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-rw-r--r--NorthstarDLL/scriptserverbrowser.cpp886
1 files changed, 443 insertions, 443 deletions
diff --git a/NorthstarDLL/scriptserverbrowser.cpp b/NorthstarDLL/scriptserverbrowser.cpp
index 059eb3e0..bdc49303 100644
--- a/NorthstarDLL/scriptserverbrowser.cpp
+++ b/NorthstarDLL/scriptserverbrowser.cpp
@@ -1,443 +1,443 @@
-#include "pch.h"
-#include "squirrel.h"
-#include "masterserver.h"
-#include "serverauthentication.h"
-#include "r2engine.h"
-#include "r2client.h"
-
-// functions for viewing server browser
-
-// bool function NSIsMasterServerAuthenticated()
-SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bOriginAuthWithMasterServerDone);
- return SQRESULT_NOTNULL;
-}
-
-// void function NSRequestServerList()
-SQRESULT SQ_RequestServerList(void* sqvm)
-{
- g_pMasterServerManager->RequestServerList();
- return SQRESULT_NULL;
-}
-
-// bool function NSIsRequestingServerList()
-SQRESULT SQ_IsRequestingServerList(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSMasterServerConnectionSuccessful()
-SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerCount()
-SQRESULT SQ_GetServerCount(void* sqvm)
-{
- g_pUISquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerName( int serverIndex )
-SQRESULT SQ_GetServerName(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get name of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].name);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerDescription( int serverIndex )
-SQRESULT SQ_GetServerDescription(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get description of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].description.c_str());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerMap( int serverIndex )
-SQRESULT SQ_GetServerMap(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get map of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].map);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerPlaylist( int serverIndex )
-SQRESULT SQ_GetServerPlaylist(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get playlist of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playlist);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerPlayerCount( int serverIndex )
-SQRESULT SQ_GetServerPlayerCount(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get playercount of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playerCount);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerMaxPlayerCount( int serverIndex )
-SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get max playercount of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].maxPlayers);
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerID( int serverIndex )
-SQRESULT SQ_GetServerID(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get id of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].id);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSServerRequiresPassword( int serverIndex )
-SQRESULT SQ_ServerRequiresPassword(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get hasPassword of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiresPassword);
- return SQRESULT_NOTNULL;
-}
-
-// int function NSGetServerRequiredModsCount( int serverIndex )
-SQRESULT SQ_GetServerRequiredModsCount(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get required mods count of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerRequiredModName( int serverIndex, int modIndex )
-SQRESULT SQ_GetServerRequiredModName(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
- SQInteger modIndex = g_pUISquirrel->getinteger(sqvm, 2);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get hasPassword of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get required mod name of mod index {} when only {} mod are available",
- modIndex,
- g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str());
- return SQRESULT_NOTNULL;
-}
-
-// string function NSGetServerRequiredModVersion( int serverIndex, int modIndex )
-SQRESULT SQ_GetServerRequiredModVersion(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
- SQInteger modIndex = g_pUISquirrel->getinteger(sqvm, 2);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get required mod version of server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to get required mod version of mod index {} when only {} mod are available",
- modIndex,
- g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- g_pUISquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str());
- return SQRESULT_NOTNULL;
-}
-
-// void function NSClearRecievedServerList()
-SQRESULT SQ_ClearRecievedServerList(void* sqvm)
-{
- g_pMasterServerManager->ClearServerList();
- return SQRESULT_NULL;
-}
-
-// functions for authenticating with servers
-
-// void function NSTryAuthWithServer( int serverIndex, string password = "" )
-SQRESULT SQ_TryAuthWithServer(void* sqvm)
-{
- SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
- const SQChar* password = g_pUISquirrel->getstring(sqvm, 2);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pUISquirrel->raiseerror(
- sqvm,
- fmt::format(
- "Tried to auth with server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when
- // we're a local server note: this seems like it could create a race condition, test later
- for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData)
- g_pServerAuthentication->WritePersistentData(pair.first);
-
- // do auth
- g_pMasterServerManager->AuthenticateWithServer(
- R2::g_pLocalPlayerUserID,
- g_pMasterServerManager->m_sOwnClientAuthToken,
- g_pMasterServerManager->m_vRemoteServers[serverIndex].id,
- (char*)password);
-
- return SQRESULT_NULL;
-}
-
-// bool function NSIsAuthenticatingWithServer()
-SQRESULT SQ_IsAuthComplete(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSWasAuthSuccessful()
-SQRESULT SQ_WasAuthSuccessful(void* sqvm)
-{
- g_pUISquirrel->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer);
- return SQRESULT_NOTNULL;
-}
-
-// void function NSConnectToAuthedServer()
-SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
-{
- if (!g_pMasterServerManager->m_bHasPendingConnectionInfo)
- {
- g_pUISquirrel->raiseerror(
- sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str());
- return SQRESULT_ERROR;
- }
-
- RemoteServerConnectionInfo info = g_pMasterServerManager->m_pendingConnectionInfo;
-
- // set auth token, then try to connect
- // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
- R2::Cbuf_AddText(
- R2::Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), R2::cmd_source_t::kCommandSrcCode);
- R2::Cbuf_AddText(
- R2::Cbuf_GetCurrentPlayer(),
- fmt::format(
- "connect {}.{}.{}.{}:{}",
- info.ip.S_un.S_un_b.s_b1,
- info.ip.S_un.S_un_b.s_b2,
- info.ip.S_un.S_un_b.s_b3,
- info.ip.S_un.S_un_b.s_b4,
- info.port)
- .c_str(),
- R2::cmd_source_t::kCommandSrcCode);
-
- g_pMasterServerManager->m_bHasPendingConnectionInfo = false;
- return SQRESULT_NULL;
-}
-
-// void function NSTryAuthWithLocalServer()
-SQRESULT SQ_TryAuthWithLocalServer(void* sqvm)
-{
- // do auth request
- g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
-
- return SQRESULT_NULL;
-}
-
-// void function NSCompleteAuthWithLocalServer()
-SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm)
-{
- // literally just set serverfilter
- // note: this assumes we have no authdata other than our own
- R2::Cbuf_AddText(
- R2::Cbuf_GetCurrentPlayer(),
- fmt::format("serverfilter {}", g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first).c_str(),
- R2::cmd_source_t::kCommandSrcCode);
-
- return SQRESULT_NULL;
-}
-
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, (CModule module))
-{
- g_pUISquirrel->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated);
- g_pUISquirrel->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList);
- g_pUISquirrel->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList);
- g_pUISquirrel->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful);
- g_pUISquirrel->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount);
- g_pUISquirrel->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList);
-
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName);
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription);
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap);
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist);
- g_pUISquirrel->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount);
- g_pUISquirrel->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount);
- g_pUISquirrel->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID);
- g_pUISquirrel->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword);
- g_pUISquirrel->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount);
- g_pUISquirrel->AddFuncRegistration(
- "string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName);
- g_pUISquirrel->AddFuncRegistration(
- "string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion);
-
- g_pUISquirrel->AddFuncRegistration(
- "void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer);
- g_pUISquirrel->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete);
- g_pUISquirrel->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful);
- g_pUISquirrel->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer);
-
- g_pUISquirrel->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer);
- g_pUISquirrel->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer);
-} \ No newline at end of file
+#include "pch.h"
+#include "squirrel.h"
+#include "masterserver.h"
+#include "serverauthentication.h"
+#include "r2engine.h"
+#include "r2client.h"
+
+// functions for viewing server browser
+
+// bool function NSIsMasterServerAuthenticated()
+SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm)
+{
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bOriginAuthWithMasterServerDone);
+ return SQRESULT_NOTNULL;
+}
+
+// void function NSRequestServerList()
+SQRESULT SQ_RequestServerList(void* sqvm)
+{
+ g_pMasterServerManager->RequestServerList();
+ return SQRESULT_NULL;
+}
+
+// bool function NSIsRequestingServerList()
+SQRESULT SQ_IsRequestingServerList(void* sqvm)
+{
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList);
+ return SQRESULT_NOTNULL;
+}
+
+// bool function NSMasterServerConnectionSuccessful()
+SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm)
+{
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected);
+ return SQRESULT_NOTNULL;
+}
+
+// int function NSGetServerCount()
+SQRESULT SQ_GetServerCount(void* sqvm)
+{
+ g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size());
+ return SQRESULT_NOTNULL;
+}
+
+// string function NSGetServerName( int serverIndex )
+SQRESULT SQ_GetServerName(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get name of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].name);
+ return SQRESULT_NOTNULL;
+}
+
+// string function NSGetServerDescription( int serverIndex )
+SQRESULT SQ_GetServerDescription(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get description of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].description.c_str());
+ return SQRESULT_NOTNULL;
+}
+
+// string function NSGetServerMap( int serverIndex )
+SQRESULT SQ_GetServerMap(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get map of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].map);
+ return SQRESULT_NOTNULL;
+}
+
+// string function NSGetServerPlaylist( int serverIndex )
+SQRESULT SQ_GetServerPlaylist(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get playlist of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playlist);
+ return SQRESULT_NOTNULL;
+}
+
+// int function NSGetServerPlayerCount( int serverIndex )
+SQRESULT SQ_GetServerPlayerCount(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get playercount of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playerCount);
+ return SQRESULT_NOTNULL;
+}
+
+// int function NSGetServerMaxPlayerCount( int serverIndex )
+SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get max playercount of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].maxPlayers);
+ return SQRESULT_NOTNULL;
+}
+
+// string function NSGetServerID( int serverIndex )
+SQRESULT SQ_GetServerID(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get id of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].id);
+ return SQRESULT_NOTNULL;
+}
+
+// bool function NSServerRequiresPassword( int serverIndex )
+SQRESULT SQ_ServerRequiresPassword(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get hasPassword of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiresPassword);
+ return SQRESULT_NOTNULL;
+}
+
+// int function NSGetServerRequiredModsCount( int serverIndex )
+SQRESULT SQ_GetServerRequiredModsCount(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get required mods count of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size());
+ return SQRESULT_NOTNULL;
+}
+
+// string function NSGetServerRequiredModName( int serverIndex, int modIndex )
+SQRESULT SQ_GetServerRequiredModName(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+ SQInteger modIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 2);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get hasPassword of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get required mod name of mod index {} when only {} mod are available",
+ modIndex,
+ g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str());
+ return SQRESULT_NOTNULL;
+}
+
+// string function NSGetServerRequiredModVersion( int serverIndex, int modIndex )
+SQRESULT SQ_GetServerRequiredModVersion(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+ SQInteger modIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 2);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get required mod version of server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to get required mod version of mod index {} when only {} mod are available",
+ modIndex,
+ g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str());
+ return SQRESULT_NOTNULL;
+}
+
+// void function NSClearRecievedServerList()
+SQRESULT SQ_ClearRecievedServerList(void* sqvm)
+{
+ g_pMasterServerManager->ClearServerList();
+ return SQRESULT_NULL;
+}
+
+// functions for authenticating with servers
+
+// void function NSTryAuthWithServer( int serverIndex, string password = "" )
+SQRESULT SQ_TryAuthWithServer(void* sqvm)
+{
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+ const SQChar* password = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 2);
+
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm,
+ fmt::format(
+ "Tried to auth with server index {} when only {} servers are available",
+ serverIndex,
+ g_pMasterServerManager->m_vRemoteServers.size())
+ .c_str());
+ return SQRESULT_ERROR;
+ }
+
+ // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when
+ // we're a local server note: this seems like it could create a race condition, test later
+ for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData)
+ g_pServerAuthentication->WritePersistentData(pair.first);
+
+ // do auth
+ g_pMasterServerManager->AuthenticateWithServer(
+ R2::g_pLocalPlayerUserID,
+ g_pMasterServerManager->m_sOwnClientAuthToken,
+ g_pMasterServerManager->m_vRemoteServers[serverIndex].id,
+ (char*)password);
+
+ return SQRESULT_NULL;
+}
+
+// bool function NSIsAuthenticatingWithServer()
+SQRESULT SQ_IsAuthComplete(void* sqvm)
+{
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer);
+ return SQRESULT_NOTNULL;
+}
+
+// bool function NSWasAuthSuccessful()
+SQRESULT SQ_WasAuthSuccessful(void* sqvm)
+{
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer);
+ return SQRESULT_NOTNULL;
+}
+
+// void function NSConnectToAuthedServer()
+SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
+{
+ if (!g_pMasterServerManager->m_bHasPendingConnectionInfo)
+ {
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str());
+ return SQRESULT_ERROR;
+ }
+
+ RemoteServerConnectionInfo info = g_pMasterServerManager->m_pendingConnectionInfo;
+
+ // set auth token, then try to connect
+ // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
+ R2::Cbuf_AddText(
+ R2::Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), R2::cmd_source_t::kCommandSrcCode);
+ R2::Cbuf_AddText(
+ R2::Cbuf_GetCurrentPlayer(),
+ fmt::format(
+ "connect {}.{}.{}.{}:{}",
+ info.ip.S_un.S_un_b.s_b1,
+ info.ip.S_un.S_un_b.s_b2,
+ info.ip.S_un.S_un_b.s_b3,
+ info.ip.S_un.S_un_b.s_b4,
+ info.port)
+ .c_str(),
+ R2::cmd_source_t::kCommandSrcCode);
+
+ g_pMasterServerManager->m_bHasPendingConnectionInfo = false;
+ return SQRESULT_NULL;
+}
+
+// void function NSTryAuthWithLocalServer()
+SQRESULT SQ_TryAuthWithLocalServer(void* sqvm)
+{
+ // do auth request
+ g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
+
+ return SQRESULT_NULL;
+}
+
+// void function NSCompleteAuthWithLocalServer()
+SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm)
+{
+ // literally just set serverfilter
+ // note: this assumes we have no authdata other than our own
+ R2::Cbuf_AddText(
+ R2::Cbuf_GetCurrentPlayer(),
+ fmt::format("serverfilter {}", g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first).c_str(),
+ R2::cmd_source_t::kCommandSrcCode);
+
+ return SQRESULT_NULL;
+}
+
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, (CModule module))
+{
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList);
+
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
+ "string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
+ "string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion);
+
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
+ "void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer);
+
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer);
+}