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-rw-r--r--NorthstarDLL/r2server.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/NorthstarDLL/r2server.cpp b/NorthstarDLL/r2server.cpp
index b83ba5f7..7144f93c 100644
--- a/NorthstarDLL/r2server.cpp
+++ b/NorthstarDLL/r2server.cpp
@@ -1,17 +1,17 @@
-#include "pch.h"
-#include "r2server.h"
-
-using namespace R2;
-
-// use the R2 namespace for game funcs
-namespace R2
-{
- CBaseEntity* (*Server_GetEntityByIndex)(int index);
- CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
-} // namespace R2
-
-ON_DLL_LOAD("server.dll", R2GameServer, (CModule module))
-{
- Server_GetEntityByIndex = module.Offset(0xFB820).As<CBaseEntity*(*)(int)>();
- UTIL_PlayerByIndex = module.Offset(0x26AA10).As<CBasePlayer*(__fastcall*)(int)>();
-} \ No newline at end of file
+#include "pch.h"
+#include "r2server.h"
+
+using namespace R2;
+
+// use the R2 namespace for game funcs
+namespace R2
+{
+ CBaseEntity* (*Server_GetEntityByIndex)(int index);
+ CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
+} // namespace R2
+
+ON_DLL_LOAD("server.dll", R2GameServer, (CModule module))
+{
+ Server_GetEntityByIndex = module.Offset(0xFB820).As<CBaseEntity*(*)(int)>();
+ UTIL_PlayerByIndex = module.Offset(0x26AA10).As<CBasePlayer*(__fastcall*)(int)>();
+}