterServerManager->RequestServerList();
- return SQRESULT_NULL;
-}
-
-// bool function NSIsRequestingServerList()
-SQRESULT SQ_IsRequestingServerList(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSMasterServerConnectionSuccessful()
-SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerCount()
-SQRESULT SQ_GetServerCount(void* sqvm)
-{
- g_pUISquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerName( int serverIndex )
-SQRESULT SQ_GetServerName(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get name of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].name);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerDescription( int serverIndex )
-SQRESULT SQ_GetServerDescription(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get description of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].description.c_str());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerMap( int serverIndex )
-SQRESULT SQ_GetServerMap(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get map of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].map);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerPlaylist( int serverIndex )
-SQRESULT SQ_GetServerPlaylist(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get playlist of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playlist);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerPlayerCount( int serverIndex )
-SQRESULT SQ_GetServerPlayerCount(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get playercount of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playerCount);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerMaxPlayerCount( int serverIndex )
-SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get max playercount of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].maxPlayers);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerID( int serverIndex )
-SQRESULT SQ_GetServerID(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get id of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].id);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSServerRequiresPassword( int serverIndex )
-SQRESULT SQ_ServerRequiresPassword(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get hasPassword of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiresPassword);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerRequiredModsCount( int serverIndex )
-SQRESULT SQ_GetServerRequiredModsCount(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get required mods count of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerRequiredModName( int serverIndex, int modIndex )
-SQRESULT SQ_GetServerRequiredModName(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
- SQInteger modIndex = g_pUISquirrel->getinteger(sqvm, 2);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get hasPassword of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get required mod name of mod index {} when only {} mod are available",
- modIndex,
- g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerRequiredModVersion( int serverIndex, int modIndex )
-SQRESULT SQ_GetServerRequiredModVersion(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
- SQInteger modIndex = g_pUISquirrel->getinteger(sqvm, 2);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get required mod version of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get required mod version of mod index {} when only {} mod are available",
- modIndex,
- g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str());
- return SQRESULT_NOTNULL;
-}
-
-// void function NSClearRecievedServerList()
-SQRESULT SQ_ClearRecievedServerList(void* sqvm)
-{
- g_pMasterServerManager->ClearServerList();
- return SQRESULT_NULL;
-}
-
-// functions for authenticating with servers
-
-// void function NSTryAuthWithServer( int serverIndex, string password = "" )
-SQRESULT SQ_TryAuthWithServer(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
- const SQChar* password = g_pUISquirrel->getstring(sqvm, 2);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to auth with server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when
- // we're a local server note: this seems like it could create a race condition, test later
- for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData)
- g_pServerAuthentication->WritePersistentData(pair.first);
-
- // do auth
- g_pMasterServerManager->AuthenticateWithServer(
- R2::g_pLocalPlayerUserID,
- g_pMasterServerManager->m_sOwnClientAuthToken,
- g_pMasterServerManager->m_vRemoteServers[serverIndex].id,
- (char*)password);
-
- return SQRESULT_NULL;
-}
-
-// bool function NSIsAuthenticatingWithServer()
-SQRESULT SQ_IsAuthComplete(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSWasAuthSuccessful()
-SQRESULT SQ_WasAuthSuccessful(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer);
- return SQRESULT_NOTNULL;
-}
-
-// void function NSConnectToAuthedServer()
-SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
-{
- if (!g_pMasterServerManager->m_bHasPendingConnectionInfo)
- {
- g_pUISquirrel->raiseerror(
- sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str());
- return SQRESULT_ERROR;
- }
-
- RemoteServerConnectionInfo info = g_pMasterServerManager->m_pendingConnectionInfo;
-
- // set auth token, then try to connect
- // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
- R2::Cbuf_AddText(
- R2::Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), R2::cmd_source_t::kCommandSrcCode);
- R2::Cbuf_AddText(
- R2::Cbuf_GetCurrentPlayer(),
- fmt::format(
- "connect {}.{}.{}.{}:{}",
- info.ip.S_un.S_un_b.s_b1,
- info.ip.S_un.S_un_b.s_b2,
- info.ip.S_un.S_un_b.s_b3,
- info.ip.S_un.S_un_b.s_b4,
- info.port)
- .c_str(),
- R2::cmd_source_t::kCommandSrcCode);
-
- g_pMasterServerManager->m_bHasPendingConnectionInfo = false;
- return SQRESULT_NULL;
-}
-
-// void function NSTryAuthWithLocalServer()
-SQRESULT SQ_TryAuthWithLocalServer(void* sqvm)
-{
- // do auth request
- g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
-
- return SQRESULT_NULL;
-}
-
-// void function NSCompleteAuthWithLocalServer()
-SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm)
-{
- // literally just set serverfilter
- // note: this assumes we have no authdata other than our own
- R2::Cbuf_AddText(
- R2::Cbuf_GetCurrentPlayer(),
- fmt::format("serverfilter {}", g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first).c_str(),
- R2::cmd_source_t::kCommandSrcCode);
-
- return SQRESULT_NULL;
-}
-
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, (CModule module))
-{
- g_pUISquirrel->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated);
- g_pUISquirrel->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList);
- g_pUISquirrel->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList);
- g_pUISquirrel->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful);
- g_pUISquirrel->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount);
- g_pUISquirrel->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList);
-
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName);
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription);
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap);
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist);
- g_pUISquirrel->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount);
- g_pUISquirrel->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount);
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID);
- g_pUISquirrel->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword);
- g_pUISquirrel->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount);
- g_pUISquirrel->AddFuncRegistration(
- "string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName);
- g_pUISquirrel->AddFuncRegistration(
- "string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion);
-
- g_pUISquirrel->AddFuncRegistration(
- "void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer);
- g_pUISquirrel->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete);
- g_pUISquirrel->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful);
- g_pUISquirrel->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer);
-
- g_pUISquirrel->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer);
- g_pUISquirrel->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer);
-}
\ No newline at end of file +#include "pch.h" +#include "squirrel.h" +#include "masterserver.h" +#include "serverauthentication.h" +#include "r2engine.h" +#include "r2client.h" + +// functions for viewing server browser + +// bool function NSIsMasterServerAuthenticated() +SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm) +{ + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bOriginAuthWithMasterServerDone); + return SQRESULT_NOTNULL; +} + +// void function NSRequestServerList() +SQRESULT SQ_RequestServerList(void* sqvm) +{ + g_pMasterServerManager->RequestServerList(); + return SQRESULT_NULL; +} + +// bool function NSIsRequestingServerList() +SQRESULT SQ_IsRequestingServerList(void* sqvm) +{ + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList); + return SQRESULT_NOTNULL; +} + +// bool function NSMasterServerConnectionSuccessful() +SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm) +{ + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected); + return SQRESULT_NOTNULL; +} + +// int function NSGetServerCount() +SQRESULT SQ_GetServerCount(void* sqvm) +{ + g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size()); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerName( int serverIndex ) +SQRESULT SQ_GetServerName(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get name of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].name); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerDescription( int serverIndex ) +SQRESULT SQ_GetServerDescription(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get description of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].description.c_str()); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerMap( int serverIndex ) +SQRESULT SQ_GetServerMap(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get map of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].map); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerPlaylist( int serverIndex ) +SQRESULT SQ_GetServerPlaylist(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get playlist of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playlist); + return SQRESULT_NOTNULL; +} + +// int function NSGetServerPlayerCount( int serverIndex ) +SQRESULT SQ_GetServerPlayerCount(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get playercount of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playerCount); + return SQRESULT_NOTNULL; +} + +// int function NSGetServerMaxPlayerCount( int serverIndex ) +SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get max playercount of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].maxPlayers); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerID( int serverIndex ) +SQRESULT SQ_GetServerID(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get id of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].id); + return SQRESULT_NOTNULL; +} + +// bool function NSServerRequiresPassword( int serverIndex ) +SQRESULT SQ_ServerRequiresPassword(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get hasPassword of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiresPassword); + return SQRESULT_NOTNULL; +} + +// int function NSGetServerRequiredModsCount( int serverIndex ) +SQRESULT SQ_GetServerRequiredModsCount(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get required mods count of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerRequiredModName( int serverIndex, int modIndex ) +SQRESULT SQ_GetServerRequiredModName(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + SQInteger modIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 2); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get hasPassword of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get required mod name of mod index {} when only {} mod are available", + modIndex, + g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str()); + return SQRESULT_NOTNULL; +} + +// string function NSGetServerRequiredModVersion( int serverIndex, int modIndex ) +SQRESULT SQ_GetServerRequiredModVersion(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + SQInteger modIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 2); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get required mod version of server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to get required mod version of mod index {} when only {} mod are available", + modIndex, + g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + .c_str()); + return SQRESULT_ERROR; + } + + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str()); + return SQRESULT_NOTNULL; +} + +// void function NSClearRecievedServerList() +SQRESULT SQ_ClearRecievedServerList(void* sqvm) +{ + g_pMasterServerManager->ClearServerList(); + return SQRESULT_NULL; +} + +// functions for authenticating with servers + +// void function NSTryAuthWithServer( int serverIndex, string password = "" ) +SQRESULT SQ_TryAuthWithServer(void* sqvm) +{ + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + const SQChar* password = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 2); + + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, + fmt::format( + "Tried to auth with server index {} when only {} servers are available", + serverIndex, + g_pMasterServerManager->m_vRemoteServers.size()) + .c_str()); + return SQRESULT_ERROR; + } + + // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when + // we're a local server note: this seems like it could create a race condition, test later + for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData) + g_pServerAuthentication->WritePersistentData(pair.first); + + // do auth + g_pMasterServerManager->AuthenticateWithServer( + R2::g_pLocalPlayerUserID, + g_pMasterServerManager->m_sOwnClientAuthToken, + g_pMasterServerManager->m_vRemoteServers[serverIndex].id, + (char*)password); + + return SQRESULT_NULL; +} + +// bool function NSIsAuthenticatingWithServer() +SQRESULT SQ_IsAuthComplete(void* sqvm) +{ + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer); + return SQRESULT_NOTNULL; +} + +// bool function NSWasAuthSuccessful() +SQRESULT SQ_WasAuthSuccessful(void* sqvm) +{ + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer); + return SQRESULT_NOTNULL; +} + +// void function NSConnectToAuthedServer() +SQRESULT SQ_ConnectToAuthedServer(void* sqvm) +{ + if (!g_pMasterServerManager->m_bHasPendingConnectionInfo) + { + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str()); + return SQRESULT_ERROR; + } + + RemoteServerConnectionInfo info = g_pMasterServerManager->m_pendingConnectionInfo; + + // set auth token, then try to connect + // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now + R2::Cbuf_AddText( + R2::Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), R2::cmd_source_t::kCommandSrcCode); + R2::Cbuf_AddText( + R2::Cbuf_GetCurrentPlayer(), + fmt::format( + "connect {}.{}.{}.{}:{}", + info.ip.S_un.S_un_b.s_b1, + info.ip.S_un.S_un_b.s_b2, + info.ip.S_un.S_un_b.s_b3, + info.ip.S_un.S_un_b.s_b4, + info.port) + .c_str(), + R2::cmd_source_t::kCommandSrcCode); + + g_pMasterServerManager->m_bHasPendingConnectionInfo = false; + return SQRESULT_NULL; +} + +// void function NSTryAuthWithLocalServer() +SQRESULT SQ_TryAuthWithLocalServer(void* sqvm) +{ + // do auth request + g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); + + return SQRESULT_NULL; +} + +// void function NSCompleteAuthWithLocalServer() +SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm) +{ + // literally just set serverfilter + // note: this assumes we have no authdata other than our own + R2::Cbuf_AddText( + R2::Cbuf_GetCurrentPlayer(), + fmt::format("serverfilter {}", g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first).c_str(), + R2::cmd_source_t::kCommandSrcCode); + + return SQRESULT_NULL; +} + +ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, (CModule module)) +{ + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList); + + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( + "string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( + "string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion); + + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( + "void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer); + + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer); +} |