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-rw-r--r--NorthstarDLL/printmaps.cpp168
1 files changed, 0 insertions, 168 deletions
diff --git a/NorthstarDLL/printmaps.cpp b/NorthstarDLL/printmaps.cpp
deleted file mode 100644
index c378daad..00000000
--- a/NorthstarDLL/printmaps.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-#include "pch.h"
-#include "printmaps.h"
-#include "convar.h"
-#include "concommand.h"
-#include "modmanager.h"
-#include "tier0.h"
-#include "r2engine.h"
-
-#include <filesystem>
-#include <regex>
-
-AUTOHOOK_INIT()
-
-enum class MapSource_t
-{
- VPK,
- GAMEDIR,
- MOD
-};
-
-const std::unordered_map<MapSource_t, const char*> PrintMapSource = {
- {MapSource_t::VPK, "VPK"}, {MapSource_t::MOD, "MOD"}, {MapSource_t::GAMEDIR, "R2"}};
-
-struct MapVPKInfo
-{
- std::string name;
- std::string parent;
- MapSource_t source;
-};
-
-// our current list of maps in the game
-std::vector<MapVPKInfo> vMapList;
-
-void RefreshMapList()
-{
- vMapList.clear();
-
- // get modded maps
- // TODO: could probably check mod vpks to get mapnames from there too?
- for (auto& modFilePair : g_pModManager->m_ModFiles)
- {
- ModOverrideFile file = modFilePair.second;
- if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm
- {
- MapVPKInfo& map = vMapList.emplace_back();
- map.name = file.m_Path.stem().string();
- map.parent = file.m_pOwningMod->Name;
- map.source = MapSource_t::MOD;
- }
- }
-
- // get maps in vpk
- {
- const int iNumRetailNonMapVpks = 1;
- static const char* const ppRetailNonMapVpks[] = {
- "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby
-
- // matches directory vpks, and captures their map name in the first group
- static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase);
-
- for (fs::directory_entry file : fs::directory_iterator("./vpk"))
- {
- std::string pathString = file.path().filename().string();
-
- bool bIsValidMapVpk = true;
- for (int i = 0; i < iNumRetailNonMapVpks; i++)
- {
- if (!pathString.compare(ppRetailNonMapVpks[i]))
- {
- bIsValidMapVpk = false;
- break;
- }
- }
-
- if (!bIsValidMapVpk)
- continue;
-
- // run our map vpk regex on the filename
- std::smatch match;
- std::regex_match(pathString, match, rVpkMapRegex);
-
- if (match.length() < 2)
- continue;
-
- std::string mapName = match[1].str();
- // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here
- if (mapName == "mp_common")
- mapName = "mp_lobby";
-
- MapVPKInfo& map = vMapList.emplace_back();
- map.name = mapName;
- map.parent = pathString;
- map.source = MapSource_t::VPK;
- }
- }
-
- // get maps in game dir
- for (fs::directory_entry file : fs::directory_iterator(fmt::format("{}/maps", R2::g_pModName)))
- {
- if (file.path().extension() == ".bsp")
- {
- MapVPKInfo& map = vMapList.emplace_back();
- map.name = file.path().stem().string();
- map.parent = "R2";
- map.source = MapSource_t::GAMEDIR;
- }
- }
-}
-
-// clang-format off
-AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0,
-int, __fastcall, (const char const* cmdname, const char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]))
-// clang-format on
-{
- // don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs
- static double flLastAutocompleteRefresh = -999;
-
- if (flLastAutocompleteRefresh + 10.0 < Tier0::Plat_FloatTime())
- {
- RefreshMapList();
- flLastAutocompleteRefresh = Tier0::Plat_FloatTime();
- }
-
- // use a custom autocomplete func for all map loading commands
- const int cmdLength = strlen(cmdname);
- const char* query = partial + cmdLength;
- const int queryLength = strlen(query);
-
- int numMaps = 0;
- for (int i = 0; i < vMapList.size() && numMaps < COMMAND_COMPLETION_MAXITEMS; i++)
- {
- if (!strncmp(query, vMapList[i].name.c_str(), queryLength))
- {
- strcpy(commands[numMaps], cmdname);
- strncpy_s(
- commands[numMaps++] + cmdLength,
- COMMAND_COMPLETION_ITEM_LENGTH,
- &vMapList[i].name[0],
- COMMAND_COMPLETION_ITEM_LENGTH - cmdLength);
- }
- }
-
- return numMaps;
-}
-
-void ConCommand_maps(const CCommand& args)
-{
- if (args.ArgC() < 2)
- {
- spdlog::info("Usage: maps <substring>");
- spdlog::info("maps * for full listing");
- return;
- }
-
- RefreshMapList();
-
- for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful
- if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1)))
- spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
-}
-
-void InitialiseMapsPrint()
-{
- AUTOHOOK_DISPATCH()
-
- ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps");
- mapsCommand->m_pCommandCallback = ConCommand_maps;
-}