diff options
Diffstat (limited to 'NorthstarDLL/plugins/pluginbackend.cpp')
-rw-r--r-- | NorthstarDLL/plugins/pluginbackend.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/NorthstarDLL/plugins/pluginbackend.cpp b/NorthstarDLL/plugins/pluginbackend.cpp new file mode 100644 index 00000000..b442d702 --- /dev/null +++ b/NorthstarDLL/plugins/pluginbackend.cpp @@ -0,0 +1,94 @@ +#include "pch.h" +#include "pluginbackend.h" +#include "plugin_abi.h" +#include "server/serverpresence.h" +#include "masterserver/masterserver.h" +#include "squirrel/squirrel.h" +#include "plugins.h" + +#include "core/convar/concommand.h" + +#define EXPORT extern "C" __declspec(dllexport) + +AUTOHOOK_INIT() + +PluginCommunicationHandler* g_pPluginCommunicationhandler; + +static PluginDataRequest storedRequest {PluginDataRequestType::END, (PluginRespondDataCallable) nullptr}; + +void init_plugincommunicationhandler() +{ + g_pPluginCommunicationhandler = new PluginCommunicationHandler; + g_pPluginCommunicationhandler->requestQueue = {}; +} + +void PluginCommunicationHandler::RunFrame() +{ + std::lock_guard<std::mutex> lock(requestMutex); + if (!requestQueue.empty()) + { + storedRequest = requestQueue.front(); + switch (storedRequest.type) + { + default: + spdlog::error("{} was called with invalid request type '{}'", __FUNCTION__, static_cast<int>(storedRequest.type)); + } + requestQueue.pop(); + } +} + +void PluginCommunicationHandler::PushRequest(PluginDataRequestType type, PluginRespondDataCallable func) +{ + std::lock_guard<std::mutex> lock(requestMutex); + requestQueue.push(PluginDataRequest {type, func}); +} + +void PluginCommunicationHandler::GeneratePresenceObjects() +{ + PluginGameStatePresence presence {}; + + presence.id = g_pGameStatePresence->id.c_str(); + presence.name = g_pGameStatePresence->name.c_str(); + presence.description = g_pGameStatePresence->description.c_str(); + presence.password = g_pGameStatePresence->password.c_str(); + + presence.isServer = g_pGameStatePresence->isServer; + presence.isLocal = g_pGameStatePresence->isLocal; + + if (g_pGameStatePresence->isLoading) + presence.state = GameState::LOADING; + else if (g_pGameStatePresence->uiMap == "") + presence.state = GameState::MAINMENU; + else if (g_pGameStatePresence->map == "mp_lobby" && g_pGameStatePresence->isLocal && g_pGameStatePresence->isLobby) + presence.state = GameState::LOBBY; + else + presence.state = GameState::INGAME; + + presence.map = g_pGameStatePresence->map.c_str(); + presence.mapDisplayname = g_pGameStatePresence->mapDisplayname.c_str(); + presence.playlist = g_pGameStatePresence->playlist.c_str(); + presence.playlistDisplayname = g_pGameStatePresence->playlistDisplayname.c_str(); + + presence.currentPlayers = g_pGameStatePresence->currentPlayers; + presence.maxPlayers = g_pGameStatePresence->maxPlayers; + presence.ownScore = g_pGameStatePresence->ownScore; + presence.otherHighestScore = g_pGameStatePresence->otherHighestScore; + presence.maxScore = g_pGameStatePresence->maxScore; + presence.timestampEnd = g_pGameStatePresence->timestampEnd; + g_pPluginManager->PushPresence(&presence); +} + +ON_DLL_LOAD_RELIESON("engine.dll", PluginBackendEngine, ConCommand, (CModule module)) +{ + g_pPluginManager->InformDLLLoad(PluginLoadDLL::ENGINE, &g_pPluginCommunicationhandler->m_sEngineData); +} + +ON_DLL_LOAD_RELIESON("client.dll", PluginBackendClient, ConCommand, (CModule module)) +{ + g_pPluginManager->InformDLLLoad(PluginLoadDLL::CLIENT, nullptr); +} + +ON_DLL_LOAD_RELIESON("server.dll", PluginBackendServer, ConCommand, (CModule module)) +{ + g_pPluginManager->InformDLLLoad(PluginLoadDLL::SERVER, nullptr); +} |