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-rw-r--r--NorthstarDLL/rpakfilesystem.cpp434
1 files changed, 217 insertions, 217 deletions
diff --git a/NorthstarDLL/rpakfilesystem.cpp b/NorthstarDLL/rpakfilesystem.cpp
index b83c4408..7ab1b723 100644
--- a/NorthstarDLL/rpakfilesystem.cpp
+++ b/NorthstarDLL/rpakfilesystem.cpp
@@ -1,217 +1,217 @@
-#include "pch.h"
-#include "rpakfilesystem.h"
-#include "modmanager.h"
-#include "dedicated.h"
-
-AUTOHOOK_INIT()
-
-// there are more i'm just too lazy to add
-struct PakLoadFuncs
-{
- void* unk0[2];
- void* (*LoadPakSync)(const char* pPath, void* unknownSingleton, int flags);
- int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1);
- void* unk1[2];
- void* (*UnloadPak)(int iPakHandle, void* callback);
- void* unk2[17];
- void* (*ReadFullFileFromDisk)(const char* pPath, void* a2);
-};
-
-PakLoadFuncs* g_pakLoadApi;
-
-PakLoadManager* g_pPakLoadManager;
-void** pUnknownPakLoadSingleton;
-void PakLoadManager::LoadPakSync(const char* path)
-{
- g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0);
-}
-
-void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload)
-{
- int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
-
- if (bMarkForUnload)
- m_pakHandlesToUnload.push_back(handle);
-}
-
-void PakLoadManager::UnloadPaks()
-{
- for (int pakHandle : m_pakHandlesToUnload)
- g_pakLoadApi->UnloadPak(pakHandle, nullptr);
-
- m_pakHandlesToUnload.clear();
-}
-
-void HandlePakAliases(char** map)
-{
- // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
- for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--)
- {
- Mod* mod = &g_pModManager->m_LoadedMods[i];
- if (!mod->m_bEnabled)
- continue;
-
- if (mod->RpakAliases.find(*map) != mod->RpakAliases.end())
- {
- *map = &mod->RpakAliases[*map][0];
- return;
- }
- }
-}
-
-void LoadPreloadPaks()
-{
- // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_pModManager->m_LoadedMods)
- {
- if (!mod.m_bEnabled)
- continue;
-
- // need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
-
- for (ModRpakEntry& pak : mod.Rpaks)
- if (pak.m_bAutoLoad)
- g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
- }
-}
-
-void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
-{
- // whether the vanilla game has this rpak
- bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName);
-
- // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_pModManager->m_LoadedMods)
- {
- if (!mod.m_bEnabled)
- continue;
-
- // need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
-
- for (ModRpakEntry& pak : mod.Rpaks)
- {
- if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName))
- {
- // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally
- if (!bHasOriginalPak)
- {
- std::string path = (modPakPath / pak.m_sPakName).string();
- *pakName = new char[path.size() + 1];
- strcpy(*pakName, &path[0]);
- (*pakName)[path.size()] = '\0';
-
- bHasOriginalPak = true;
- *bNeedToFreePakName =
- true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it
- }
- else
- g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true);
- }
- }
- }
-}
-
-HOOK(LoadPakAsyncHook, LoadPakAsync,
-int,, (char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1))
-{
- HandlePakAliases(&pPath);
-
- bool bNeedToFreePakName = false;
-
- static bool bShouldLoadPaks = true;
- if (bShouldLoadPaks)
- {
- // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by LoadCustomMapPaks
- std::string originalPath(pPath);
-
- // disable preloading while we're doing this
- bShouldLoadPaks = false;
-
- LoadPreloadPaks();
- LoadCustomMapPaks(&pPath, &bNeedToFreePakName);
-
- bShouldLoadPaks = true;
-
- // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call
- // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json
- if (IsDedicatedServer() && strncmp(&originalPath[0], "common", 6)) // dedicated only needs common and common_mp
- {
- spdlog::info("Not loading pak {} for dedicated server", originalPath);
- return -1;
- }
- }
-
- int ret = LoadPakAsync(pPath, unknownSingleton, flags, callback0, callback1);
- spdlog::info("LoadPakAsync {} {}", pPath, ret);
-
- if (bNeedToFreePakName)
- delete[] pPath;
-
- return ret;
-}
-
-HOOK(UnloadPakHook, UnloadPak,
-void*,, (int iPakHandle, void* callback))
-{
- static bool bShouldUnloadPaks = true;
- if (bShouldUnloadPaks)
- {
- bShouldUnloadPaks = false;
- g_pPakLoadManager->UnloadPaks();
- bShouldUnloadPaks = true;
- }
-
- spdlog::info("UnloadPak {}", iPakHandle);
- return UnloadPak(iPakHandle, callback);
-}
-
-// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads
-// possibly just async loading altogether?
-
-HOOK(ReadFullFileFromDiskHook, ReadFullFileFromDisk,
-void*, , (const char* pPath, void* a2))
-{
- fs::path path(pPath);
- char* allocatedNewPath = nullptr;
-
- if (path.extension() == ".stbsp")
- {
- fs::path filename = path.filename();
- spdlog::info("LoadStreamBsp: {}", filename.string());
-
- // resolve modded stbsp path so we can load mod stbsps
-
- auto modFile = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename)));
- if (modFile != g_pModManager->m_ModFiles.end())
- {
- // need to allocate a new string for this
- std::string newPath = (modFile->second.m_pOwningMod->m_ModDirectory / "mod" / modFile->second.m_Path).string();
- allocatedNewPath = new char[newPath.size() + 1];
- strncpy_s(allocatedNewPath, newPath.size() + 1, newPath.c_str(), newPath.size());
- pPath = allocatedNewPath;
- }
- }
-
- void* ret = ReadFullFileFromDisk(pPath, a2);
- if (allocatedNewPath)
- delete[] allocatedNewPath;
-
- return ret;
-}
-
-
-ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module))
-{
- AUTOHOOK_DISPATCH();
-
- g_pPakLoadManager = new PakLoadManager;
-
- g_pakLoadApi = module.Offset(0x5BED78).Deref().As<PakLoadFuncs*>();
- pUnknownPakLoadSingleton = module.Offset(0x7C5E20).As<void**>();
-
- LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync);
- UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak);
- ReadFullFileFromDiskHook.Dispatch(g_pakLoadApi->ReadFullFileFromDisk);
-} \ No newline at end of file
+#include "pch.h"
+#include "rpakfilesystem.h"
+#include "modmanager.h"
+#include "dedicated.h"
+
+AUTOHOOK_INIT()
+
+// there are more i'm just too lazy to add
+struct PakLoadFuncs
+{
+ void* unk0[2];
+ void* (*LoadPakSync)(const char* pPath, void* unknownSingleton, int flags);
+ int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1);
+ void* unk1[2];
+ void* (*UnloadPak)(int iPakHandle, void* callback);
+ void* unk2[17];
+ void* (*ReadFullFileFromDisk)(const char* pPath, void* a2);
+};
+
+PakLoadFuncs* g_pakLoadApi;
+
+PakLoadManager* g_pPakLoadManager;
+void** pUnknownPakLoadSingleton;
+void PakLoadManager::LoadPakSync(const char* path)
+{
+ g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0);
+}
+
+void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload)
+{
+ int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
+
+ if (bMarkForUnload)
+ m_pakHandlesToUnload.push_back(handle);
+}
+
+void PakLoadManager::UnloadPaks()
+{
+ for (int pakHandle : m_pakHandlesToUnload)
+ g_pakLoadApi->UnloadPak(pakHandle, nullptr);
+
+ m_pakHandlesToUnload.clear();
+}
+
+void HandlePakAliases(char** map)
+{
+ // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
+ for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--)
+ {
+ Mod* mod = &g_pModManager->m_LoadedMods[i];
+ if (!mod->m_bEnabled)
+ continue;
+
+ if (mod->RpakAliases.find(*map) != mod->RpakAliases.end())
+ {
+ *map = &mod->RpakAliases[*map][0];
+ return;
+ }
+ }
+}
+
+void LoadPreloadPaks()
+{
+ // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
+ for (Mod& mod : g_pModManager->m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ // need to get a relative path of mod to mod folder
+ fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
+
+ for (ModRpakEntry& pak : mod.Rpaks)
+ if (pak.m_bAutoLoad)
+ g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
+ }
+}
+
+void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
+{
+ // whether the vanilla game has this rpak
+ bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName);
+
+ // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
+ for (Mod& mod : g_pModManager->m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ // need to get a relative path of mod to mod folder
+ fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
+
+ for (ModRpakEntry& pak : mod.Rpaks)
+ {
+ if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName))
+ {
+ // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally
+ if (!bHasOriginalPak)
+ {
+ std::string path = (modPakPath / pak.m_sPakName).string();
+ *pakName = new char[path.size() + 1];
+ strcpy(*pakName, &path[0]);
+ (*pakName)[path.size()] = '\0';
+
+ bHasOriginalPak = true;
+ *bNeedToFreePakName =
+ true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it
+ }
+ else
+ g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true);
+ }
+ }
+ }
+}
+
+HOOK(LoadPakAsyncHook, LoadPakAsync,
+int,, (char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1))
+{
+ HandlePakAliases(&pPath);
+
+ bool bNeedToFreePakName = false;
+
+ static bool bShouldLoadPaks = true;
+ if (bShouldLoadPaks)
+ {
+ // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by LoadCustomMapPaks
+ std::string originalPath(pPath);
+
+ // disable preloading while we're doing this
+ bShouldLoadPaks = false;
+
+ LoadPreloadPaks();
+ LoadCustomMapPaks(&pPath, &bNeedToFreePakName);
+
+ bShouldLoadPaks = true;
+
+ // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call
+ // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json
+ if (IsDedicatedServer() && strncmp(&originalPath[0], "common", 6)) // dedicated only needs common and common_mp
+ {
+ spdlog::info("Not loading pak {} for dedicated server", originalPath);
+ return -1;
+ }
+ }
+
+ int ret = LoadPakAsync(pPath, unknownSingleton, flags, callback0, callback1);
+ spdlog::info("LoadPakAsync {} {}", pPath, ret);
+
+ if (bNeedToFreePakName)
+ delete[] pPath;
+
+ return ret;
+}
+
+HOOK(UnloadPakHook, UnloadPak,
+void*,, (int iPakHandle, void* callback))
+{
+ static bool bShouldUnloadPaks = true;
+ if (bShouldUnloadPaks)
+ {
+ bShouldUnloadPaks = false;
+ g_pPakLoadManager->UnloadPaks();
+ bShouldUnloadPaks = true;
+ }
+
+ spdlog::info("UnloadPak {}", iPakHandle);
+ return UnloadPak(iPakHandle, callback);
+}
+
+// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads
+// possibly just async loading altogether?
+
+HOOK(ReadFullFileFromDiskHook, ReadFullFileFromDisk,
+void*, , (const char* pPath, void* a2))
+{
+ fs::path path(pPath);
+ char* allocatedNewPath = nullptr;
+
+ if (path.extension() == ".stbsp")
+ {
+ fs::path filename = path.filename();
+ spdlog::info("LoadStreamBsp: {}", filename.string());
+
+ // resolve modded stbsp path so we can load mod stbsps
+
+ auto modFile = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename)));
+ if (modFile != g_pModManager->m_ModFiles.end())
+ {
+ // need to allocate a new string for this
+ std::string newPath = (modFile->second.m_pOwningMod->m_ModDirectory / "mod" / modFile->second.m_Path).string();
+ allocatedNewPath = new char[newPath.size() + 1];
+ strncpy_s(allocatedNewPath, newPath.size() + 1, newPath.c_str(), newPath.size());
+ pPath = allocatedNewPath;
+ }
+ }
+
+ void* ret = ReadFullFileFromDisk(pPath, a2);
+ if (allocatedNewPath)
+ delete[] allocatedNewPath;
+
+ return ret;
+}
+
+
+ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module))
+{
+ AUTOHOOK_DISPATCH();
+
+ g_pPakLoadManager = new PakLoadManager;
+
+ g_pakLoadApi = module.Offset(0x5BED78).Deref().As<PakLoadFuncs*>();
+ pUnknownPakLoadSingleton = module.Offset(0x7C5E20).As<void**>();
+
+ LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync);
+ UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak);
+ ReadFullFileFromDiskHook.Dispatch(g_pakLoadApi->ReadFullFileFromDisk);
+}