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-rw-r--r--NorthstarDLL/r2server.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/NorthstarDLL/r2server.h b/NorthstarDLL/r2server.h
deleted file mode 100644
index aadfdefe..00000000
--- a/NorthstarDLL/r2server.h
+++ /dev/null
@@ -1,28 +0,0 @@
-#pragma once
-
-#include "vector.h"
-
-// use the R2 namespace for game funcs
-namespace R2
-{
- // server entity stuff
- class CBaseEntity;
- extern CBaseEntity* (*Server_GetEntityByIndex)(int index);
-
- // clang-format off
- OFFSET_STRUCT(CBasePlayer)
- {
- STRUCT_SIZE(0x1D02);
- FIELD(0x58, uint32_t m_nPlayerIndex)
-
- FIELD(0x1C90, bool m_hasBadReputation)
- FIELD(0x1C91, char m_communityName[64])
- FIELD(0x1CD1, char m_communityClanTag[16])
- FIELD(0x1CE1, char m_factionName[16])
- FIELD(0x1CF1, char m_hardwareIcon[16])
- FIELD(0x1D01, bool m_happyHourActive)
- };
- // clang-format on
-
- extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
-} // namespace R2