diff options
Diffstat (limited to 'NorthstarDLL/rpakfilesystem.cpp')
-rw-r--r-- | NorthstarDLL/rpakfilesystem.cpp | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/NorthstarDLL/rpakfilesystem.cpp b/NorthstarDLL/rpakfilesystem.cpp new file mode 100644 index 00000000..b1363589 --- /dev/null +++ b/NorthstarDLL/rpakfilesystem.cpp @@ -0,0 +1,299 @@ +#include "pch.h" +#include "rpakfilesystem.h" +#include "modmanager.h" +#include "dedicated.h" +#include "tier0.h" + +AUTOHOOK_INIT() + +// there are more i'm just too lazy to add +struct PakLoadFuncs +{ + void* unk0[3]; + int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1); + void* unk1[2]; + void* (*UnloadPak)(int iPakHandle, void* callback); + void* unk2[6]; + void* (*LoadFile)(const char* path); // unsure + void* unk3[10]; + void* (*ReadFileAsync)(const char* pPath, void* a2); +}; + +PakLoadFuncs* g_pakLoadApi; + +PakLoadManager* g_pPakLoadManager; +void** pUnknownPakLoadSingleton; + +int PakLoadManager::LoadPakAsync(const char* pPath, const ePakLoadSource nLoadSource) +{ + int nHandle = g_pakLoadApi->LoadPakAsync(pPath, *pUnknownPakLoadSingleton, 2, nullptr, nullptr); + + // set the load source of the pak we just loaded + if (nHandle != -1) + GetPakInfo(nHandle)->m_nLoadSource = nLoadSource; + + return nHandle; +} + +void PakLoadManager::UnloadPak(const int nPakHandle) +{ + g_pakLoadApi->UnloadPak(nPakHandle, nullptr); +} + +void PakLoadManager::UnloadMapPaks() +{ + for (auto& pair : m_vLoadedPaks) + if (pair.second.m_nLoadSource == ePakLoadSource::MAP) + UnloadPak(pair.first); +} + +LoadedPak* PakLoadManager::TrackLoadedPak(ePakLoadSource nLoadSource, int nPakHandle, size_t nPakNameHash) +{ + LoadedPak pak; + pak.m_nLoadSource = nLoadSource; + pak.m_nPakHandle = nPakHandle; + pak.m_nPakNameHash = nPakNameHash; + + m_vLoadedPaks.insert(std::make_pair(nPakHandle, pak)); + return &m_vLoadedPaks.at(nPakHandle); +} + +void PakLoadManager::RemoveLoadedPak(int nPakHandle) +{ + m_vLoadedPaks.erase(nPakHandle); +} + +LoadedPak* PakLoadManager::GetPakInfo(const int nPakHandle) +{ + return &m_vLoadedPaks.at(nPakHandle); +} + +int PakLoadManager::GetPakHandle(const size_t nPakNameHash) +{ + for (auto& pair : m_vLoadedPaks) + if (pair.second.m_nPakNameHash == nPakNameHash) + return pair.first; + + return -1; +} + +int PakLoadManager::GetPakHandle(const char* pPath) +{ + return GetPakHandle(STR_HASH(pPath)); +} + +void* PakLoadManager::LoadFile(const char* path) +{ + return g_pakLoadApi->LoadFile(path); +} + +void HandlePakAliases(char** map) +{ + // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift + for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--) + { + Mod* mod = &g_pModManager->m_LoadedMods[i]; + if (!mod->m_bEnabled) + continue; + + if (mod->RpakAliases.find(*map) != mod->RpakAliases.end()) + { + *map = &mod->RpakAliases[*map][0]; + return; + } + } +} + +void LoadPreloadPaks() +{ + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + if (pak.m_bAutoLoad) + g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT); + } +} + +void LoadPostloadPaks(const char* pPath) +{ + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + if (pak.m_sLoadAfterPak == pPath) + g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT); + } +} + +void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName) +{ + // whether the vanilla game has this rpak + bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName); + + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + { + if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName)) + { + // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally + if (!bHasOriginalPak) + { + std::string path = (modPakPath / pak.m_sPakName).string(); + *pakName = new char[path.size() + 1]; + strcpy(*pakName, &path[0]); + (*pakName)[path.size()] = '\0'; + + bHasOriginalPak = true; + *bNeedToFreePakName = + true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it + } + else + g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::MAP); + } + } + } +} + +// clang-format off +HOOK(LoadPakAsyncHook, LoadPakAsync, +int, __fastcall, (char* pPath, void* unknownSingleton, int flags, void* pCallback0, void* pCallback1)) +// clang-format on +{ + HandlePakAliases(&pPath); + + // dont load the pak if it's currently loaded already + size_t nPathHash = STR_HASH(pPath); + if (g_pPakLoadManager->GetPakHandle(nPathHash) != -1) + return -1; + + bool bNeedToFreePakName = false; + + static bool bShouldLoadPaks = true; + if (bShouldLoadPaks) + { + // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by + // LoadCustomMapPaks + std::string originalPath(pPath); + + // disable preloading while we're doing this + bShouldLoadPaks = false; + + LoadPreloadPaks(); + LoadCustomMapPaks(&pPath, &bNeedToFreePakName); + + bShouldLoadPaks = true; + + // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call + // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json + if (IsDedicatedServer() && (Tier0::CommandLine()->CheckParm("-nopakdedi") || + strncmp(&originalPath[0], "common", 6))) // dedicated only needs common and common_mp + { + if (bNeedToFreePakName) + delete[] pPath; + + spdlog::info("Not loading pak {} for dedicated server", originalPath); + return -1; + } + } + + int iPakHandle = LoadPakAsync(pPath, unknownSingleton, flags, pCallback0, pCallback1); + spdlog::info("LoadPakAsync {} {}", pPath, iPakHandle); + + // trak the pak + g_pPakLoadManager->TrackLoadedPak(ePakLoadSource::UNTRACKED, iPakHandle, nPathHash); + LoadPostloadPaks(pPath); + + if (bNeedToFreePakName) + delete[] pPath; + + return iPakHandle; +} + +// clang-format off +HOOK(UnloadPakHook, UnloadPak, +void*, __fastcall, (int nPakHandle, void* pCallback)) +// clang-format on +{ + // stop tracking the pak + g_pPakLoadManager->RemoveLoadedPak(nPakHandle); + + static bool bShouldUnloadPaks = true; + if (bShouldUnloadPaks) + { + bShouldUnloadPaks = false; + g_pPakLoadManager->UnloadMapPaks(); + bShouldUnloadPaks = true; + } + + spdlog::info("UnloadPak {}", nPakHandle); + return UnloadPak(nPakHandle, pCallback); +} + +// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk, rpak, mprj and starpak loads +// tbh this actually might be for memory mapped files or something, would make sense i think +// clang-format off +HOOK(ReadFileAsyncHook, ReadFileAsync, +void*, __fastcall, (const char* pPath, void* pCallback)) +// clang-format on +{ + fs::path path(pPath); + char* allocatedNewPath = nullptr; + + if (path.extension() == ".stbsp") + { + fs::path filename = path.filename(); + spdlog::info("LoadStreamBsp: {}", filename.string()); + + // resolve modded stbsp path so we can load mod stbsps + auto modFile = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename))); + if (modFile != g_pModManager->m_ModFiles.end()) + { + // need to allocate a new string for this + std::string newPath = (modFile->second.m_pOwningMod->m_ModDirectory / "mod" / modFile->second.m_Path).string(); + allocatedNewPath = new char[newPath.size() + 1]; + strncpy_s(allocatedNewPath, newPath.size() + 1, newPath.c_str(), newPath.size()); + pPath = allocatedNewPath; + } + } + + void* ret = ReadFileAsync(pPath, pCallback); + if (allocatedNewPath) + delete[] allocatedNewPath; + + return ret; +} + +ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module)) +{ + AUTOHOOK_DISPATCH(); + + g_pPakLoadManager = new PakLoadManager; + + g_pakLoadApi = module.Offset(0x5BED78).Deref().As<PakLoadFuncs*>(); + pUnknownPakLoadSingleton = module.Offset(0x7C5E20).As<void**>(); + + LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync); + UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak); + ReadFileAsyncHook.Dispatch(g_pakLoadApi->ReadFileAsync); +} |