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-rw-r--r--NorthstarDLL/mods/modmanager.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/NorthstarDLL/mods/modmanager.cpp b/NorthstarDLL/mods/modmanager.cpp
index 6d36a975..0af73e04 100644
--- a/NorthstarDLL/mods/modmanager.cpp
+++ b/NorthstarDLL/mods/modmanager.cpp
@@ -1040,6 +1040,8 @@ void ModManager::ReloadNecessaryModAssets(bool bDeferred, const ModAssetsToReloa
DeferredReloadWeaponSprings();
DeferredReloadWeapons(pAssetsToReload->setsWeaponSettings);
+
+ // player/ai/turret settings and aibehaviors automatically reload themselves on level change already, don't need to reload here
}
else
{
@@ -1057,6 +1059,7 @@ void ModManager::ReloadNecessaryModAssets(bool bDeferred, const ModAssetsToReloa
TryImmediateReloadWeapons(pAssetsToReload->setsWeaponSettings);
+ // TODO player/ai/turret settings and aibehavior
// need to reimplement mat_reloadmaterials for this
// if (m_AssetTypesToReload.bMaterials)