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Diffstat (limited to 'NorthstarDLL/mods/modmanager.cpp')
-rw-r--r--NorthstarDLL/mods/modmanager.cpp132
1 files changed, 63 insertions, 69 deletions
diff --git a/NorthstarDLL/mods/modmanager.cpp b/NorthstarDLL/mods/modmanager.cpp
index 891ab978..754f648b 100644
--- a/NorthstarDLL/mods/modmanager.cpp
+++ b/NorthstarDLL/mods/modmanager.cpp
@@ -98,27 +98,27 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
// have to allocate this manually, otherwise convar registration will break
// unfortunately this causes us to leak memory on reload, unsure of a way around this rn
- ModConVar* convar = new ModConVar;
- convar->Name = convarObj["Name"].GetString();
- convar->DefaultValue = convarObj["DefaultValue"].GetString();
+ ModConVar convar;
+ convar.Name = convarObj["Name"].GetString();
+ convar.DefaultValue = convarObj["DefaultValue"].GetString();
if (convarObj.HasMember("HelpString"))
- convar->HelpString = convarObj["HelpString"].GetString();
+ convar.HelpString = convarObj["HelpString"].GetString();
else
- convar->HelpString = "";
+ convar.HelpString = "";
- convar->Flags = FCVAR_NONE;
+ convar.Flags = FCVAR_NONE;
if (convarObj.HasMember("Flags"))
{
// read raw integer flags
if (convarObj["Flags"].IsInt())
- convar->Flags = convarObj["Flags"].GetInt();
+ convar.Flags = convarObj["Flags"].GetInt();
else if (convarObj["Flags"].IsString())
{
// parse cvar flags from string
// example string: ARCHIVE_PLAYERPROFILE | GAMEDLL
- convar->Flags |= ParseConVarFlagsString(convar->Name, convarObj["Flags"].GetString());
+ convar.Flags |= ParseConVarFlagsString(convar.Name, convarObj["Flags"].GetString());
}
}
@@ -126,6 +126,7 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
}
}
+ // mod commands
if (modJson.HasMember("ConCommands") && modJson["ConCommands"].IsArray())
{
for (auto& concommandObj : modJson["ConCommands"].GetArray())
@@ -138,35 +139,35 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
// have to allocate this manually, otherwise concommand registration will break
// unfortunately this causes us to leak memory on reload, unsure of a way around this rn
- ModConCommand* concommand = new ModConCommand;
- concommand->Name = concommandObj["Name"].GetString();
- concommand->Function = concommandObj["Function"].GetString();
- concommand->Context = ScriptContextFromString(concommandObj["Context"].GetString());
- if (concommand->Context == ScriptContext::INVALID)
+ ModConCommand concommand;
+ concommand.Name = concommandObj["Name"].GetString();
+ concommand.Function = concommandObj["Function"].GetString();
+ concommand.Context = ScriptContextFromString(concommandObj["Context"].GetString());
+ if (concommand.Context == ScriptContext::INVALID)
{
- spdlog::warn("Mod ConCommand {} has invalid context {}", concommand->Name, concommandObj["Context"].GetString());
+ spdlog::warn("Mod ConCommand {} has invalid context {}", concommand.Name, concommandObj["Context"].GetString());
continue;
}
if (concommandObj.HasMember("HelpString"))
- concommand->HelpString = concommandObj["HelpString"].GetString();
+ concommand.HelpString = concommandObj["HelpString"].GetString();
else
- concommand->HelpString = "";
+ concommand.HelpString = "";
- concommand->Flags = FCVAR_NONE;
+ concommand.Flags = FCVAR_NONE;
if (concommandObj.HasMember("Flags"))
{
// read raw integer flags
if (concommandObj["Flags"].IsInt())
{
- concommand->Flags = concommandObj["Flags"].GetInt();
+ concommand.Flags = concommandObj["Flags"].GetInt();
}
else if (concommandObj["Flags"].IsString())
{
// parse cvar flags from string
// example string: ARCHIVE_PLAYERPROFILE | GAMEDLL
- concommand->Flags |= ParseConVarFlagsString(concommand->Name, concommandObj["Flags"].GetString());
+ concommand.Flags |= ParseConVarFlagsString(concommand.Name, concommandObj["Flags"].GetString());
}
}
@@ -280,66 +281,54 @@ ModManager::ModManager()
LoadMods();
}
-struct Test
-{
- std::string funcName;
- ScriptContext context;
-};
-
template <ScriptContext context> auto ModConCommandCallback_Internal(std::string name, const CCommand& command)
{
- if (g_pSquirrel<context>->m_pSQVM && g_pSquirrel<context>->m_pSQVM)
+ if (g_pSquirrel<context>->m_pSQVM && g_pSquirrel<context>->m_pSQVM->sqvm)
{
- std::vector<std::string> args;
- args.reserve(command.ArgC());
+ std::vector<std::string> vArgs;
+ vArgs.reserve(command.ArgC());
for (int i = 1; i < command.ArgC(); i++)
- args.push_back(command.Arg(i));
- g_pSquirrel<context>->AsyncCall(name, args);
+ vArgs.push_back(command.Arg(i));
+
+ g_pSquirrel<context>->AsyncCall(name, vArgs);
}
else
- {
- spdlog::warn("ConCommand `{}` was called while the associated Squirrel VM `{}` was unloaded", name, GetContextName(context));
- }
+ spdlog::warn("ConCommand \"{}\" was called while the associated Squirrel VM \"{}\" was unloaded", name, GetContextName(context));
}
auto ModConCommandCallback(const CCommand& command)
{
- ModConCommand* found = nullptr;
- auto commandString = std::string(command.GetCommandString());
-
- // Finding the first space to remove the command's name
- auto firstSpace = commandString.find(' ');
- if (firstSpace)
- {
- commandString = commandString.substr(0, firstSpace);
- }
+ ModConCommand* pFoundCommand = nullptr;
+ std::string sCommandName = command.Arg(0);
// Find the mod this command belongs to
- for (auto& mod : g_pModManager->m_LoadedMods)
+ for (Mod& mod : g_pModManager->GetMods())
{
auto res = std::find_if(
mod.ConCommands.begin(),
mod.ConCommands.end(),
- [&commandString](const ModConCommand* other) { return other->Name == commandString; });
+ [&sCommandName](const ModConCommand* other) { return other->Name == sCommandName; });
+
if (res != mod.ConCommands.end())
{
- found = *res;
+ pFoundCommand = &*res;
break;
}
}
- if (!found)
+
+ if (!pFoundCommand)
return;
- switch (found->Context)
+ switch (pFoundCommand->Context)
{
case ScriptContext::CLIENT:
- ModConCommandCallback_Internal<ScriptContext::CLIENT>(found->Function, command);
+ ModConCommandCallback_Internal<ScriptContext::CLIENT>(pFoundCommand->Function, command);
break;
case ScriptContext::SERVER:
- ModConCommandCallback_Internal<ScriptContext::SERVER>(found->Function, command);
+ ModConCommandCallback_Internal<ScriptContext::SERVER>(pFoundCommand->Function, command);
break;
case ScriptContext::UI:
- ModConCommandCallback_Internal<ScriptContext::UI>(found->Function, command);
+ ModConCommandCallback_Internal<ScriptContext::UI>(pFoundCommand->Function, command);
break;
};
}
@@ -430,7 +419,10 @@ void ModManager::LoadMods()
}
// sort by load prio, lowest-highest
- std::sort(m_LoadedMods.begin(), m_LoadedMods.end(), [](Mod& a, Mod& b) { return a.LoadPriority < b.LoadPriority; });
+ std::sort(
+ m_ModLoadState.m_LoadedMods.begin(),
+ m_ModLoadState.m_LoadedMods.end(),
+ [](Mod& a, Mod& b) { return a.LoadPriority < b.LoadPriority; });
for (Mod& mod : m_LoadedMods)
{
@@ -438,47 +430,47 @@ void ModManager::LoadMods()
continue;
// register convars
- for (ModConVar* convar : mod.ConVars)
+ for (ModConVar convar : mod.ConVars)
{
- ConVar* pVar = R2::g_pCVar->FindVar(convar->Name.c_str());
+ ConVar* pVar = R2::g_pCVar->FindVar(convar.Name.c_str());
// make sure convar isn't registered yet, if it is then modify its flags, helpstring etc
if (!pVar)
- new ConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str());
+ new ConVar(convar.Name.c_str(), convar.DefaultValue.c_str(), convar.Flags, convar.HelpString.c_str());
else
{
// TODO: should probably make sure this is actually a mod convar we're messing with
- pVar->m_ConCommandBase.m_nFlags = convar->Flags;
+ pVar->m_ConCommandBase.m_nFlags = convar.Flags;
// unfortunately this leaks memory and we can't really not leak memory because we don't know who allocated this
// so we can't delete it without risking a crash
- if (convar->HelpString.compare(pVar->GetHelpText()))
+ if (convar.HelpString.compare(pVar->GetHelpText()))
{
- int nHelpSize = convar->HelpString.size();
+ int nHelpSize = convar.HelpString.size();
char* pNewHelpString = new char[nHelpSize + 1];
- strncpy_s(pNewHelpString, nHelpSize + 1, convar->HelpString.c_str(), convar->HelpString.size());
+ strncpy_s(pNewHelpString, nHelpSize + 1, convar.HelpString.c_str(), convar.HelpString.size());
pVar->m_ConCommandBase.m_pszHelpString = pNewHelpString;
}
- if (convar->DefaultValue.compare(pVar->m_pszDefaultValue))
+ if (convar.DefaultValue.compare(pVar->m_pszDefaultValue))
{
- int nDefaultValueSize = convar->DefaultValue.size();
+ int nDefaultValueSize = convar.DefaultValue.size();
char* pNewDefaultValueString = new char[nDefaultValueSize + 1];
- strncpy_s(pNewDefaultValueString, nDefaultValueSize + 1, convar->DefaultValue.c_str(), convar->DefaultValue.size());
+ strncpy_s(pNewDefaultValueString, nDefaultValueSize + 1, convar.DefaultValue.c_str(), convar.DefaultValue.size());
pVar->m_pszDefaultValue = pNewDefaultValueString;
pVar->SetValue(pNewDefaultValueString);
}
}
}
- for (ModConCommand* command : mod.ConCommands)
+ for (ModConCommand command : mod.ConCommands)
{
// make sure command isnt't registered multiple times.
- if (!R2::g_pCVar->FindCommand(command->Name.c_str()))
+ if (!R2::g_pCVar->FindCommand(command.Name.c_str()))
{
- std::string funcName = command->Function;
- RegisterConCommand(command->Name.c_str(), ModConCommandCallback, command->HelpString.c_str(), command->Flags);
+ std::string funcName = command.Function;
+ RegisterConCommand(command.Name.c_str(), ModConCommandCallback, command.HelpString.c_str(), command.Flags);
}
}
@@ -741,6 +733,8 @@ void ModManager::LoadMods()
void ModManager::UnloadMods()
{
+ m_LastModLoadState = m_ModLoadState;
+
// clean up stuff from mods before we unload
m_ModFiles.clear();
fs::remove_all(GetCompiledAssetsPath());
@@ -756,8 +750,6 @@ void ModManager::UnloadMods()
for (std::pair<size_t, std::string> kvPaths : mod.KeyValues)
fs::remove(GetCompiledAssetsPath() / fs::path(kvPaths.second).lexically_relative(mod.m_ModDirectory));
- mod.KeyValues.clear();
-
// write to m_enabledModsCfg
// should we be doing this here or should scripts be doing this manually?
// main issue with doing this here is when we reload mods for connecting to a server, we write enabled mods, which isn't necessarily
@@ -796,13 +788,15 @@ void ModManager::CompileAssetsForFile(const char* filename)
if (fileHash == m_hScriptsRsonHash)
BuildScriptsRson();
else if (fileHash == m_hPdefHash)
- BuildPdef();
+ {
+ // BuildPdef(); todo
+ }
else if (fileHash == m_hKBActHash)
BuildKBActionsList();
else
{
// check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file
- for (Mod& mod : m_LoadedMods)
+ for (Mod& mod : GetMods())
{
if (!mod.m_bEnabled)
continue;