diff options
Diffstat (limited to 'NorthstarDLL/plugins/plugin_abi.h')
-rw-r--r-- | NorthstarDLL/plugins/plugin_abi.h | 192 |
1 files changed, 144 insertions, 48 deletions
diff --git a/NorthstarDLL/plugins/plugin_abi.h b/NorthstarDLL/plugins/plugin_abi.h index 4b176a32..c9fa9d25 100644 --- a/NorthstarDLL/plugins/plugin_abi.h +++ b/NorthstarDLL/plugins/plugin_abi.h @@ -1,68 +1,164 @@ #pragma once #include <string> +#include "squirrel/squirrelclasstypes.h" -#define ABI_VERSION 1 -/// <summary> -/// This enum is used for referencing the different types of objects we can pass to a plugin -/// Anything exposed to a plugin must not a be C++ type, as they could break when compiling with a different compiler. -/// Any ABI incompatible change must increment the version number. -/// Nothing must be removed from this enum, only appended. When it absolutely necessary to deprecate an object, it should return UNSUPPORTED -/// when retrieved -/// </summary> -enum PluginObject +#define ABI_VERSION 2 + +enum GameState { - UNSUPPORTED = 0, - GAMESTATE = 1, - SERVERINFO = 2, - PLAYERINFO = 3, - DUMMY = 0xFFFF + LOADING = 0, + MAINMENU = 1, + LOBBY = 2, + INGAME = 3 }; -enum GameStateInfoType +enum PluginLoadDLL { - ourScore = 0, - secondHighestScore = 1, - highestScore = 2, - connected = 3, - loading = 4, - map = 5, - mapDisplayName = 6, - playlist = 7, - playlistDisplayName = 8, - players = 9 + ENGINE = 0, + CLIENT, + SERVER }; -struct GameState + +enum ObjectType { - int (*getGameStateChar)(char* out_buf, size_t out_buf_len, GameStateInfoType var); - int (*getGameStateInt)(int* out_ptr, GameStateInfoType var); - int (*getGameStateBool)(bool* out_ptr, GameStateInfoType var); + CONCOMMANDS = 0, + CONVAR = 1, }; -enum ServerInfoType +struct SquirrelFunctions { - id = 0, - name = 1, - description = 2, - password = 3, - maxPlayers = 4, - roundBased = 5, - scoreLimit = 6, - endTime = 7 + RegisterSquirrelFuncType RegisterSquirrelFunc; + sq_defconstType __sq_defconst; + + sq_compilebufferType __sq_compilebuffer; + sq_callType __sq_call; + sq_raiseerrorType __sq_raiseerror; + + sq_newarrayType __sq_newarray; + sq_arrayappendType __sq_arrayappend; + + sq_newtableType __sq_newtable; + sq_newslotType __sq_newslot; + + sq_pushroottableType __sq_pushroottable; + sq_pushstringType __sq_pushstring; + sq_pushintegerType __sq_pushinteger; + sq_pushfloatType __sq_pushfloat; + sq_pushboolType __sq_pushbool; + sq_pushassetType __sq_pushasset; + sq_pushvectorType __sq_pushvector; + sq_pushobjectType __sq_pushobject; + sq_getthisentityType __sq_getthisentity; + sq_getobjectType __sq_getobject; + + sq_stackinfosType __sq_stackinfos; + + sq_getstringType __sq_getstring; + sq_getintegerType __sq_getinteger; + sq_getfloatType __sq_getfloat; + sq_getboolType __sq_getbool; + sq_getType __sq_get; + sq_getassetType __sq_getasset; + sq_getuserdataType __sq_getuserdata; + sq_getvectorType __sq_getvector; + + sq_createuserdataType __sq_createuserdata; + sq_setuserdatatypeidType __sq_setuserdatatypeid; + sq_getfunctionType __sq_getfunction; + + sq_schedule_call_externalType __sq_schedule_call_external; + sq_getentityfrominstanceType __sq_getentityfrominstance; + sq_GetEntityConstantType __sq_GetEntityConstant_CBaseEntity; +}; + +struct MessageSource +{ + const char* file; + const char* func; + int line; }; -struct ServerInfo + +// This is a modified version of spdlog::details::log_msg +// This is so that we can make it cross DLL boundaries +struct LogMsg { - int (*getServerInfoChar)(char* out_buf, size_t out_buf_len, ServerInfoType var); - int (*getServerInfoInt)(int* out_ptr, ServerInfoType var); - int (*getServerInfoBool)(bool* out_ptr, ServerInfoType var); + int level; + uint64_t timestamp; + const char* msg; + MessageSource source; + int pluginHandle; }; -enum PlayerInfoType +typedef void (*loggerfunc_t)(LogMsg* msg); +typedef void (*PLUGIN_RELAY_INVITE_TYPE)(const char* invite); +typedef void* (*CreateObjectFunc)(ObjectType type); + +struct PluginNorthstarData { - uid = 0 + const char* version; + HMODULE northstarModule; + int pluginHandle; }; -struct PlayerInfo + +struct PluginInitFuncs { - int (*getPlayerInfoChar)(char* out_buf, size_t out_buf_len, PlayerInfoType var); - int (*getPlayerInfoInt)(int* out_ptr, PlayerInfoType var); - int (*getPlayerInfoBool)(bool* out_ptr, PlayerInfoType var); + loggerfunc_t logger; + PLUGIN_RELAY_INVITE_TYPE relayInviteFunc; + CreateObjectFunc createObject; }; + +struct PluginEngineData +{ + void* ConCommandConstructor; + void* conVarMalloc; + void* conVarRegister; + void* ConVar_Vtable; + void* IConVar_Vtable; +}; + +struct PluginGameStatePresence +{ + const char* id; + const char* name; + const char* description; + const char* password; + + bool isServer; + bool isLocal; + GameState state; + + const char* map; + const char* mapDisplayname; + const char* playlist; + const char* playlistDisplayname; + + int currentPlayers; + int maxPlayers; + + int ownScore; + int otherHighestScore; // NOTE: The highest score OR the second highest score if we have the highest + int maxScore; + + int timestampEnd; +}; + +/// <summary> Async communication within the plugin system +/// Due to the asynchronous nature of plugins, combined with the limitations of multi-compiler support +/// and the custom memory allocator used by r2, is it difficult to safely get data across DLL boundaries +/// from Northstar to plugin unless Northstar can own that memory. +/// This means that plugins should manage their own memory and can only receive data from northstar using one of the functions below. +/// These should be exports of the plugin DLL. If they are not exported, they will not be called. +/// Note that it is not required to have these exports if you do not use them. +/// </summary> + +// Northstar -> Plugin +typedef void (*PLUGIN_INIT_TYPE)(PluginInitFuncs* funcs, PluginNorthstarData* data); +typedef void (*PLUGIN_INIT_SQVM_TYPE)(SquirrelFunctions* funcs); +typedef void (*PLUGIN_INFORM_SQVM_CREATED_TYPE)(ScriptContext context, CSquirrelVM* sqvm); +typedef void (*PLUGIN_INFORM_SQVM_DESTROYED_TYPE)(ScriptContext context); + +// Async Communication types + +// Northstar -> Plugin +typedef void (*PLUGIN_PUSH_PRESENCE_TYPE)(PluginGameStatePresence* data); +typedef void (*PLUGIN_INFORM_DLL_LOAD_TYPE)(PluginLoadDLL dll, void* data); |