diff options
Diffstat (limited to 'NorthstarDLL/r2engine.cpp')
-rw-r--r-- | NorthstarDLL/r2engine.cpp | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/NorthstarDLL/r2engine.cpp b/NorthstarDLL/r2engine.cpp deleted file mode 100644 index 11233a2d..00000000 --- a/NorthstarDLL/r2engine.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include "pch.h" -#include "r2engine.h" - -using namespace R2; - -// use the R2 namespace for game funcs -namespace R2 -{ - Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; - Cbuf_AddTextType Cbuf_AddText; - Cbuf_ExecuteType Cbuf_Execute; - - CEngine* g_pEngine; - - void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); - CBaseClient* g_pClientArray; - - server_state_t* g_pServerState; - - char* g_pModName = - nullptr; // we cant set this up here atm since we dont have an offset to it in engine, instead we store it in IsRespawnMod -} // namespace R2 - -ON_DLL_LOAD("engine.dll", R2Engine, (CModule module)) -{ - Cbuf_GetCurrentPlayer = module.Offset(0x120630).As<Cbuf_GetCurrentPlayerType>(); - Cbuf_AddText = module.Offset(0x1203B0).As<Cbuf_AddTextType>(); - Cbuf_Execute = module.Offset(0x1204B0).As<Cbuf_ExecuteType>(); - - g_pEngine = module.Offset(0x7D70C8).Deref().As<CEngine*>(); - - CBaseClient__Disconnect = module.Offset(0x1012C0).As<void (*)(void*, uint32_t, const char*, ...)>(); - g_pClientArray = module.Offset(0x12A53F90).As<CBaseClient*>(); - - g_pServerState = module.Offset(0x12A53D48).As<server_state_t*>(); -} |