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-rw-r--r--NorthstarDLL/scripts/server/miscserverscript.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/NorthstarDLL/scripts/server/miscserverscript.cpp b/NorthstarDLL/scripts/server/miscserverscript.cpp
index 0d865388..b58bdfda 100644
--- a/NorthstarDLL/scripts/server/miscserverscript.cpp
+++ b/NorthstarDLL/scripts/server/miscserverscript.cpp
@@ -58,3 +58,44 @@ ADD_SQFUNC("bool", NSIsDedicated, "", "", ScriptContext::SERVER)
g_pSquirrel<context>->pushbool(sqvm, IsDedicatedServer());
return SQRESULT_NOTNULL;
}
+
+ADD_SQFUNC(
+ "bool",
+ NSDisconnectPlayer,
+ "entity player, string reason",
+ "Disconnects the player from the server with the given reason",
+ ScriptContext::SERVER)
+{
+ const R2::CBasePlayer* pPlayer = g_pSquirrel<context>->getentity<R2::CBasePlayer>(sqvm, 1);
+ const char* reason = g_pSquirrel<context>->getstring(sqvm, 2);
+
+ if (!pPlayer)
+ {
+ spdlog::warn("Attempted to call NSDisconnectPlayer() with null player.");
+
+ g_pSquirrel<context>->pushbool(sqvm, false);
+ return SQRESULT_NOTNULL;
+ }
+
+ // Shouldn't happen but I like sanity checks.
+ R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1];
+ if (!pClient)
+ {
+ spdlog::warn("NSDisconnectPlayer(): player entity has null CBaseClient!");
+
+ g_pSquirrel<context>->pushbool(sqvm, false);
+ return SQRESULT_NOTNULL;
+ }
+
+ if (reason)
+ {
+ R2::CBaseClient__Disconnect(pClient, 1, reason);
+ }
+ else
+ {
+ R2::CBaseClient__Disconnect(pClient, 1, "Disconnected by the server.");
+ }
+
+ g_pSquirrel<context>->pushbool(sqvm, true);
+ return SQRESULT_NOTNULL;
+}