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-rw-r--r--NorthstarDLL/scripts/server/miscserverscript.cpp100
1 files changed, 0 insertions, 100 deletions
diff --git a/NorthstarDLL/scripts/server/miscserverscript.cpp b/NorthstarDLL/scripts/server/miscserverscript.cpp
deleted file mode 100644
index ed6e4800..00000000
--- a/NorthstarDLL/scripts/server/miscserverscript.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-#include "squirrel/squirrel.h"
-#include "masterserver/masterserver.h"
-#include "server/auth/serverauthentication.h"
-#include "dedicated/dedicated.h"
-#include "client/r2client.h"
-#include "server/r2server.h"
-
-#include <filesystem>
-
-ADD_SQFUNC("void", NSEarlyWritePlayerPersistenceForLeave, "entity player", "", ScriptContext::SERVER)
-{
- const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1);
- if (!pPlayer)
- {
- spdlog::warn("NSEarlyWritePlayerPersistenceForLeave got null player");
-
- g_pSquirrel<context>->pushbool(sqvm, false);
- return SQRESULT_NOTNULL;
- }
-
- CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
- if (g_pServerAuthentication->m_PlayerAuthenticationData.find(pClient) == g_pServerAuthentication->m_PlayerAuthenticationData.end())
- {
- g_pSquirrel<context>->pushbool(sqvm, false);
- return SQRESULT_NOTNULL;
- }
-
- g_pServerAuthentication->m_PlayerAuthenticationData[pClient].needPersistenceWriteOnLeave = false;
- g_pServerAuthentication->WritePersistentData(pClient);
- return SQRESULT_NULL;
-}
-
-ADD_SQFUNC("bool", NSIsWritingPlayerPersistence, "", "", ScriptContext::SERVER)
-{
- g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData);
- return SQRESULT_NOTNULL;
-}
-
-ADD_SQFUNC("bool", NSIsPlayerLocalPlayer, "entity player", "", ScriptContext::SERVER)
-{
- const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1);
- if (!pPlayer)
- {
- spdlog::warn("NSIsPlayerLocalPlayer got null player");
-
- g_pSquirrel<context>->pushbool(sqvm, false);
- return SQRESULT_NOTNULL;
- }
-
- CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
- g_pSquirrel<context>->pushbool(sqvm, !strcmp(g_pLocalPlayerUserID, pClient->m_UID));
- return SQRESULT_NOTNULL;
-}
-
-ADD_SQFUNC("bool", NSIsDedicated, "", "", ScriptContext::SERVER)
-{
- g_pSquirrel<context>->pushbool(sqvm, IsDedicatedServer());
- return SQRESULT_NOTNULL;
-}
-
-ADD_SQFUNC(
- "bool",
- NSDisconnectPlayer,
- "entity player, string reason",
- "Disconnects the player from the server with the given reason",
- ScriptContext::SERVER)
-{
- const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1);
- const char* reason = g_pSquirrel<context>->getstring(sqvm, 2);
-
- if (!pPlayer)
- {
- spdlog::warn("Attempted to call NSDisconnectPlayer() with null player.");
-
- g_pSquirrel<context>->pushbool(sqvm, false);
- return SQRESULT_NOTNULL;
- }
-
- // Shouldn't happen but I like sanity checks.
- CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
- if (!pClient)
- {
- spdlog::warn("NSDisconnectPlayer(): player entity has null CBaseClient!");
-
- g_pSquirrel<context>->pushbool(sqvm, false);
- return SQRESULT_NOTNULL;
- }
-
- if (reason)
- {
- CBaseClient__Disconnect(pClient, 1, reason);
- }
- else
- {
- CBaseClient__Disconnect(pClient, 1, "Disconnected by the server.");
- }
-
- g_pSquirrel<context>->pushbool(sqvm, true);
- return SQRESULT_NOTNULL;
-}